Add missing trait descriptions for cursors and unify the language

This commit is contained in:
Ivaylo Draganov
2020-05-18 15:18:35 +03:00
committed by abcdefg30
parent 227567dfe1
commit b8a9f41892
25 changed files with 59 additions and 11 deletions

View File

@@ -23,7 +23,10 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Add to a building to expose a move cursor that triggers Transforms and issues an enter tunnel order to the transformed actor.")]
public class TransformsIntoEntersTunnelsInfo : ConditionalTraitInfo, Requires<TransformsInfo>
{
[Desc("Cursor to display when able to enter target tunnel.")]
public readonly string EnterCursor = "enter";
[Desc("Cursor to display when unable to enter target tunnel.")]
public readonly string EnterBlockedCursor = "enter-blocked";
[VoiceReference]