Add missing trait descriptions for cursors and unify the language
This commit is contained in:
committed by
abcdefg30
parent
227567dfe1
commit
b8a9f41892
@@ -37,10 +37,10 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Sound to play when repairing is done.")]
|
||||
public readonly string RepairSound = null;
|
||||
|
||||
[Desc("Cursor to show when hovering over a valid actor to repair.")]
|
||||
[Desc("Cursor to display when hovering over a valid actor to repair.")]
|
||||
public readonly string Cursor = "goldwrench";
|
||||
|
||||
[Desc("Cursor to show when target actor has full health so it can't be repaired.")]
|
||||
[Desc("Cursor to display when target actor has full health so it can't be repaired.")]
|
||||
public readonly string RepairBlockedCursor = "goldwrench-blocked";
|
||||
|
||||
public override object Create(ActorInitializer init) { return new EngineerRepair(init, this); }
|
||||
|
||||
Reference in New Issue
Block a user