Add missing trait descriptions for cursors and unify the language
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@@ -23,7 +23,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Add to a building to expose a move cursor that triggers Transforms and issues an enter tunnel order to the transformed actor.")]
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public class TransformsIntoEntersTunnelsInfo : ConditionalTraitInfo, Requires<TransformsInfo>
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{
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[Desc("Cursor to display when able to enter target tunnel.")]
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public readonly string EnterCursor = "enter";
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[Desc("Cursor to display when unable to enter target tunnel.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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[VoiceReference]
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