Make Aircraft.GetActorBelow() LandAltitude-aware
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@@ -414,8 +414,8 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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// Map.DistanceAboveTerrain(WPos pos) is called directly because Aircraft is an IPositionable trait
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// Map.DistanceAboveTerrain(WPos pos) is called directly because Aircraft is an IPositionable trait
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// and all calls occur in Tick methods.
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// and all calls occur in Tick methods.
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if (self.World.Map.DistanceAboveTerrain(CenterPosition).Length != 0)
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if (self.World.Map.DistanceAboveTerrain(CenterPosition) != Info.LandAltitude)
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return null; // not on the ground.
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return null; // Not on the resupplier.
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return self.World.ActorMap.GetActorsAt(self.Location)
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return self.World.ActorMap.GetActorsAt(self.Location)
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.FirstOrDefault(a => a.Info.HasTraitInfo<ReservableInfo>());
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.FirstOrDefault(a => a.Info.HasTraitInfo<ReservableInfo>());
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