split sprite-based and line-based things in Selectable into two traits

This commit is contained in:
Chris Forbes
2011-10-23 11:55:09 +13:00
parent 4168e54715
commit b9ac25e044
5 changed files with 134 additions and 85 deletions

View File

@@ -9,6 +9,7 @@
Ore: 70
Beach: 40
ROT: 5
SelectionDecorations:
Selectable:
Voice: VehicleVoice
TargetableUnit:
@@ -43,6 +44,7 @@
Ore: 70
Beach: 70
ROT: 5
SelectionDecorations:
Selectable:
Voice: VehicleVoice
TargetableUnit:
@@ -83,6 +85,7 @@
Road: 100
Ore: 80
Beach: 80
SelectionDecorations:
Selectable:
Voice: GenericVoice
TargetableUnit:
@@ -115,6 +118,7 @@
Crushes: crate
TerrainSpeeds:
Water: 100
SelectionDecorations:
Selectable:
Voice: ShipVoice
TargetableUnit:
@@ -138,6 +142,7 @@
^Plane:
AppearsOnRadar:
UseLocation: yes
SelectionDecorations:
Selectable:
Voice: GenericVoice
TargetableAircraft:
@@ -169,6 +174,7 @@
^Building:
AppearsOnRadar:
SelectionDecorations:
Selectable:
Priority: 3
TargetableBuilding:
@@ -216,6 +222,7 @@
CrushClasses: wall
LineBuild:
Range: 8
SelectionDecorations:
Selectable:
Priority: 1
TargetableBuilding: