Dump the animation to a set of bitmaps; glitches every 8 frames.
This commit is contained in:
@@ -21,7 +21,7 @@ namespace OpenRA.FileFormats
|
||||
{
|
||||
Stream stream;
|
||||
ushort flags;
|
||||
ushort numFrames;
|
||||
public readonly ushort numFrames;
|
||||
ushort numColors;
|
||||
ushort width;
|
||||
ushort height;
|
||||
@@ -30,7 +30,19 @@ namespace OpenRA.FileFormats
|
||||
byte cbParts;
|
||||
int2 blocks;
|
||||
UInt32[] frames;
|
||||
int currentFrame;
|
||||
|
||||
// Stores a list of subpixels, referenced by the VPTZ chunk
|
||||
byte[] cbf;
|
||||
|
||||
// cbf array is updated every 8 frames
|
||||
List<byte> newcbfFormat80 = new List<byte>();
|
||||
int cbpCount = 0;
|
||||
Color[] palette;
|
||||
|
||||
// Contains a listof palette indices for the current frame
|
||||
byte[] framedata;
|
||||
|
||||
public VqaReader( Stream stream )
|
||||
{
|
||||
this.stream = stream;
|
||||
@@ -61,6 +73,11 @@ namespace OpenRA.FileFormats
|
||||
/*var maxBlocks = */reader.ReadUInt16();
|
||||
/*var unknown1 = */reader.ReadUInt16();
|
||||
/*var unknown2 = */reader.ReadUInt32();
|
||||
|
||||
cbf = new byte[8*blocks.X*blocks.Y];
|
||||
palette = new Color[numColors];
|
||||
framedata = new byte[2*blocks.X*blocks.Y];
|
||||
|
||||
|
||||
// Audio?
|
||||
var freq = reader.ReadUInt16();
|
||||
@@ -94,21 +111,29 @@ namespace OpenRA.FileFormats
|
||||
frames[i] <<= 1;
|
||||
}
|
||||
|
||||
while(true)
|
||||
// Load the first frame
|
||||
currentFrame = 0;
|
||||
AdvanceFrame();
|
||||
}
|
||||
|
||||
public void AdvanceFrame()
|
||||
{
|
||||
// Seek to the start of the frame
|
||||
stream.Seek(frames[currentFrame], SeekOrigin.Begin);
|
||||
BinaryReader reader = new BinaryReader(stream);
|
||||
var end = (currentFrame < numFrames - 1) ? frames[currentFrame+1] : stream.Length;
|
||||
|
||||
while(reader.BaseStream.Position < end)
|
||||
{
|
||||
if (reader.BaseStream.Length - reader.BaseStream.Position < 4)
|
||||
break;
|
||||
|
||||
// Chunks are aligned on even bytes; may be padded with a single null
|
||||
if (reader.PeekChar() == 0) reader.ReadByte();
|
||||
|
||||
var type = new String(reader.ReadChars(4));
|
||||
|
||||
var length = Swap(reader.ReadUInt32());
|
||||
Console.WriteLine("Parsing chunk {0}@{1}",type, reader.BaseStream.Position-4);
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case "SND2":
|
||||
DecodeSND2(reader);
|
||||
// Don't parse sound (yet); skip data
|
||||
reader.ReadBytes((int)length);
|
||||
break;
|
||||
case "VQFR":
|
||||
DecodeVQFR(reader);
|
||||
@@ -116,35 +141,44 @@ namespace OpenRA.FileFormats
|
||||
default:
|
||||
throw new InvalidDataException("Unknown chunk {0}".F(type));
|
||||
}
|
||||
|
||||
// Chunks are aligned on even bytes; advance by a byte if the next one is null
|
||||
if (reader.PeekChar() == 0) reader.ReadByte();
|
||||
}
|
||||
currentFrame++;
|
||||
}
|
||||
|
||||
// VQA Sound sample
|
||||
public void DecodeSND2(BinaryReader reader)
|
||||
public Bitmap FrameData()
|
||||
{
|
||||
int chunkLength = (int)Swap(reader.ReadUInt32());
|
||||
Bitmap frame = new Bitmap(width, height);
|
||||
var bitmapData = frame.LockBits(new Rectangle(0, 0, width, height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
// first bit in flags is zero if there is no audio
|
||||
|
||||
// Don't do anything with this data (yet)
|
||||
reader.ReadBytes(chunkLength);
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var y = 0; y < blocks.Y; y++)
|
||||
for (var x = 0; x < blocks.X; x++)
|
||||
{
|
||||
var px = framedata[x + y*blocks.X];
|
||||
var mod = framedata[x + (y + blocks.Y)*blocks.X];
