Add missing trait descriptions for cursors and unify the language
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@@ -46,8 +46,13 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Stance that the structure's previous owner needs to have for the capturing player to receive Experience.")]
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public readonly Stance PlayerExperienceStances = Stance.Enemy;
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[Desc("Cursor to display when the health of the target actor is above the sabotage threshold.")]
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public readonly string SabotageCursor = "capture";
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[Desc("Cursor to display when able to capture the target actor.")]
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public readonly string EnterCursor = "enter";
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[Desc("Cursor to display when unable to capture the target actor.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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[VoiceReference]
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