fix dumb oversight when choosing a suitable fix
This commit is contained in:
@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA.Activities
|
|||||||
{
|
{
|
||||||
// rearm & repair at fix, then back out here to refill the minefield some more
|
// rearm & repair at fix, then back out here to refill the minefield some more
|
||||||
var buildings = self.Info.Traits.Get<MinelayerInfo>().RearmBuildings;
|
var buildings = self.Info.Traits.Get<MinelayerInfo>().RearmBuildings;
|
||||||
var rearmTarget = self.World.Actors.FirstOrDefault(a => self.Owner.Stances[a.Owner] == Stance.Ally
|
var rearmTarget = self.World.Actors.FirstOrDefault(a => a.Owner != null && self.Owner.Stances[a.Owner] == Stance.Ally
|
||||||
&& buildings.Contains(a.Info.Name));
|
&& buildings.Contains(a.Info.Name));
|
||||||
|
|
||||||
if (rearmTarget == null)
|
if (rearmTarget == null)
|
||||||
|
|||||||
Reference in New Issue
Block a user