Add missing trait descriptions for cursors and unify the language

This commit is contained in:
Ivaylo Draganov
2020-05-18 15:18:35 +03:00
committed by abcdefg30
parent 227567dfe1
commit b8a9f41892
25 changed files with 59 additions and 11 deletions

View File

@@ -46,8 +46,13 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Stance that the structure's previous owner needs to have for the capturing player to receive Experience.")]
public readonly Stance PlayerExperienceStances = Stance.Enemy;
[Desc("Cursor to display when the health of the target actor is above the sabotage threshold.")]
public readonly string SabotageCursor = "capture";
[Desc("Cursor to display when able to capture the target actor.")]
public readonly string EnterCursor = "enter";
[Desc("Cursor to display when unable to capture the target actor.")]
public readonly string EnterBlockedCursor = "enter-blocked";
[VoiceReference]