Switch to observer ui on victory/defeat (Feature #1002).
This commit is contained in:
@@ -22,16 +22,16 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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{
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enum MenuType { None, Cheats }
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MenuType menu = MenuType.None;
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Widget ingameRoot;
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ProductionTabsWidget queueTabs;
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World world;
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void AddChatLine(Color c, string from, string text)
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{
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ingameRoot.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine(c, from, text);
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}
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public void UnregisterEvents()
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{
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Game.AddChatLine -= AddChatLine;
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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world.ActorRemoved += queueTabs.ActorChanged;
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}
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}
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void SetupProductionGroupButton(ToggleButtonWidget button, string group)
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{
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Action<bool> selectTab = reverse =>
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@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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icon.GetImageName = () => button.IsDisabled() ? chromeName+"-disabled" :
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queueTabs.Groups[group].Alert ? chromeName+"-alert" : chromeName;
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}
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[ObjectCreator.UseCtor]
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public CncIngameChromeLogic([ObjectCreator.Param] Widget widget,
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[ObjectCreator.Param] World world )
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@@ -71,97 +71,101 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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this.world = world;
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world.WorldActor.Trait<CncMenuPaletteEffect>()
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.Fade(CncMenuPaletteEffect.EffectType.None);
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Game.AddChatLine += AddChatLine;
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Game.BeforeGameStart += UnregisterEvents;
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ingameRoot = widget.GetWidget("INGAME_ROOT");
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var playerRoot = ingameRoot.GetWidget("PLAYER_ROOT");
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Action onOptionsClick = () =>
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{
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if (menu != MenuType.None)
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{
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Widget.CloseWindow();
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menu = MenuType.None;
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}
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ingameRoot.IsVisible = () => false;
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Game.LoadWidget(world, "INGAME_MENU", Widget.RootWidget, new WidgetArgs()
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{
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{ "onExit", () => ingameRoot.IsVisible = () => true }
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});
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};
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// Observer
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if (world.LocalPlayer == null)
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{
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var observerWidgets = Game.LoadWidget(world, "OBSERVER_WIDGETS", playerRoot, new WidgetArgs());
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observerWidgets.GetWidget<ButtonWidget>("OPTIONS_BUTTON").OnClick = onOptionsClick;
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}
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InitObserverWidgets(world, playerRoot);
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else
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InitPlayerWidgets(world, playerRoot);
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}
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public void OptionsClicked()
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{
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if (menu != MenuType.None)
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{
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// Real player
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var playerWidgets = Game.LoadWidget(world, "PLAYER_WIDGETS", playerRoot, new WidgetArgs());
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playerWidgets.IsVisible = () => true;
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var sidebarRoot = playerWidgets.GetWidget("SIDEBAR_BACKGROUND");
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var sellButton = sidebarRoot.GetWidget<ToggleButtonWidget>("SELL_BUTTON");
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sellButton.OnClick = () => world.ToggleInputMode<SellOrderGenerator>();
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sellButton.IsToggled = () => world.OrderGenerator is SellOrderGenerator;
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var sellIcon = sellButton.GetWidget<ImageWidget>("ICON");
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sellIcon.GetImageName = () => world.OrderGenerator is SellOrderGenerator ? "sell-active" : "sell";
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var repairButton = sidebarRoot.GetWidget<ToggleButtonWidget>("REPAIR_BUTTON");
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repairButton.IsDisabled = () => !RepairOrderGenerator.PlayerIsAllowedToRepair( world );
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repairButton.OnClick = () => world.ToggleInputMode<RepairOrderGenerator>();
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repairButton.IsToggled = () => world.OrderGenerator is RepairOrderGenerator;
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var repairIcon = repairButton.GetWidget<ImageWidget>("ICON");
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repairIcon.GetImageName = () => repairButton.IsDisabled() ? "repair-disabled" :
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world.OrderGenerator is RepairOrderGenerator ? "repair-active" : "repair";
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var playerResources = world.LocalPlayer.PlayerActor.Trait<PlayerResources>();
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sidebarRoot.GetWidget<LabelWidget>("CASH_DISPLAY").GetText = () =>
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"${0}".F(playerResources.DisplayCash + playerResources.DisplayOre);
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queueTabs = playerWidgets.GetWidget<ProductionTabsWidget>("PRODUCTION_TABS");
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world.ActorAdded += queueTabs.ActorChanged;
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world.ActorRemoved += queueTabs.ActorChanged;
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var queueTypes = sidebarRoot.GetWidget("PRODUCTION_TYPES");
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SetupProductionGroupButton(queueTypes.GetWidget<ToggleButtonWidget>("BUILDING"), "Building");
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SetupProductionGroupButton(queueTypes.GetWidget<ToggleButtonWidget>("DEFENSE"), "Defense");
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SetupProductionGroupButton(queueTypes.GetWidget<ToggleButtonWidget>("INFANTRY"), "Infantry");
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SetupProductionGroupButton(queueTypes.GetWidget<ToggleButtonWidget>("VEHICLE"), "Vehicle");
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SetupProductionGroupButton(queueTypes.GetWidget<ToggleButtonWidget>("AIRCRAFT"), "Aircraft");
