From 309d64f2a3c7c18ae4498b65987b555c325fb604 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Fri, 26 Dec 2014 23:37:34 +0100 Subject: [PATCH] Split cnc weapons.yaml into multiple rough categories --- mods/cnc/mod.yaml | 11 +- mods/cnc/weapons.yaml | 1155 ---------------------------- mods/cnc/weapons/explosions.yaml | 85 ++ mods/cnc/weapons/largecaliber.yaml | 141 ++++ mods/cnc/weapons/missiles.yaml | 393 ++++++++++ mods/cnc/weapons/other.yaml | 238 ++++++ mods/cnc/weapons/smallcaliber.yaml | 194 +++++ mods/cnc/weapons/superweapons.yaml | 99 +++ 8 files changed, 1158 insertions(+), 1158 deletions(-) delete mode 100644 mods/cnc/weapons.yaml create mode 100644 mods/cnc/weapons/explosions.yaml create mode 100644 mods/cnc/weapons/largecaliber.yaml create mode 100644 mods/cnc/weapons/missiles.yaml create mode 100644 mods/cnc/weapons/other.yaml create mode 100644 mods/cnc/weapons/smallcaliber.yaml create mode 100644 mods/cnc/weapons/superweapons.yaml diff --git a/mods/cnc/mod.yaml b/mods/cnc/mod.yaml index d9f10c2634..e59c2b2587 100644 --- a/mods/cnc/mod.yaml +++ b/mods/cnc/mod.yaml @@ -61,6 +61,14 @@ Sequences: ./mods/cnc/sequences/civilian.yaml ./mods/cnc/sequences/campaign.yaml +Weapons: + ./mods/cnc/weapons/explosions.yaml + ./mods/cnc/weapons/largecaliber.yaml + ./mods/cnc/weapons/missiles.yaml + ./mods/cnc/weapons/other.yaml + ./mods/cnc/weapons/smallcaliber.yaml + ./mods/cnc/weapons/superweapons.yaml + Cursors: ./mods/cnc/cursors.yaml @@ -106,9 +114,6 @@ ChromeLayout: ./mods/cnc/chrome/assetbrowser.yaml ./mods/cnc/chrome/missionbrowser.yaml -Weapons: - ./mods/cnc/weapons.yaml - Movies: ./mods/cnc/movies-gdi.yaml ./mods/cnc/movies-nod.yaml diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml deleted file mode 100644 index 475071f6dc..0000000000 --- a/mods/cnc/weapons.yaml +++ /dev/null @@ -1,1155 +0,0 @@ -FlametankExplode: - Warhead@1Dam: SpreadDamage - Spread: 1c0 - Damage: 100 - DeathType: 5 - Warhead@2Eff: CreateEffect - Explosion: big_napalm - ImpactSound: xplobig6.aud - -HeliCrash: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 40 - DeathType: 4 - Warhead@2Eff: CreateEffect - Explosion: poof - ImpactSound: xplos.aud - -HeliExplode: - Warhead@1Dam: SpreadDamage - DeathType: 4 - Warhead@2Eff: CreateEffect - Explosion: small_building - ImpactSound: xplos.aud - -UnitExplode: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 50 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 4 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - Warhead@2Eff: CreateEffect - Explosion: poof - ImpactSound: xplobig6.aud - -UnitExplodeSmall: - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 40 - DeathType: 4 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - Warhead@2Eff: CreateEffect - Explosion: big_frag - ImpactSound: xplobig4.aud - -GrenadierExplode: - Warhead@1Dam: SpreadDamage - Spread: 256 - Damage: 10 - DeathType: 3 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - Warhead@2Eff: CreateEffect - Explosion: poof - ImpactSound: xplosml2.aud - -Atomic: - ValidTargets: Ground, Air - Report: nukemisl.aud - Warhead@1Dam_impact: SpreadDamage - Spread: 1c0 - Damage: 150 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - ValidTargets: Ground, Air - Versus: - None: 100 - Wood: 100 - Light: 60 - Heavy: 50 - Warhead@2Eff_impact: CreateEffect - Explosion: nuke_explosion - ImpactSound: nukexplo.aud - Warhead@3Dam_areanukea: SpreadDamage - Spread: 2c512 - Damage: 100 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - Delay: 3 - ValidTargets: Ground, Air - Versus: - None: 100 - Wood: 100 - Light: 60 - Heavy: 50 - Warhead@4Res_areanukea: DestroyResource - Size: 3 - Delay: 3 - Warhead@5Smu_areanukea: LeaveSmudge - SmudgeType: Scorch - Size: 3 - Delay: 3 - Warhead@6Eff_areanukea: CreateEffect - ImpactSound: xplobig4.aud - Delay: 3 - Warhead@7Dam_areanukeb: SpreadDamage - Spread: 3c768 - Damage: 50 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - Delay: 6 - ValidTargets: Ground, Air - Versus: - None: 100 - Wood: 100 - Light: 60 - Heavy: 50 - Warhead@8Res_areanukeb: DestroyResource - Size: 4 - Delay: 6 - Warhead@9Smu_areanukeb: LeaveSmudge - SmudgeType: Scorch - Size: 4 - Delay: 6 - Warhead@10Dam_areanukec: SpreadDamage - Spread: 5c0 - Damage: 20 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - Delay: 9 - ValidTargets: Ground, Air - Versus: - None: 100 - Wood: 100 - Light: 60 - Heavy: 50 - Warhead@11Res_areanukec: DestroyResource - Size: 5 - Delay: 9 - Warhead@12Smu_areanukec: LeaveSmudge - SmudgeType: Scorch - Size: 5 - Delay: 9 - -IonCannon: - ValidTargets: Ground, Air - Warhead@1Dam_impact: SpreadDamage - Range: 0, 1c1, 2c1, 2c512 - Damage: 100 - Falloff: 1000, 1000, 250, 100 - DeathType: 5 - ValidTargets: Ground, Air - Warhead@2Smu_impact: LeaveSmudge - SmudgeType: Scorch - Warhead@3Smu_area: LeaveSmudge - SmudgeType: Scorch - Size: 1 - Delay: 3 - Warhead@4Res_area2: DestroyResource - Size: 2 - Delay: 6 - Warhead@5Smu_area2: LeaveSmudge - SmudgeType: Scorch - Size: 2,1 - Delay: 6 - -Sniper: - Report: RAMGUN2.AUD - ValidTargets: Infantry - ReloadDelay: 40 - Range: 6c0 - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 42 - Damage: 100 - DeathType: 2 - ValidTargets: Infantry - -HighV: - ReloadDelay: 25 - Range: 6c0 - Report: GUN8.AUD - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 683 - Damage: 30 - DeathType: 2 - Versus: - None: 100 - Wood: 50 - Light: 70 - Heavy: 35 - Warhead@2Eff: CreateEffect - Explosion: piffs - -HeliAGGun: - ReloadDelay: 20 - Burst: 2 - BurstDelay: 0 - Range: 4c0 - ValidTargets: Ground - Report: gun5.aud - Projectile: Bullet - Speed: 1c682 - High: True - Warhead@1Dam: SpreadDamage - Spread: 256 - Damage: 20 - DeathType: 2 - ValidTargets: Ground - Versus: - None: 100 - Wood: 50 - Light: 75 - Heavy: 25 - Warhead@2Eff: CreateEffect - Explosion: piffs - -HeliAAGun: - ReloadDelay: 20 - Burst: 2 - BurstDelay: 0 - Range: 4c0 - ValidTargets: Air - Report: gun5.aud - Projectile: Bullet - Speed: 1c682 - High: True - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 20 - DeathType: 2 - ValidTargets: Air - Versus: - None: 100 - Wood: 50 - Light: 50 - Heavy: 25 - Warhead@2Eff: CreateEffect - Explosion: piffs - -Pistol: - ReloadDelay: 7 - Range: 3c0 - InvalidTargets: Wall - Report: GUN18.AUD - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 1 - DeathType: 2 - InvalidTargets: Wall - Versus: - None: 100 - Wood: 50 - Light: 50 - Heavy: 25 - Warhead@2Eff: CreateEffect - Explosion: piff - -M16: - ReloadDelay: 20 - Range: 4c0 - InvalidTargets: Wall - Report: MGUN2.AUD - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 15 - DeathType: 2 - InvalidTargets: Wall - Versus: - None: 100 - Wood: 25 - Light: 30 - Heavy: 10 - Warhead@2Eff: CreateEffect - Explosion: piff - -Rockets: - ReloadDelay: 50 - Range: 6c0 - MinRange: 0c512 - Report: BAZOOK1.AUD - ValidTargets: Ground, Air - Projectile: Missile - Arm: 0 - High: yes - Inaccuracy: 128 - Image: DRAGON - ROT: 15 - Trail: smokey - ContrailLength: 8 - Speed: 298 - RangeLimit: 20 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 30 - DeathType: 4 - ValidTargets: Ground, Air - Versus: - None: 50 - Wood: 85 - Light: 100 - Heavy: 100 - Concrete: 25 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: small_frag - ImpactSound: xplos.aud - -BikeRockets: - ReloadDelay: 50 - Range: 6c0 - Report: BAZOOK1.AUD - ValidTargets: Ground, Air - Burst: 2 - BurstDelay: 10 - Projectile: Missile - Arm: 0 - High: yes - Inaccuracy: 128 - Image: DRAGON - ROT: 10 - Trail: smokey - ContrailLength: 8 - Speed: 213 - RangeLimit: 30 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 30 - DeathType: 4 - ValidTargets: Ground, Air - Versus: - None: 25 - Wood: 75 - Light: 100 - Heavy: 100 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: small_frag - ImpactSound: xplos.aud - -OrcaAGMissiles: - ReloadDelay: 12 - Burst: 2 - BurstDelay: 12 - Range: 5c0 - Report: BAZOOK1.AUD - ValidTargets: Ground - Projectile: Missile - Arm: 0 - High: yes - Inaccuracy: 128 - Image: DRAGON - ROT: 20 - Trail: smokey - ContrailLength: 8 - Speed: 298 - RangeLimit: 30 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 25 - DeathType: 4 - ValidTargets: Ground - Versus: - None: 50 - Wood: 100 - Light: 100 - Heavy: 75 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: small_frag - ImpactSound: xplos.aud - -OrcaAAMissiles: - ReloadDelay: 12 - Burst: 2 - BurstDelay: 12 - Range: 5c0 - Report: BAZOOK1.AUD - ValidTargets: Air - Projectile: Missile - Arm: 0 - High: yes - Inaccuracy: 128 - Image: DRAGON - ROT: 20 - Trail: smokey - ContrailLength: 8 - Speed: 298 - RangeLimit: 30 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 25 - DeathType: 4 - ValidTargets: Air - Versus: - Light: 75 - Heavy: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: small_frag - ImpactSound: xplos.aud - -Flamethrower: - ReloadDelay: 55 - Range: 2c512 - InvalidTargets: Wall - Report: FLAMER2.AUD - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 341 - Damage: 40 - DeathType: 5 - InvalidTargets: Wall - Versus: - None: 100 - Wood: 100 - Light: 100 - Heavy: 20 - Warhead@2Smu: LeaveSmudge - SmudgeType: Scorch - Warhead@3Eff: CreateEffect - Explosion: small_napalm - ImpactSound: flamer2.aud - -BigFlamer: - ReloadDelay: 50 - Range: 3c512 - InvalidTargets: Wall - Report: FLAMER2.AUD - Projectile: Bullet - Speed: 341 - Burst: 2 - BurstDelay: 25 - Warhead@1Dam: SpreadDamage - Spread: 341 - Damage: 75 - DeathType: 5 - InvalidTargets: Wall - Versus: - None: 100 - Wood: 100 - Light: 67 - Heavy: 25 - Warhead@2Smu: LeaveSmudge - SmudgeType: Scorch - Warhead@3Eff: CreateEffect - Explosion: med_napalm - ImpactSound: flamer2.aud - -Chemspray: - ReloadDelay: 70 - Range: 3c0 - Report: FLAMER2.AUD - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 256 - Damage: 80 - DeathType: 6 - Versus: - None: 100 - Wood: 35 - Light: 75 - Heavy: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Scorch - Warhead@3Eff: CreateEffect - Explosion: chemball - ImpactSound: xplos.aud - -Grenade: - ReloadDelay: 50 - Range: 4c0 - Report: toss1.aud - Projectile: Bullet - Speed: 119 - High: yes - Angle: 62 - Inaccuracy: 213 - Image: BOMB - Warhead@1Dam: SpreadDamage - Spread: 341 - Damage: 50 - DeathType: 3 - Versus: - None: 100 - Wood: 50 - Light: 75 - Heavy: 35 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: small_poof - ImpactSound: xplos.aud - -70mm: - ReloadDelay: 30 - Range: 4c0 - Report: TNKFIRE3.AUD - Projectile: Bullet - Image: 120MM - Speed: 853 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 25 - DeathType: 4 - Versus: - None: 25 - Wood: 75 - Light: 100 - Heavy: 100 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: small_frag - ImpactSound: xplos.aud - -105mm: - ReloadDelay: 50 - Range: 4c768 - Report: TNKFIRE4.AUD - Projectile: Bullet - Image: 120MM - Speed: 682 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 30 - DeathType: 4 - Versus: - None: 30 - Wood: 75 - Light: 75 - Heavy: 100 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: small_frag - ImpactSound: xplos.aud - -120mm: - ReloadDelay: 40 - Range: 4c768 - Report: TNKFIRE6.AUD - Projectile: Bullet - Image: 120MM - Speed: 682 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 40 - DeathType: 4 - Versus: - None: 25 - Wood: 100 - Light: 100 - Heavy: 100 - Concrete: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: small_frag - ImpactSound: xplos.aud - -120mmDual: - ReloadDelay: 40 - Range: 4c768 - Report: TNKFIRE6.AUD - Burst: 2 - BurstDelay: 8 - Projectile: Bullet - Image: 120MM - Speed: 682 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 40 - DeathType: 4 - Versus: - None: 25 - Wood: 100 - Light: 100 - Heavy: 100 - Concrete: 100 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: small_frag - ImpactSound: xplos.aud - -TurretGun: - ReloadDelay: 20 - Range: 6c0 - Report: TNKFIRE6.AUD - Projectile: Bullet - Image: 120MM - Speed: 853 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 40 - DeathType: 4 - Versus: - None: 20 - Wood: 25 - Light: 100 - Heavy: 100 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: small_frag - ImpactSound: xplos.aud - -MammothMissiles: - ReloadDelay: 45 - Range: 5c0 - Report: ROCKET1.AUD - ValidTargets: Ground, Air - Burst: 2 - BurstDelay: 15 - Projectile: Missile - Arm: 0 - High: yes - Inaccuracy: 128 - Image: DRAGON - ROT: 20 - Trail: smokey - ContrailLength: 8 - Speed: 341 - RangeLimit: 35 - Warhead@1Dam: SpreadDamage - Spread: 298 - Damage: 45 - DeathType: 4 - ValidTargets: Ground, Air - Versus: - None: 50 - Wood: 75 - Light: 100 - Heavy: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: small_poof - ImpactSound: xplos.aud - InvalidImpactTypes: Air, AirHit - Warhead@4EffAir: CreateEffect - Explosion: small_building - ImpactSound: xplos.aud - ValidImpactTypes: Air, AirHit - -227mm: - ReloadDelay: 140 - Range: 12c0 - MinRange: 3c0 - Burst: 4 - BurstDelay: 4 - Report: ROCKET1.AUD - ValidTargets: Ground - Projectile: Bullet - Arm: 5 - High: yes - Shadow: true - Inaccuracy: 853 - Angle: 62 - Image: DRAGON - ROT: 2 - ContrailLength: 10 - Trail: smokey - Speed: 341 - Warhead@1Dam: SpreadDamage - Spread: 683 - Damage: 25 - DeathType: 4 - ValidTargets: Ground - Versus: - None: 35 - Wood: 60 - Light: 100 - Heavy: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: med_frag - ImpactSound: xplos.aud - -227mm.stnk: - ReloadDelay: 70 - Range: 7c0 - Report: ROCKET1.AUD - Burst: 2 - BurstDelay: 10 - ValidTargets: Ground, Air - Projectile: Missile - Arm: 0 - High: yes - Inaccuracy: 213 - Image: DRAGON - ROT: 10 - Trail: smokey - ContrailLength: 8 - Speed: 213 - RangeLimit: 40 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 60 - DeathType: 4 - ValidTargets: Ground, Air - Versus: - None: 25 - Wood: 75 - Light: 100 - Heavy: 90 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: small_frag - ImpactSound: xplos.aud - -ArtilleryShell: - ReloadDelay: 65 - Range: 11c0 - MinRange: 2c896 - Report: TNKFIRE2.AUD - Projectile: Bullet - Speed: 204 - High: yes - Angle: 56 - Inaccuracy: 1c256 - ContrailLength: 30 - Image: 120MM - Warhead@1Dam: SpreadDamage - Spread: 341 - Damage: 150 - DeathType: 3 - Versus: - None: 100 - Wood: 80 - Light: 75 - Heavy: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: poof - ImpactSound: XPLOSML2.AUD - -MachineGun: - ReloadDelay: 20 - Burst: 5 - InvalidTargets: Wall - Range: 4c0 - Report: MGUN11.AUD - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 15 - DeathType: 2 - InvalidTargets: Wall - Versus: - None: 100 - Wood: 20 - Light: 50 - Heavy: 20 - Concrete: 10 - Warhead@2Eff: CreateEffect - Explosion: piffs - -BoatMissile: - ReloadDelay: 35 - Range: 8c0 - Burst: 2 - BurstDelay: 7 - Report: ROCKET2.AUD - Projectile: Missile - Arm: 0 - High: yes - Inaccuracy: 213 - Image: DRAGON - ROT: 10 - Trail: smokey - ContrailLength: 8 - Speed: 170 - RangeLimit: 60 - Warhead@1Dam: SpreadDamage - Spread: 256 - Damage: 60 - DeathType: 3 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: small_poof - ImpactSound: xplos.aud - InvalidImpactTypes: Air, AirHit - Warhead@4EffAir: CreateEffect - Explosion: small_building - ImpactSound: xplos.aud - ValidImpactTypes: Air, AirHit - -TowerMissle: - ReloadDelay: 15 - Range: 7c0 - Report: ROCKET2.AUD - ValidTargets: Ground - Projectile: Missile - Arm: 0 - High: yes - Inaccuracy: 128 - Image: DRAGON - ROT: 20 - Trail: smokey - ContrailLength: 8 - Speed: 298 - RangeLimit: 40 - Warhead@1Dam: SpreadDamage - Spread: 683 - Damage: 25 - DeathType: 3 - ValidTargets: Ground - Versus: - None: 50 - Wood: 25 - Light: 100 - Heavy: 100 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: med_frag - ImpactSound: xplos.aud - -Vulcan: - ValidTargets: Ground, Water - ReloadDelay: 2 - Range: 6c0 - Report: gun5.aud - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 426 - Damage: 100 - DeathType: 2 - ValidTargets: Ground, Water - Versus: - None: 100 - Wood: 25 - Light: 100 - Heavy: 35 - Warhead@2Eff: CreateEffect - Explosion: piffs - -Napalm: - ValidTargets: Ground, Water - ReloadDelay: 4 - Range: 2c0 - Burst: 2 - BurstDelay: 2 - Projectile: GravityBomb - Image: BOMBLET - Warhead@1Dam: SpreadDamage - Spread: 341 - Damage: 30 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - ValidTargets: Ground, Water - Versus: - None: 100 - Wood: 100 - Light: 100 - Heavy: 80 - Warhead@2Smu: LeaveSmudge - SmudgeType: Scorch - Warhead@3Eff: CreateEffect - Explosion: med_napalm - ImpactSound: flamer2.aud - -Napalm.Crate: - Warhead@1Dam: SpreadDamage - Spread: 170 - Damage: 50 - Falloff: 1000, 368, 135, 50, 18, 7, 0 - DeathType: 5 - Versus: - None: 90 - Wood: 100 - Light: 60 - Heavy: 25 - AffectsParent: true - Warhead@2Smu: LeaveSmudge - SmudgeType: Scorch - Warhead@3Eff: CreateEffect - Explosion: med_napalm - ImpactSound: flamer2.aud - -Laser: - ReloadDelay: 1 - Range: 7c512 - Charges: true - Report: OBELRAY1.AUD - Projectile: LaserZap - BeamWidth: 2 - HitAnim: laserfire - Warhead@1Dam: SpreadDamage - Spread: 42 - Damage: 360 - DeathType: 5 - Versus: - Wood: 50 - Warhead@2Smu: LeaveSmudge - SmudgeType: Scorch - -SAMMissile: - ReloadDelay: 15 - Range: 8c0 - Report: ROCKET2.AUD - ValidTargets: Air - Projectile: Missile - Arm: 0 - High: yes - Image: MISSILE - ROT: 20 - Speed: 426 - RangeLimit: 35 - Trail: smokey - ContrailLength: 8 - Warhead@1Dam: SpreadDamage - Spread: 682 - ValidTargets: Air - Versus: - None: 100 - Wood: 100 - Light: 100 - Heavy: 75 - DeathType: 4 - Damage: 30 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: small_building - ImpactSound: xplos.aud - -HonestJohn: - ReloadDelay: 200 - Range: 10c0 - Report: ROCKET1.AUD - Projectile: Bullet - Arm: 10 - High: yes - Shadow: true - Inaccuracy: 213 - Image: patriot - Trail: smokey - Speed: 187 - RangeLimit: 35 - Angle: 88 - Warhead@1Dam: SpreadDamage - Spread: 256 - Damage: 100 - DeathType: 3 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: small_poof - ImpactSound: xplos.aud - -Tiberium: - ReloadDelay: 16 - Warhead@1Dam: SpreadDamage - Spread: 42 - Damage: 2 - DeathType: 6 - PreventProne: yes - -TiberiumExplosion: - Warhead@1Dam: SpreadDamage - Spread: 9 - Damage: 10 - DeathType: 3 - Versus: - None: 90 - Wood: 75 - Light: 60 - Heavy: 25 - Warhead@2Res: CreateResource - AddsResourceType: Tiberium - Size: 1,1 - Warhead@3Eff: CreateEffect - Explosion: chemball - ImpactSound: xplosml2.aud - -Heal: - ReloadDelay: 4 - Warhead@1Dam: SpreadDamage - Spread: 42 - Damage: -1 - PreventProne: yes - -APCGun: - ReloadDelay: 18 - Range: 5c0 - Report: gun20.aud - ValidTargets: Ground - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 15 - ValidTargets: Ground - Versus: - None: 50 - Wood: 50 - Light: 100 - Heavy: 50 - Warhead@2Eff: CreateEffect - Explosion: small_poof - -APCGun.AA: - ReloadDelay: 18 - Range: 7c0 - Report: gun20.aud - ValidTargets: Air - Projectile: Bullet - Speed: 1c682 - High: true - Warhead@1Dam: SpreadDamage - Spread: 128 - Damage: 25 - ValidTargets: Air - Versus: - Heavy: 50 - Warhead@2Eff: CreateEffect - Explosion: small_frag - -Patriot: - ReloadDelay: 25 - Range: 9c0 - MinRange: 1c0 - Report: ROCKET2.AUD - ValidTargets: Air - Projectile: Missile - High: yes - Image: patriot - Trail: smokey - ContrailLength: 8 - ROT: 20 - Speed: 341 - RangeLimit: 30 - Angle: 88 - Warhead@1Dam: SpreadDamage - Spread: 682 - ValidTargets: Air - Versus: - None: 100 - Wood: 100 - Light: 100 - Heavy: 75 - DeathType: 4 - Damage: 32 - Warhead@2Smu: LeaveSmudge - SmudgeType: Crater - Warhead@3Eff: CreateEffect - Explosion: poof - ImpactSound: xplos.aud - -Tail: - ReloadDelay: 30 - Range: 1c0 - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: 180 - DeathType: 1 - Versus: - None: 90 - Wood: 10 - Light: 30 - Heavy: 10 - Concrete: 10 - -Horn: - ReloadDelay: 20 - Range: 1c0 - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: 120 - DeathType: 1 - Versus: - None: 90 - Wood: 10 - Light: 30 - Heavy: 10 - Concrete: 10 - -Teeth: - ReloadDelay: 30 - Range: 1c0 - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: 180 - DeathType: 1 - Versus: - None: 90 - Wood: 10 - Light: 30 - Heavy: 10 - Concrete: 10 - -Claw: - ReloadDelay: 10 - Range: 1c0 - Projectile: Bullet - Speed: 1c682 - Warhead@1Dam: SpreadDamage - Spread: 213 - Damage: 60 - DeathType: 1 - Versus: - None: 90 - Wood: 10 - Light: 30 - Heavy: 10 - Concrete: 10 - -Demolish: - Warhead@1Dam: SpreadDamage - Warhead@2Eff: CreateEffect - Explosion: building - ImpactSound: xplobig6.aud - diff --git a/mods/cnc/weapons/explosions.yaml b/mods/cnc/weapons/explosions.yaml new file mode 100644 index 0000000000..0ff192d4d2 --- /dev/null +++ b/mods/cnc/weapons/explosions.yaml @@ -0,0 +1,85 @@ +FlametankExplode: + Warhead@1Dam: SpreadDamage + Spread: 1c0 + Damage: 100 + DeathType: 5 + Warhead@2Eff: CreateEffect + Explosion: big_napalm + ImpactSound: xplobig6.aud + +HeliCrash: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 40 + DeathType: 4 + Warhead@2Eff: CreateEffect + Explosion: poof + ImpactSound: xplos.aud + +HeliExplode: + Warhead@1Dam: SpreadDamage + DeathType: 4 + Warhead@2Eff: CreateEffect + Explosion: small_building + ImpactSound: xplos.aud + +UnitExplode: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 50 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 4 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Warhead@2Eff: CreateEffect + Explosion: poof + ImpactSound: xplobig6.aud + +UnitExplodeSmall: + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 40 + DeathType: 4 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Warhead@2Eff: CreateEffect + Explosion: big_frag + ImpactSound: xplobig4.aud + +GrenadierExplode: + Warhead@1Dam: SpreadDamage + Spread: 256 + Damage: 10 + DeathType: 3 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Warhead@2Eff: CreateEffect + Explosion: poof + ImpactSound: xplosml2.aud + +Napalm.Crate: + Warhead@1Dam: SpreadDamage + Spread: 170 + Damage: 50 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + Versus: + None: 90 + Wood: 100 + Light: 60 + Heavy: 25 + AffectsParent: true + Warhead@2Smu: LeaveSmudge + SmudgeType: Scorch + Warhead@3Eff: CreateEffect + Explosion: med_napalm + ImpactSound: flamer2.aud diff --git a/mods/cnc/weapons/largecaliber.yaml b/mods/cnc/weapons/largecaliber.yaml new file mode 100644 index 0000000000..7a190ec3c8 --- /dev/null +++ b/mods/cnc/weapons/largecaliber.yaml @@ -0,0 +1,141 @@ +70mm: + ReloadDelay: 30 + Range: 4c0 + Report: TNKFIRE3.AUD + Projectile: Bullet + Image: 120MM + Speed: 853 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 25 + DeathType: 4 + Versus: + None: 25 + Wood: 75 + Light: 100 + Heavy: 100 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: small_frag + ImpactSound: xplos.aud + +105mm: + ReloadDelay: 50 + Range: 4c768 + Report: TNKFIRE4.AUD + Projectile: Bullet + Image: 120MM + Speed: 682 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 30 + DeathType: 4 + Versus: + None: 30 + Wood: 75 + Light: 75 + Heavy: 100 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: small_frag + ImpactSound: xplos.aud + +120mm: + ReloadDelay: 40 + Range: 4c768 + Report: TNKFIRE6.AUD + Projectile: Bullet + Image: 120MM + Speed: 682 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 40 + DeathType: 4 + Versus: + None: 25 + Wood: 100 + Light: 100 + Heavy: 100 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: small_frag + ImpactSound: xplos.aud + +120mmDual: + ReloadDelay: 40 + Range: 4c768 + Report: TNKFIRE6.AUD + Burst: 2 + BurstDelay: 8 + Projectile: Bullet + Image: 120MM + Speed: 682 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 40 + DeathType: 4 + Versus: + None: 25 + Wood: 100 + Light: 100 + Heavy: 100 + Concrete: 100 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: small_frag + ImpactSound: xplos.aud + +TurretGun: + ReloadDelay: 20 + Range: 6c0 + Report: TNKFIRE6.AUD + Projectile: Bullet + Image: 120MM + Speed: 853 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 40 + DeathType: 4 + Versus: + None: 20 + Wood: 25 + Light: 100 + Heavy: 100 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: small_frag + ImpactSound: xplos.aud + +ArtilleryShell: + ReloadDelay: 65 + Range: 11c0 + MinRange: 2c896 + Report: TNKFIRE2.AUD + Projectile: Bullet + Speed: 204 + High: yes + Angle: 56 + Inaccuracy: 1c256 + ContrailLength: 30 + Image: 120MM + Warhead@1Dam: SpreadDamage + Spread: 341 + Damage: 150 + DeathType: 3 + Versus: + None: 100 + Wood: 80 + Light: 75 + Heavy: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: poof + ImpactSound: XPLOSML2.AUD diff --git a/mods/cnc/weapons/missiles.yaml b/mods/cnc/weapons/missiles.yaml new file mode 100644 index 0000000000..0a6c881aee --- /dev/null +++ b/mods/cnc/weapons/missiles.yaml @@ -0,0 +1,393 @@ +Rockets: + ReloadDelay: 50 + Range: 6c0 + MinRange: 0c512 + Report: BAZOOK1.AUD + ValidTargets: Ground, Air + Projectile: Missile + Arm: 0 + High: yes + Inaccuracy: 128 + Image: DRAGON + ROT: 15 + Trail: smokey + ContrailLength: 8 + Speed: 298 + RangeLimit: 20 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 30 + DeathType: 4 + ValidTargets: Ground, Air + Versus: + None: 50 + Wood: 85 + Light: 100 + Heavy: 100 + Concrete: 25 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: small_frag + ImpactSound: xplos.aud + +BikeRockets: + ReloadDelay: 50 + Range: 6c0 + Report: BAZOOK1.AUD + ValidTargets: Ground, Air + Burst: 2 + BurstDelay: 10 + Projectile: Missile + Arm: 0 + High: yes + Inaccuracy: 128 + Image: DRAGON + ROT: 10 + Trail: smokey + ContrailLength: 8 + Speed: 213 + RangeLimit: 30 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 30 + DeathType: 4 + ValidTargets: Ground, Air + Versus: + None: 25 + Wood: 75 + Light: 100 + Heavy: 100 + Concrete: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: small_frag + ImpactSound: xplos.aud + +OrcaAGMissiles: + ReloadDelay: 12 + Burst: 2 + BurstDelay: 12 + Range: 5c0 + Report: BAZOOK1.AUD + ValidTargets: Ground + Projectile: Missile + Arm: 0 + High: yes + Inaccuracy: 128 + Image: DRAGON + ROT: 20 + Trail: smokey + ContrailLength: 8 + Speed: 298 + RangeLimit: 30 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 25 + DeathType: 4 + ValidTargets: Ground + Versus: + None: 50 + Wood: 100 + Light: 100 + Heavy: 75 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: small_frag + ImpactSound: xplos.aud + +OrcaAAMissiles: + ReloadDelay: 12 + Burst: 2 + BurstDelay: 12 + Range: 5c0 + Report: BAZOOK1.AUD + ValidTargets: Air + Projectile: Missile + Arm: 0 + High: yes + Inaccuracy: 128 + Image: DRAGON + ROT: 20 + Trail: smokey + ContrailLength: 8 + Speed: 298 + RangeLimit: 30 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 25 + DeathType: 4 + ValidTargets: Air + Versus: + Light: 75 + Heavy: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: small_frag + ImpactSound: xplos.aud + +MammothMissiles: + ReloadDelay: 45 + Range: 5c0 + Report: ROCKET1.AUD + ValidTargets: Ground, Air + Burst: 2 + BurstDelay: 15 + Projectile: Missile + Arm: 0 + High: yes + Inaccuracy: 128 + Image: DRAGON + ROT: 20 + Trail: smokey + ContrailLength: 8 + Speed: 341 + RangeLimit: 35 + Warhead@1Dam: SpreadDamage + Spread: 298 + Damage: 45 + DeathType: 4 + ValidTargets: Ground, Air + Versus: + None: 50 + Wood: 75 + Light: 100 + Heavy: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: small_poof + ImpactSound: xplos.aud + InvalidImpactTypes: Air, AirHit + Warhead@4EffAir: CreateEffect + Explosion: small_building + ImpactSound: xplos.aud + ValidImpactTypes: Air, AirHit + +227mm: + ReloadDelay: 140 + Range: 12c0 + MinRange: 3c0 + Burst: 4 + BurstDelay: 4 + Report: ROCKET1.AUD + ValidTargets: Ground + Projectile: Bullet + Arm: 5 + High: yes + Shadow: true + Inaccuracy: 853 + Angle: 62 + Image: DRAGON + ROT: 2 + ContrailLength: 10 + Trail: smokey + Speed: 341 + Warhead@1Dam: SpreadDamage + Spread: 683 + Damage: 25 + DeathType: 4 + ValidTargets: Ground + Versus: + None: 35 + Wood: 60 + Light: 100 + Heavy: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: med_frag + ImpactSound: xplos.aud + +227mm.stnk: + ReloadDelay: 70 + Range: 7c0 + Report: ROCKET1.AUD + Burst: 2 + BurstDelay: 10 + ValidTargets: Ground, Air + Projectile: Missile + Arm: 0 + High: yes + Inaccuracy: 213 + Image: DRAGON + ROT: 10 + Trail: smokey + ContrailLength: 8 + Speed: 213 + RangeLimit: 40 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 60 + DeathType: 4 + ValidTargets: Ground, Air + Versus: + None: 25 + Wood: 75 + Light: 100 + Heavy: 90 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: small_frag + ImpactSound: xplos.aud + +BoatMissile: + ReloadDelay: 35 + Range: 8c0 + Burst: 2 + BurstDelay: 7 + Report: ROCKET2.AUD + Projectile: Missile + Arm: 0 + High: yes + Inaccuracy: 213 + Image: DRAGON + ROT: 10 + Trail: smokey + ContrailLength: 8 + Speed: 170 + RangeLimit: 60 + Warhead@1Dam: SpreadDamage + Spread: 256 + Damage: 60 + DeathType: 3 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: small_poof + ImpactSound: xplos.aud + InvalidImpactTypes: Air, AirHit + Warhead@4EffAir: CreateEffect + Explosion: small_building + ImpactSound: xplos.aud + ValidImpactTypes: Air, AirHit + +TowerMissle: + ReloadDelay: 15 + Range: 7c0 + Report: ROCKET2.AUD + ValidTargets: Ground + Projectile: Missile + Arm: 0 + High: yes + Inaccuracy: 128 + Image: DRAGON + ROT: 20 + Trail: smokey + ContrailLength: 8 + Speed: 298 + RangeLimit: 40 + Warhead@1Dam: SpreadDamage + Spread: 683 + Damage: 25 + DeathType: 3 + ValidTargets: Ground + Versus: + None: 50 + Wood: 25 + Light: 100 + Heavy: 100 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: med_frag + ImpactSound: xplos.aud + +SAMMissile: + ReloadDelay: 15 + Range: 8c0 + Report: ROCKET2.AUD + ValidTargets: Air + Projectile: Missile + Arm: 0 + High: yes + Image: MISSILE + ROT: 20 + Speed: 426 + RangeLimit: 35 + Trail: smokey + ContrailLength: 8 + Warhead@1Dam: SpreadDamage + Spread: 682 + ValidTargets: Air + Versus: + None: 100 + Wood: 100 + Light: 100 + Heavy: 75 + DeathType: 4 + Damage: 30 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: small_building + ImpactSound: xplos.aud + +HonestJohn: + ReloadDelay: 200 + Range: 10c0 + Report: ROCKET1.AUD + Projectile: Bullet + Arm: 10 + High: yes + Shadow: true + Inaccuracy: 213 + Image: patriot + Trail: smokey + Speed: 187 + RangeLimit: 35 + Angle: 88 + Warhead@1Dam: SpreadDamage + Spread: 256 + Damage: 100 + DeathType: 3 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: small_poof + ImpactSound: xplos.aud + +Patriot: + ReloadDelay: 25 + Range: 9c0 + MinRange: 1c0 + Report: ROCKET2.AUD + ValidTargets: Air + Projectile: Missile + High: yes + Image: patriot + Trail: smokey + ContrailLength: 8 + ROT: 20 + Speed: 341 + RangeLimit: 30 + Angle: 88 + Warhead@1Dam: SpreadDamage + Spread: 682 + ValidTargets: Air + Versus: + None: 100 + Wood: 100 + Light: 100 + Heavy: 75 + DeathType: 4 + Damage: 32 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: poof + ImpactSound: xplos.aud diff --git a/mods/cnc/weapons/other.yaml b/mods/cnc/weapons/other.yaml new file mode 100644 index 0000000000..d97f2312ca --- /dev/null +++ b/mods/cnc/weapons/other.yaml @@ -0,0 +1,238 @@ + +Flamethrower: + ReloadDelay: 55 + Range: 2c512 + InvalidTargets: Wall + Report: FLAMER2.AUD + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 341 + Damage: 40 + DeathType: 5 + InvalidTargets: Wall + Versus: + None: 100 + Wood: 100 + Light: 100 + Heavy: 20 + Warhead@2Smu: LeaveSmudge + SmudgeType: Scorch + Warhead@3Eff: CreateEffect + Explosion: small_napalm + ImpactSound: flamer2.aud + +BigFlamer: + ReloadDelay: 50 + Range: 3c512 + InvalidTargets: Wall + Report: FLAMER2.AUD + Projectile: Bullet + Speed: 341 + Burst: 2 + BurstDelay: 25 + Warhead@1Dam: SpreadDamage + Spread: 341 + Damage: 75 + DeathType: 5 + InvalidTargets: Wall + Versus: + None: 100 + Wood: 100 + Light: 67 + Heavy: 25 + Warhead@2Smu: LeaveSmudge + SmudgeType: Scorch + Warhead@3Eff: CreateEffect + Explosion: med_napalm + ImpactSound: flamer2.aud + +Chemspray: + ReloadDelay: 70 + Range: 3c0 + Report: FLAMER2.AUD + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 256 + Damage: 80 + DeathType: 6 + Versus: + None: 100 + Wood: 35 + Light: 75 + Heavy: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Scorch + Warhead@3Eff: CreateEffect + Explosion: chemball + ImpactSound: xplos.aud + +Grenade: + ReloadDelay: 50 + Range: 4c0 + Report: toss1.aud + Projectile: Bullet + Speed: 119 + High: yes + Angle: 62 + Inaccuracy: 213 + Image: BOMB + Warhead@1Dam: SpreadDamage + Spread: 341 + Damage: 50 + DeathType: 3 + Versus: + None: 100 + Wood: 50 + Light: 75 + Heavy: 35 + Warhead@2Smu: LeaveSmudge + SmudgeType: Crater + Warhead@3Eff: CreateEffect + Explosion: small_poof + ImpactSound: xplos.aud + +Napalm: + ValidTargets: Ground, Water + ReloadDelay: 4 + Range: 2c0 + Burst: 2 + BurstDelay: 2 + Projectile: GravityBomb + Image: BOMBLET + Warhead@1Dam: SpreadDamage + Spread: 341 + Damage: 30 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + ValidTargets: Ground, Water + Versus: + None: 100 + Wood: 100 + Light: 100 + Heavy: 80 + Warhead@2Smu: LeaveSmudge + SmudgeType: Scorch + Warhead@3Eff: CreateEffect + Explosion: med_napalm + ImpactSound: flamer2.aud + +Laser: + ReloadDelay: 1 + Range: 7c512 + Charges: true + Report: OBELRAY1.AUD + Projectile: LaserZap + BeamWidth: 2 + HitAnim: laserfire + Warhead@1Dam: SpreadDamage + Spread: 42 + Damage: 360 + DeathType: 5 + Versus: + Wood: 50 + Warhead@2Smu: LeaveSmudge + SmudgeType: Scorch + +Tiberium: + ReloadDelay: 16 + Warhead@1Dam: SpreadDamage + Spread: 42 + Damage: 2 + DeathType: 6 + PreventProne: yes + +TiberiumExplosion: + Warhead@1Dam: SpreadDamage + Spread: 9 + Damage: 10 + DeathType: 3 + Versus: + None: 90 + Wood: 75 + Light: 60 + Heavy: 25 + Warhead@2Res: CreateResource + AddsResourceType: Tiberium + Size: 1,1 + Warhead@3Eff: CreateEffect + Explosion: chemball + ImpactSound: xplosml2.aud + +Heal: + ReloadDelay: 4 + Warhead@1Dam: SpreadDamage + Spread: 42 + Damage: -1 + PreventProne: yes + +Tail: + ReloadDelay: 30 + Range: 1c0 + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 213 + Damage: 180 + DeathType: 1 + Versus: + None: 90 + Wood: 10 + Light: 30 + Heavy: 10 + Concrete: 10 + +Horn: + ReloadDelay: 20 + Range: 1c0 + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 213 + Damage: 120 + DeathType: 1 + Versus: + None: 90 + Wood: 10 + Light: 30 + Heavy: 10 + Concrete: 10 + +Teeth: + ReloadDelay: 30 + Range: 1c0 + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 213 + Damage: 180 + DeathType: 1 + Versus: + None: 90 + Wood: 10 + Light: 30 + Heavy: 10 + Concrete: 10 + +Claw: + ReloadDelay: 10 + Range: 1c0 + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 213 + Damage: 60 + DeathType: 1 + Versus: + None: 90 + Wood: 10 + Light: 30 + Heavy: 10 + Concrete: 10 + +Demolish: + Warhead@1Dam: SpreadDamage + Warhead@2Eff: CreateEffect + Explosion: building + ImpactSound: xplobig6.aud diff --git a/mods/cnc/weapons/smallcaliber.yaml b/mods/cnc/weapons/smallcaliber.yaml new file mode 100644 index 0000000000..a3bc7676f6 --- /dev/null +++ b/mods/cnc/weapons/smallcaliber.yaml @@ -0,0 +1,194 @@ +Sniper: + Report: RAMGUN2.AUD + ValidTargets: Infantry + ReloadDelay: 40 + Range: 6c0 + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 42 + Damage: 100 + DeathType: 2 + ValidTargets: Infantry + +HighV: + ReloadDelay: 25 + Range: 6c0 + Report: GUN8.AUD + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 683 + Damage: 30 + DeathType: 2 + Versus: + None: 100 + Wood: 50 + Light: 70 + Heavy: 35 + Warhead@2Eff: CreateEffect + Explosion: piffs + +HeliAGGun: + ReloadDelay: 20 + Burst: 2 + BurstDelay: 0 + Range: 4c0 + ValidTargets: Ground + Report: gun5.aud + Projectile: Bullet + Speed: 1c682 + High: True + Warhead@1Dam: SpreadDamage + Spread: 256 + Damage: 20 + DeathType: 2 + ValidTargets: Ground + Versus: + None: 100 + Wood: 50 + Light: 75 + Heavy: 25 + Warhead@2Eff: CreateEffect + Explosion: piffs + +HeliAAGun: + ReloadDelay: 20 + Burst: 2 + BurstDelay: 0 + Range: 4c0 + ValidTargets: Air + Report: gun5.aud + Projectile: Bullet + Speed: 1c682 + High: True + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 20 + DeathType: 2 + ValidTargets: Air + Versus: + None: 100 + Wood: 50 + Light: 50 + Heavy: 25 + Warhead@2Eff: CreateEffect + Explosion: piffs + +Pistol: + ReloadDelay: 7 + Range: 3c0 + InvalidTargets: Wall + Report: GUN18.AUD + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 1 + DeathType: 2 + InvalidTargets: Wall + Versus: + None: 100 + Wood: 50 + Light: 50 + Heavy: 25 + Warhead@2Eff: CreateEffect + Explosion: piff + +M16: + ReloadDelay: 20 + Range: 4c0 + InvalidTargets: Wall + Report: MGUN2.AUD + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 15 + DeathType: 2 + InvalidTargets: Wall + Versus: + None: 100 + Wood: 25 + Light: 30 + Heavy: 10 + Warhead@2Eff: CreateEffect + Explosion: piff + +MachineGun: + ReloadDelay: 20 + Burst: 5 + InvalidTargets: Wall + Range: 4c0 + Report: MGUN11.AUD + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 15 + DeathType: 2 + InvalidTargets: Wall + Versus: + None: 100 + Wood: 20 + Light: 50 + Heavy: 20 + Concrete: 10 + Warhead@2Eff: CreateEffect + Explosion: piffs + +Vulcan: + ValidTargets: Ground, Water + ReloadDelay: 2 + Range: 6c0 + Report: gun5.aud + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 426 + Damage: 100 + DeathType: 2 + ValidTargets: Ground, Water + Versus: + None: 100 + Wood: 25 + Light: 100 + Heavy: 35 + Warhead@2Eff: CreateEffect + Explosion: piffs + +APCGun: + ReloadDelay: 18 + Range: 5c0 + Report: gun20.aud + ValidTargets: Ground + Projectile: Bullet + Speed: 1c682 + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 15 + ValidTargets: Ground + Versus: + None: 50 + Wood: 50 + Light: 100 + Heavy: 50 + Warhead@2Eff: CreateEffect + Explosion: small_poof + +APCGun.AA: + ReloadDelay: 18 + Range: 7c0 + Report: gun20.aud + ValidTargets: Air + Projectile: Bullet + Speed: 1c682 + High: true + Warhead@1Dam: SpreadDamage + Spread: 128 + Damage: 25 + ValidTargets: Air + Versus: + Heavy: 50 + Warhead@2Eff: CreateEffect + Explosion: small_frag diff --git a/mods/cnc/weapons/superweapons.yaml b/mods/cnc/weapons/superweapons.yaml new file mode 100644 index 0000000000..6356e1c875 --- /dev/null +++ b/mods/cnc/weapons/superweapons.yaml @@ -0,0 +1,99 @@ +Atomic: + ValidTargets: Ground, Air + Report: nukemisl.aud + Warhead@1Dam_impact: SpreadDamage + Spread: 1c0 + Damage: 150 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + ValidTargets: Ground, Air + Versus: + None: 100 + Wood: 100 + Light: 60 + Heavy: 50 + Warhead@2Eff_impact: CreateEffect + Explosion: nuke_explosion + ImpactSound: nukexplo.aud + Warhead@3Dam_areanukea: SpreadDamage + Spread: 2c512 + Damage: 100 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + Delay: 3 + ValidTargets: Ground, Air + Versus: + None: 100 + Wood: 100 + Light: 60 + Heavy: 50 + Warhead@4Res_areanukea: DestroyResource + Size: 3 + Delay: 3 + Warhead@5Smu_areanukea: LeaveSmudge + SmudgeType: Scorch + Size: 3 + Delay: 3 + Warhead@6Eff_areanukea: CreateEffect + ImpactSound: xplobig4.aud + Delay: 3 + Warhead@7Dam_areanukeb: SpreadDamage + Spread: 3c768 + Damage: 50 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + Delay: 6 + ValidTargets: Ground, Air + Versus: + None: 100 + Wood: 100 + Light: 60 + Heavy: 50 + Warhead@8Res_areanukeb: DestroyResource + Size: 4 + Delay: 6 + Warhead@9Smu_areanukeb: LeaveSmudge + SmudgeType: Scorch + Size: 4 + Delay: 6 + Warhead@10Dam_areanukec: SpreadDamage + Spread: 5c0 + Damage: 20 + Falloff: 1000, 368, 135, 50, 18, 7, 0 + DeathType: 5 + Delay: 9 + ValidTargets: Ground, Air + Versus: + None: 100 + Wood: 100 + Light: 60 + Heavy: 50 + Warhead@11Res_areanukec: DestroyResource + Size: 5 + Delay: 9 + Warhead@12Smu_areanukec: LeaveSmudge + SmudgeType: Scorch + Size: 5 + Delay: 9 + +IonCannon: + ValidTargets: Ground, Air + Warhead@1Dam_impact: SpreadDamage + Range: 0, 1c1, 2c1, 2c512 + Damage: 100 + Falloff: 1000, 1000, 250, 100 + DeathType: 5 + ValidTargets: Ground, Air + Warhead@2Smu_impact: LeaveSmudge + SmudgeType: Scorch + Warhead@3Smu_area: LeaveSmudge + SmudgeType: Scorch + Size: 1 + Delay: 3 + Warhead@4Res_area2: DestroyResource + Size: 2 + Delay: 6 + Warhead@5Smu_area2: LeaveSmudge + SmudgeType: Scorch + Size: 2,1 + Delay: 6