Render voxels before BeginFrame.
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@@ -655,12 +655,26 @@ namespace OpenRA
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{
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++RenderFrame;
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// Prepare renderables (i.e. render voxels) before calling BeginFrame
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using (new PerfSample("render_prepare"))
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{
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Renderer.WorldModelRenderer.BeginFrame();
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// World rendering is disabled while the loading screen is displayed
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if (worldRenderer != null && !worldRenderer.World.IsLoadingGameSave)
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worldRenderer.PrepareRenderables();
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Ui.PrepareRenderables();
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Renderer.WorldModelRenderer.EndFrame();
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}
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// worldRenderer is null during the initial install/download screen
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if (worldRenderer != null)
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{
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Renderer.BeginFrame(worldRenderer.Viewport.TopLeft, worldRenderer.Viewport.Zoom);
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Sound.SetListenerPosition(worldRenderer.Viewport.CenterPosition);
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// World rendering is disabled while the loading screen is displayed
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// Use worldRenderer.World instead of OrderManager.World to avoid a rendering mismatch while processing orders
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if (!worldRenderer.World.IsLoadingGameSave)
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worldRenderer.Draw();
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@@ -670,10 +684,6 @@ namespace OpenRA
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using (new PerfSample("render_widgets"))
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{
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Renderer.WorldModelRenderer.BeginFrame();
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Ui.PrepareRenderables();
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Renderer.WorldModelRenderer.EndFrame();
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Ui.Draw();
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if (ModData != null && ModData.CursorProvider != null)
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