FlyAttack style fixes.

This commit is contained in:
Paul Chote
2013-07-20 19:27:45 +12:00
parent a070629571
commit b92aa760d2

View File

@@ -14,31 +14,32 @@ namespace OpenRA.Mods.RA.Air
{
public class FlyAttack : Activity
{
readonly Target Target;
readonly Target target;
Activity inner;
public FlyAttack(Target target) { Target = target; }
public FlyAttack(Target target) { this.target = target; }
public override Activity Tick(Actor self)
{
if( !Target.IsValid )
if (!target.IsValid)
Cancel(self);
var limitedAmmo = self.TraitOrDefault<LimitedAmmo>();
if (limitedAmmo != null && !limitedAmmo.HasAmmo())
Cancel(self);
var attack = self.TraitOrDefault<AttackPlane>();
if (attack != null)
attack.DoAttack( self, Target );
attack.DoAttack(self, target);
if (inner == null)
{
if (IsCanceled)
return NextActivity;
inner = Util.SequenceActivities(
Fly.ToPos(Target.CenterPosition),
new FlyTimed(50));
inner = Util.SequenceActivities(Fly.ToPos(target.CenterPosition), new FlyTimed(50));
}
inner = Util.RunActivity(self, inner);
return this;
@@ -46,11 +47,8 @@ namespace OpenRA.Mods.RA.Air
public override void Cancel(Actor self)
{
if( !IsCanceled )
{
if( inner != null )
if (!IsCanceled && inner != null)
inner.Cancel(self);
}
// NextActivity must always be set to null:
base.Cancel(self);