Add missing trait descriptions for cursors and unify the language

This commit is contained in:
Ivaylo Draganov
2020-05-18 15:18:35 +03:00
committed by abcdefg30
parent 227567dfe1
commit b8a9f41892
25 changed files with 59 additions and 11 deletions

View File

@@ -37,10 +37,10 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Sound to play when repairing is done.")]
public readonly string RepairSound = null;
[Desc("Cursor to show when hovering over a valid actor to repair.")]
[Desc("Cursor to display when hovering over a valid actor to repair.")]
public readonly string Cursor = "goldwrench";
[Desc("Cursor to show when target actor has full health so it can't be repaired.")]
[Desc("Cursor to display when target actor has full health so it can't be repaired.")]
public readonly string RepairBlockedCursor = "goldwrench-blocked";
public override object Create(ActorInitializer init) { return new EngineerRepair(init, this); }