Add missing trait descriptions for cursors and unify the language
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@@ -44,6 +44,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly Stance TargetStances = Stance.Enemy | Stance.Neutral;
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public readonly Stance ForceTargetStances = Stance.Enemy | Stance.Neutral | Stance.Ally;
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[Desc("Cursor to display when hovering over a demolishable target.")]
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public readonly string Cursor = "c4";
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public override object Create(ActorInitializer init) { return new Demolition(this); }
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