split sprite-based and line-based things in Selectable into two traits
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@@ -10,6 +10,7 @@
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BlueTiberium: 40
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Beach: 40
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ROT: 5
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SelectionDecorations:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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@@ -43,6 +44,7 @@
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BlueTiberium: 70
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Beach: 70
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ROT: 5
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SelectionDecorations:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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@@ -69,6 +71,7 @@
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UseLocation: yes
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TargetableUnit:
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TargetTypes: Air
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SelectionDecorations:
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Selectable:
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Voice: VehicleVoice
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Helicopter:
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@@ -106,6 +109,7 @@
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BlueTiberium: 70
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PathingCost: 1000
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Beach: 80
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SelectionDecorations:
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Selectable:
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Voice: GenericVoice
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TargetableUnit:
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@@ -135,6 +139,7 @@
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-TakeCover:
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-RenderInfantryProne:
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AppearsOnRadar:
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SelectionDecorations:
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Selectable:
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Voice: CivilianMaleVoice
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Bounds: 12,17,0,-9
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@@ -162,6 +167,7 @@
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^Plane:
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AppearsOnRadar:
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UseLocation: yes
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SelectionDecorations:
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Selectable:
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Voice: GenericVoice
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TargetableUnit:
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@@ -179,6 +185,7 @@
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Crushes: crate
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TerrainSpeeds:
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Water: 100
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SelectionDecorations:
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Selectable:
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Voice: GenericVoice
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TargetableUnit:
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@@ -193,6 +200,7 @@
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^Building:
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AppearsOnRadar:
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SelectionDecorations:
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Selectable:
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Priority: 3
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TargetableBuilding:
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@@ -304,6 +312,7 @@
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CrushSound: sandbag2.aud
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LineBuild:
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Range: 8
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SelectionDecorations:
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Selectable:
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Priority: 1
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RenderBuildingWall:
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@@ -9,6 +9,7 @@
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Ore: 70
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Beach: 40
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ROT: 5
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SelectionDecorations:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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@@ -43,6 +44,7 @@
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Ore: 70
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Beach: 70
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ROT: 5
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SelectionDecorations:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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@@ -83,6 +85,7 @@
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Road: 100
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Ore: 80
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Beach: 80
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SelectionDecorations:
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Selectable:
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Voice: GenericVoice
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TargetableUnit:
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@@ -115,6 +118,7 @@
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Crushes: crate
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TerrainSpeeds:
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Water: 100
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SelectionDecorations:
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Selectable:
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Voice: ShipVoice
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TargetableUnit:
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@@ -138,6 +142,7 @@
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^Plane:
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AppearsOnRadar:
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UseLocation: yes
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SelectionDecorations:
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Selectable:
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Voice: GenericVoice
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TargetableAircraft:
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@@ -169,6 +174,7 @@
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^Building:
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AppearsOnRadar:
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SelectionDecorations:
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Selectable:
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Priority: 3
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TargetableBuilding:
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@@ -216,6 +222,7 @@
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CrushClasses: wall
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LineBuild:
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Range: 8
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SelectionDecorations:
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Selectable:
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Priority: 1
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TargetableBuilding:
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