Add StartBurstReport to WeaponInfo
The FS Juggernaut firing sound already contains 3 shots, so without this, players would hear a total of 9(!) shots per salvo.
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@@ -39,9 +39,12 @@ namespace OpenRA.GameRules
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[Desc("The maximum range the weapon can fire.")]
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public readonly WDist Range = WDist.Zero;
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[Desc("The sound played when the weapon is fired.")]
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[Desc("The sound played each time the weapon is fired.")]
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public readonly string[] Report = null;
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[Desc("Sound played only on first burst in a salvo.")]
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public readonly string[] StartBurstReport = null;
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[Desc("The sound played when the weapon is reloaded.")]
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public readonly string[] AfterFireSound = null;
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