fix dumb oversight when choosing a suitable fix

This commit is contained in:
Chris Forbes
2010-05-23 22:18:05 +12:00
parent e850937022
commit b8b3ef61aa

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA.Activities
{
// rearm & repair at fix, then back out here to refill the minefield some more
var buildings = self.Info.Traits.Get<MinelayerInfo>().RearmBuildings;
var rearmTarget = self.World.Actors.FirstOrDefault(a => self.Owner.Stances[a.Owner] == Stance.Ally
var rearmTarget = self.World.Actors.FirstOrDefault(a => a.Owner != null && self.Owner.Stances[a.Owner] == Stance.Ally
&& buildings.Contains(a.Info.Name));
if (rearmTarget == null)