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playerWidgets.GetWidget<ButtonWidget>("OPTIONS_BUTTON").OnClick = onOptionsClick;
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var cheatsButton = playerWidgets.GetWidget<ButtonWidget>("CHEATS_BUTTON");
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cheatsButton.OnClick = () =>
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{
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if (menu != MenuType.None)
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Widget.CloseWindow();
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menu = MenuType.Cheats;
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Game.OpenWindow("CHEATS_PANEL", new WidgetArgs() {{"onExit", () => menu = MenuType.None }});
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};
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cheatsButton.IsVisible = () => world.LocalPlayer != null && world.LobbyInfo.GlobalSettings.AllowCheats;
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var postgameBG = ingameRoot.GetWidget("POSTGAME_BG");
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postgameBG.IsVisible = () =>
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{
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return world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined;
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};
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postgameBG.GetWidget<LabelWidget>("TEXT").GetText = () =>
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{
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var state = world.LocalPlayer.WinState;
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return (state == WinState.Undefined)? "" :
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((state == WinState.Lost)? "YOU ARE DEFEATED" : "YOU ARE VICTORIOUS");
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};
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Widget.CloseWindow();
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menu = MenuType.None;
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}
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ingameRoot.IsVisible = () => false;
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Game.LoadWidget(world, "INGAME_MENU", Widget.RootWidget, new WidgetArgs()
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{
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{ "onExit", () => ingameRoot.IsVisible = () => true }
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});
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}
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public void InitObserverWidgets(World world, Widget playerRoot)
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{
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var observerWidgets = Game.LoadWidget(world, "OBSERVER_WIDGETS", playerRoot, new WidgetArgs());
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observerWidgets.GetWidget<ButtonWidget>("OPTIONS_BUTTON").OnClick = OptionsClicked;
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}
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public void InitPlayerWidgets(World world, Widget playerRoot)
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{
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// Real player
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var playerWidgets = Game.LoadWidget(world, "PLAYER_WIDGETS", playerRoot, new WidgetArgs());
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playerWidgets.IsVisible = () => true;
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var sidebarRoot = playerWidgets.GetWidget("SIDEBAR_BACKGROUND");
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var sellButton = sidebarRoot.GetWidget<ToggleButtonWidget>("SELL_BUTTON");
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sellButton.OnClick = () => world.ToggleInputMode<SellOrderGenerator>();
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sellButton.IsToggled = () => world.OrderGenerator is SellOrderGenerator;
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var sellIcon = sellButton.GetWidget<ImageWidget>("ICON");
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sellIcon.GetImageName = () => world.OrderGenerator is SellOrderGenerator ? "sell-active" : "sell";
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var repairButton = sidebarRoot.GetWidget<ToggleButtonWidget>("REPAIR_BUTTON");
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repairButton.IsDisabled = () => !RepairOrderGenerator.PlayerIsAllowedToRepair( world );
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repairButton.OnClick = () => world.ToggleInputMode<RepairOrderGenerator>();
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repairButton.IsToggled = () => world.OrderGenerator is RepairOrderGenerator;
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var repairIcon = repairButton.GetWidget<ImageWidget>("ICON");
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repairIcon.GetImageName = () => repairButton.IsDisabled() ? "repair-disabled" :
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world.OrderGenerator is RepairOrderGenerator ? "repair-active" : "repair";
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var playerResources = world.LocalPlayer.PlayerActor.Trait<PlayerResources>();
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sidebarRoot.GetWidget<LabelWidget>("CASH_DISPLAY").GetText = () =>
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"${0}".F(playerResources.DisplayCash + playerResources.DisplayOre);
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queueTabs = playerWidgets.GetWidget<ProductionTabsWidget>("PRODUCTION_TABS");
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world.ActorAdded += queueTabs.ActorChanged;
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world.ActorRemoved += queueTabs.ActorChanged;
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var queueTypes = sidebarRoot.GetWidget("PRODUCTION_TYPES");
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SetupProductionGroupButton(queueTypes.GetWidget<ToggleButtonWidget>("BUILDING"), "Building");
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SetupProductionGroupButton(queueTypes.GetWidget<ToggleButtonWidget>("DEFENSE"), "Defense");
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SetupProductionGroupButton(queueTypes.GetWidget<ToggleButtonWidget>("INFANTRY"), "Infantry");
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SetupProductionGroupButton(queueTypes.GetWidget<ToggleButtonWidget>("VEHICLE"), "Vehicle");
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SetupProductionGroupButton(queueTypes.GetWidget<ToggleButtonWidget>("AIRCRAFT"), "Aircraft");
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playerWidgets.GetWidget<ButtonWidget>("OPTIONS_BUTTON").OnClick = OptionsClicked;
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var cheatsButton = playerWidgets.GetWidget<ButtonWidget>("CHEATS_BUTTON");
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cheatsButton.OnClick = () =>
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{
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if (menu != MenuType.None)
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Widget.CloseWindow();
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menu = MenuType.Cheats;
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Game.OpenWindow("CHEATS_PANEL", new WidgetArgs() {{"onExit", () => menu = MenuType.None }});
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};
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cheatsButton.IsVisible = () => world.LocalPlayer != null && world.LobbyInfo.GlobalSettings.AllowCheats;
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var winLossWatcher = playerWidgets.GetWidget<LogicTickerWidget>("WIN_LOSS_WATCHER");
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winLossWatcher.OnTick = () =>
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{
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if (world.LocalPlayer.WinState != WinState.Undefined)
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Game.RunAfterTick(() =>
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{
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playerRoot.RemoveChildren();
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InitObserverWidgets(world, playerRoot);
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});
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};
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}
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}
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}
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