|
||||
for (var j = 0; j < blockHeight; j++)
|
||||
for (var i = 0; i < blockWidth; i++)
|
||||
{
|
||||
var cbfi = (mod*256 + px)*8 + j*blockWidth + i;
|
||||
byte color = (mod == 0x0f) ? px : cbf[cbfi];
|
||||
*(c + ((y*blockHeight + j) * bitmapData.Stride >> 2) + x*blockWidth + i) = palette[color].ToArgb();
|
||||
}
|
||||
}
|
||||
}
|
||||
frame.UnlockBits(bitmapData);
|
||||
return frame;
|
||||
}
|
||||
|
||||
// VQA Frame
|
||||
public void DecodeVQFR(BinaryReader reader)
|
||||
{
|
||||
/* var chunkLength = Swap(*/reader.ReadUInt32();
|
||||
|
||||
// Stores a list of subpixels, referenced by the VPTZ chunk
|
||||
byte[] cbf = new byte[8*blocks.X*blocks.Y];
|
||||
|
||||
// cbf array is updated every 8 frames
|
||||
List<byte> newcbfFormat80 = new List<byte>();
|
||||
int cbpCount = 0;
|
||||
|
||||
|
||||
Color[] palette = new Color[numColors];
|
||||
|
||||
{
|
||||
while(true)
|
||||
{
|
||||
// Chunks are aligned on even bytes; may be padded with a single null
|
||||
@@ -165,7 +199,11 @@ namespace OpenRA.FileFormats
|
||||
var bytes = reader.ReadBytes(subchunkLength);
|
||||
foreach (var b in bytes) newcbfFormat80.Add(b);
|
||||
if (++cbpCount == cbParts) // Update the frame-modifier
|
||||
{
|
||||
Format80.DecodeInto( newcbfFormat80.ToArray(), cbf );
|
||||
cbpCount = 0;
|
||||
newcbfFormat80.Clear();
|
||||
}
|
||||
break;
|
||||
|
||||
// Palette
|
||||
@@ -175,42 +213,13 @@ namespace OpenRA.FileFormats
|
||||
byte r = reader.ReadByte();
|
||||
byte g = reader.ReadByte();
|
||||
byte b = reader.ReadByte();
|
||||
palette[i] = Color.FromArgb(255,ToColorByte(r),ToColorByte(b),ToColorByte(b));
|
||||
palette[i] = Color.FromArgb(255,ToColorByte(r),ToColorByte(g),ToColorByte(b));
|
||||
}
|
||||
break;
|
||||
|
||||
// Frame data
|
||||
case "VPTZ":
|
||||
var framedata = new byte[2*blocks.X*blocks.Y];
|
||||
Format80.DecodeInto( reader.ReadBytes(subchunkLength), framedata );
|
||||
|
||||
// Vomit the frame data to file
|
||||
Bitmap foo = new Bitmap(width, height);
|
||||
|
||||
var bitmapData = foo.LockBits(new Rectangle(0, 0, width, height),
|
||||
ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
||||
|
||||
unsafe
|
||||
{
|
||||
int* c = (int*)bitmapData.Scan0;
|
||||
|
||||
for (var y = 0; y < blocks.Y; y++)
|
||||
for (var x = 0; x < blocks.X; x++)
|
||||
{
|
||||
var px = framedata[x + y*blocks.X];
|
||||
var mod = framedata[x + (y + blocks.Y)*blocks.X];
|
||||
for (var j = 0; j < blockHeight; j++)
|
||||
for (var i = 0; i < blockWidth; i++)
|
||||
{
|
||||
byte color = (mod == 0x0f) ? px : cbf[(mod << 8 | px) << 3 + j*blockWidth + i];
|
||||
*(c + ((y*blockHeight + j) * bitmapData.Stride >> 2) + x*blockWidth + i) = palette[color].ToArgb();
|
||||
}
|
||||
}
|
||||
}
|
||||
foo.UnlockBits(bitmapData);
|
||||
foo.Save("test.bmp");
|
||||
throw new InvalidDataException("foo");
|
||||
|
||||
// This is the last subchunk
|
||||
return;
|
||||
default:
|
||||
|
||||
@@ -504,7 +504,14 @@ namespace OpenRA
|
||||
// Load the default mod to access required files
|
||||
LoadModPackages();
|
||||
|
||||
new VqaReader(FileSystem.Open("aagun.vqa"));
|
||||
var video = new VqaReader(FileSystem.Open("aagun.vqa"));
|
||||
video.FrameData().Save("test-0.bmp");
|
||||
for (int i = 0; i < video.numFrames; i++)
|
||||
{
|
||||
video.AdvanceFrame();
|
||||
video.FrameData().Save("test-{0}.bmp".F(i));
|
||||
}
|
||||
|
||||
Renderer.SheetSize = Settings.SheetSize;
|
||||
|
||||
var resolution = GetResolution(settings, Game.Settings.WindowMode);
|
||||
|
||||
Reference in New Issue
Block a user