Move advanced map yaml to their own files.
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@@ -32,8 +32,8 @@ namespace OpenRA.Mods.Common.Lint
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var modData = Game.ModData;
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this.emitError = emitError;
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var sequenceSource = map != null ? map.SequenceDefinitions : new List<MiniYamlNode>();
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sequenceDefinitions = MiniYaml.Merge(modData.Manifest.Sequences.Select(s => MiniYaml.FromStream(map.Open(s))).Append(sequenceSource));
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var mapSequences = map != null ? map.SequenceDefinitions : new string[0];
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sequenceDefinitions = MiniYaml.Merge(modData.Manifest.Sequences.Append(mapSequences).Select(s => MiniYaml.FromStream(map.Open(s))));
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var rules = map == null ? modData.DefaultRules : map.Rules;
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var factions = rules.Actors["world"].TraitInfos<FactionInfo>().Select(f => f.InternalName).ToArray();
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