From b8eab0614f8bad72618e995934ad4221586b5dee Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Wed, 21 Jul 2010 23:49:24 +1200 Subject: [PATCH] Fix spawn point rendering --- OpenRA.Game/Widgets/MapPreviewWidget.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/OpenRA.Game/Widgets/MapPreviewWidget.cs b/OpenRA.Game/Widgets/MapPreviewWidget.cs index b7ff7e9e2d..14ee5e4f08 100644 --- a/OpenRA.Game/Widgets/MapPreviewWidget.cs +++ b/OpenRA.Game/Widgets/MapPreviewWidget.cs @@ -118,6 +118,7 @@ namespace OpenRA.Widgets sprite = OwnedSpawn; offset = new int2(-OwnedSpawn.bounds.Width/2, -OwnedSpawn.bounds.Height/2); WidgetUtils.FillRectWithColor(new Rectangle(pos.X + offset.X + 2, pos.Y + offset.Y + 2, 12, 12), colors[p]); + Game.Renderer.LineRenderer.Flush(); } Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos + offset, "chrome"); }