Minor changes to reduce allocation.

- Cache a predicate in ActorMap.
- Use short circuiting to skip a call to HasTrait in AttackBase.
- In AutoTarget.ScanForTarget, move the check for the scan time above the calculations since we can skip them if it's not time yet.
- In AutoTarget.ChooseTarget, merge four Where calls into one.
This commit is contained in:
RoosterDragon
2014-06-12 04:04:39 +01:00
parent e0c59511fb
commit b8b8b1e2df
3 changed files with 16 additions and 9 deletions

View File

@@ -51,6 +51,7 @@ namespace OpenRA.Traits
// to ensure consistency during a tick
readonly List<Actor> addActorPosition = new List<Actor>();
readonly HashSet<Actor> removeActorPosition = new HashSet<Actor>();
readonly Predicate<Actor> actorShouldBeRemoved;
public ActorMap(World world, ActorMapInfo info)
{
@@ -64,6 +65,9 @@ namespace OpenRA.Traits
for (var j = 0; j < rows; j++)
for (var i = 0; i < cols; i++)
actors[j * cols + i] = new List<Actor>();
// Cache this delegate so it does not have to be allocated repeatedly.
actorShouldBeRemoved = removeActorPosition.Contains;
}
public IEnumerable<Actor> GetUnitsAt(CPos a)
@@ -144,7 +148,7 @@ namespace OpenRA.Traits
// Position updates are done in one pass
// to ensure consistency during a tick
foreach (var bin in actors)
bin.RemoveAll(removeActorPosition.Contains);
bin.RemoveAll(actorShouldBeRemoved);
removeActorPosition.Clear();