Add missing trait descriptions for cursors and unify the language
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Skip playing (reversed) make animation.")]
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public readonly bool SkipMakeAnimation = false;
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[Desc("Cursor type to use when the sell order generator hovers over this actor.")]
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[Desc("Cursor to display when the sell order generator hovers over this actor.")]
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public readonly string Cursor = "sell";
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public override object Create(ActorInitializer init) { return new Sellable(init.Self, this); }
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