From b8fbc63542778f23bed09617809600da582a4556 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Thu, 16 May 2019 15:11:58 +0200 Subject: [PATCH] Empty the default of TrailSequences in NukePower --- OpenRA.Mods.Common/Traits/SupportPowers/NukePower.cs | 2 +- mods/d2k/rules/structures.yaml | 1 + mods/ts/rules/nod-support.yaml | 1 + 3 files changed, 3 insertions(+), 1 deletion(-) diff --git a/OpenRA.Mods.Common/Traits/SupportPowers/NukePower.cs b/OpenRA.Mods.Common/Traits/SupportPowers/NukePower.cs index 7189d9373a..b1afb5f478 100644 --- a/OpenRA.Mods.Common/Traits/SupportPowers/NukePower.cs +++ b/OpenRA.Mods.Common/Traits/SupportPowers/NukePower.cs @@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits public readonly string TrailImage = null; [Desc("Loop a randomly chosen sequence of TrailImage from this list while this projectile is moving.")] - [SequenceReference("TrailImage")] public readonly string[] TrailSequences = { "idle" }; + [SequenceReference("TrailImage")] public readonly string[] TrailSequences = { }; [Desc("Interval in ticks between each spawned Trail animation.")] public readonly int TrailInterval = 1; diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml index cabf111ef6..f972be8894 100644 --- a/mods/d2k/rules/structures.yaml +++ b/mods/d2k/rules/structures.yaml @@ -1164,6 +1164,7 @@ palace: FlightVelocity: 384 TrailInterval: 0 TrailImage: large_trail + TrailSequences: idle ProduceActorPower@fremen: Description: Recruit Fremen LongDesc: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility diff --git a/mods/ts/rules/nod-support.yaml b/mods/ts/rules/nod-support.yaml index 93aea5ddeb..0a29aca94b 100644 --- a/mods/ts/rules/nod-support.yaml +++ b/mods/ts/rules/nod-support.yaml @@ -376,6 +376,7 @@ NAMISL: TrailImage: small_smoke_trail TrailPalette: effectalpha75 TrailInterval: 0 + TrailSequences: idle WithNukeLaunchOverlay: SelectionDecorations: