Fix SequenceReference definitions.

This commit is contained in:
Paul Chote
2020-08-12 17:46:37 +01:00
committed by abcdefg30
parent b985edbc29
commit b8e60ca8ec
7 changed files with 9 additions and 8 deletions

View File

@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Displays an overlay when the building is being repaired by the player.")]
public class WithRepairOverlayInfo : PausableConditionalTraitInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
{
[SequenceReference("Image")]
[SequenceReference]
[Desc("Sequence to use upon repair beginning.")]
public readonly string StartSequence = null;
@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Sequence name to play once during repair intervals or repeatedly if a start sequence is set.")]
public readonly string Sequence = "active";
[SequenceReference("Image")]
[SequenceReference]
[Desc("Sequence to use after repairing has finished.")]
public readonly string EndSequence = null;