Add missing trait descriptions for cursors and unify the language
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@@ -27,10 +27,10 @@ namespace OpenRA.Mods.Common.Traits
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"Possible values are Exit, Suicide, Dispose.")]
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public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
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[Desc("Cursor to use when targeting an unrepaired bridge.")]
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[Desc("Cursor to display when targeting an unrepaired bridge.")]
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public readonly string TargetCursor = "goldwrench";
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[Desc("Cursor to use when repairing is denied.")]
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[Desc("Cursor to display when repairing is denied.")]
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public readonly string TargetBlockedCursor = "goldwrench-blocked";
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[NotificationReference("Speech")]
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