Run graphics rendering on a dedicated thread.

The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
This commit is contained in:
RoosterDragon
2018-05-26 18:18:13 +01:00
committed by Paul Chote
parent 8ec90525e3
commit b96e062a0d
14 changed files with 875 additions and 48 deletions

View File

@@ -16,9 +16,14 @@ namespace OpenRA.Platforms.Default
{
abstract class ThreadAffine
{
readonly int managedThreadId;
volatile int managedThreadId;
protected ThreadAffine()
{
SetThreadAffinity();
}
protected void SetThreadAffinity()
{
managedThreadId = Thread.CurrentThread.ManagedThreadId;
}
@@ -26,7 +31,7 @@ namespace OpenRA.Platforms.Default
protected void VerifyThreadAffinity()
{
if (managedThreadId != Thread.CurrentThread.ManagedThreadId)
throw new InvalidOperationException("Cross-thread operation not valid: This method must be called from the same thread that created this object.");
throw new InvalidOperationException("Cross-thread operation not valid: This method must only be called from the thread that owns this object.");
}
}
}