Add missing trait descriptions for cursors and unify the language
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Sound to play when delivering cash")]
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public readonly string[] Sounds = { };
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[Desc("Cursor to show when hovering over a valid actor to deliver cash to.")]
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[Desc("Cursor to display when hovering over a valid actor to deliver cash to.")]
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public readonly string Cursor = "enter";
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[VoiceReference]
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