Code cleanup in the Tiberian Dawn Lua scripts.

Uppercase global variables.
Declare local variables.
Remove unused variable.
This commit is contained in:
Matthias Mailänder
2022-09-09 10:13:24 +02:00
committed by Gustas
parent ca45e02265
commit b8e261ff2f
18 changed files with 108 additions and 115 deletions

View File

@@ -94,10 +94,10 @@ ProduceHarvester = function(building)
if building.IsDead or building.Owner ~= Nod then
return
end
if not buildingHarvester then
buildingHarvester = true
if not BuildingHarvester then
BuildingHarvester = true
building.Build(HarvesterProductionType, function()
buildingHarvester = false
BuildingHarvester = false
end)
end
end
@@ -158,7 +158,6 @@ ProduceVehicle = function(building)
VehicleAttackGroup[#VehicleAttackGroup + 1] = unit[1]
if #VehicleAttackGroup >= VehicleGroupSize[Difficulty] then
MoveAndHunt(VehicleAttackGroup, Path)
VehicleAttackGroup = { }
Trigger.AfterDelay(VehicleProductionCooldown[Difficulty], function() ProduceArty(building) end)