Remove SmokeTrailWhenDamaged
One of the most outdated and limited traits remaining, which can do nothing LeavesTrails doesn't cover by now.
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#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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class SmokeTrailWhenDamagedInfo : TraitInfo, Requires<BodyOrientationInfo>
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{
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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public readonly int Interval = 3;
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public readonly string Sprite = "smokey";
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[SequenceReference(nameof(Sprite))]
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public readonly string Sequence = "idle";
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public readonly string Palette = "effect";
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public readonly DamageState MinDamage = DamageState.Heavy;
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public override object Create(ActorInitializer init) { return new SmokeTrailWhenDamaged(init.Self, this); }
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}
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class SmokeTrailWhenDamaged : ITick
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{
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readonly SmokeTrailWhenDamagedInfo info;
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readonly BodyOrientation body;
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readonly Func<WAngle> getFacing;
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int ticks;
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public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info)
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{
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this.info = info;
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body = self.Trait<BodyOrientation>();
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getFacing = RenderSprites.MakeFacingFunc(self);
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}
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void ITick.Tick(Actor self)
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{
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if (--ticks <= 0)
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{
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var position = self.CenterPosition;
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if (position.Z > 0 && self.GetDamageState() >= info.MinDamage && !self.World.FogObscures(self))
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{
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var offset = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation));
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var pos = position + body.LocalToWorld(offset);
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self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, getFacing(), w, info.Sprite, info.Sequence, info.Palette)));
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}
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ticks = info.Interval;
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}
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}
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}
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}
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