Convert UpgradeOnDamageState to conditions.

This commit is contained in:
Paul Chote
2016-12-03 17:30:16 +00:00
parent e0583af663
commit b9bc6eba16
4 changed files with 36 additions and 31 deletions

View File

@@ -494,7 +494,7 @@
<Compile Include="Traits\Upgrades\DisableOnUpgrade.cs" /> <Compile Include="Traits\Upgrades\DisableOnUpgrade.cs" />
<Compile Include="Traits\Upgrades\UpgradableTrait.cs" /> <Compile Include="Traits\Upgrades\UpgradableTrait.cs" />
<Compile Include="Traits\Upgrades\ProximityExternalCondition.cs" /> <Compile Include="Traits\Upgrades\ProximityExternalCondition.cs" />
<Compile Include="Traits\Upgrades\UpgradeOnDamageState.cs" /> <Compile Include="Traits\Upgrades\GrantConditionOnDamageState.cs" />
<Compile Include="Traits\Upgrades\UpgradeOnTerrain.cs" /> <Compile Include="Traits\Upgrades\UpgradeOnTerrain.cs" />
<Compile Include="Traits\Upgrades\UpgradeOnMovement.cs" /> <Compile Include="Traits\Upgrades\UpgradeOnMovement.cs" />
<Compile Include="Traits\Upgrades\UpgradeManager.cs" /> <Compile Include="Traits\Upgrades\UpgradeManager.cs" />

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@@ -14,11 +14,12 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
{ {
[Desc("Applies an upgrade to the actor at specified damage states.")] [Desc("Applies an upgrade to the actor at specified damage states.")]
public class UpgradeOnDamageStateInfo : ITraitInfo, Requires<UpgradeManagerInfo>, Requires<HealthInfo> public class GrantConditionOnDamageStateInfo : ITraitInfo, Requires<HealthInfo>
{ {
[UpgradeGrantedReference, FieldLoader.Require] [FieldLoader.Require]
[Desc("The upgrades to grant.")] [UpgradeGrantedReference]
public readonly string[] Upgrades = { }; [Desc("Condition to grant.")]
public readonly string Condition = null;
[Desc("Play a random sound from this list when enabled.")] [Desc("Play a random sound from this list when enabled.")]
public readonly string[] EnabledSounds = { }; public readonly string[] EnabledSounds = { };
@@ -29,59 +30,57 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Levels of damage at which to grant upgrades.")] [Desc("Levels of damage at which to grant upgrades.")]
public readonly DamageState ValidDamageStates = DamageState.Heavy | DamageState.Critical; public readonly DamageState ValidDamageStates = DamageState.Heavy | DamageState.Critical;
[Desc("Are upgrades irrevocable once the conditions have been met?")] [Desc("Is the condition irrevocable once it has been activated?")]
public readonly bool GrantPermanently = false; public readonly bool GrantPermanently = false;
public object Create(ActorInitializer init) { return new UpgradeOnDamageState(init.Self, this); } public object Create(ActorInitializer init) { return new GrantConditionOnDamageState(init.Self, this); }
} }
public class UpgradeOnDamageState : INotifyDamageStateChanged, INotifyCreated public class GrantConditionOnDamageState : INotifyDamageStateChanged, INotifyCreated
{ {
readonly UpgradeOnDamageStateInfo info; readonly GrantConditionOnDamageStateInfo info;
readonly UpgradeManager um;
readonly Health health; readonly Health health;
bool granted;
public UpgradeOnDamageState(Actor self, UpgradeOnDamageStateInfo info) UpgradeManager manager;
int conditionToken = UpgradeManager.InvalidConditionToken;
public GrantConditionOnDamageState(Actor self, GrantConditionOnDamageStateInfo info)
{ {
this.info = info; this.info = info;
um = self.Trait<UpgradeManager>();
health = self.Trait<Health>(); health = self.Trait<Health>();
} }
void INotifyCreated.Created(Actor self) void INotifyCreated.Created(Actor self)
{ {
manager = self.TraitOrDefault<UpgradeManager>();
GrantUpgradeOnValidDamageState(self, health.DamageState); GrantUpgradeOnValidDamageState(self, health.DamageState);
} }
void GrantUpgradeOnValidDamageState(Actor self, DamageState state) void GrantUpgradeOnValidDamageState(Actor self, DamageState state)
{ {
if (!info.ValidDamageStates.HasFlag(state)) if (!info.ValidDamageStates.HasFlag(state) || conditionToken != UpgradeManager.InvalidConditionToken)
return; return;
granted = true; conditionToken = manager.GrantCondition(self, info.Condition);
var rand = Game.CosmeticRandom;
var sound = info.EnabledSounds.RandomOrDefault(rand); var sound = info.EnabledSounds.RandomOrDefault(Game.CosmeticRandom);
Game.Sound.Play(sound, self.CenterPosition); Game.Sound.Play(sound, self.CenterPosition);
foreach (var u in info.Upgrades)
um.GrantUpgrade(self, u, this);
} }
void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e) void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
{ {
if (granted && info.GrantPermanently) var granted = conditionToken != UpgradeManager.InvalidConditionToken;
if ((granted && info.GrantPermanently) || manager == null)
return; return;
if (!granted && !info.ValidDamageStates.HasFlag(e.PreviousDamageState)) if (!granted && !info.ValidDamageStates.HasFlag(e.PreviousDamageState))
GrantUpgradeOnValidDamageState(self, health.DamageState); GrantUpgradeOnValidDamageState(self, health.DamageState);
else if (granted && !info.ValidDamageStates.HasFlag(e.DamageState) && info.ValidDamageStates.HasFlag(e.PreviousDamageState)) else if (granted && !info.ValidDamageStates.HasFlag(e.DamageState) && info.ValidDamageStates.HasFlag(e.PreviousDamageState))
{ {
granted = false; conditionToken = manager.RevokeCondition(self, conditionToken);
var rand = Game.CosmeticRandom;
var sound = info.DisabledSounds.RandomOrDefault(rand); var sound = info.DisabledSounds.RandomOrDefault(Game.CosmeticRandom);
Game.Sound.Play(sound, self.CenterPosition); Game.Sound.Play(sound, self.CenterPosition);
foreach (var u in info.Upgrades)
um.RevokeUpgrade(self, u, this);
} }
} }
} }

View File

@@ -617,6 +617,12 @@ namespace OpenRA.Mods.Common.UtilityCommands
if (!node.Value.Nodes.Any(n => n.Key == "PrimaryCondition")) if (!node.Value.Nodes.Any(n => n.Key == "PrimaryCondition"))
node.Value.Nodes.Add(new MiniYamlNode("PrimaryCondition", "primary")); node.Value.Nodes.Add(new MiniYamlNode("PrimaryCondition", "primary"));
} }
if (node.Key.StartsWith("UpgradeOnDamageState", StringComparison.Ordinal))
{
RenameNodeKey(node, "GrantConditionOnDamageState");
ConvertUpgradesToCondition(parent, node, "Upgrades", "Condition");
}
} }
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1); UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);

View File

@@ -418,8 +418,8 @@
WithInfantryBody: WithInfantryBody:
DefaultAttackSequence: attack DefaultAttackSequence: attack
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
UpgradeOnDamageState@CRITICAL: GrantConditionOnDamageState@CRITICAL:
Upgrades: criticalspeed Condition: criticalspeed
ValidDamageStates: Critical ValidDamageStates: Critical
GrantPermanently: true GrantPermanently: true
SpeedMultiplier@CRITICAL: SpeedMultiplier@CRITICAL:
@@ -498,11 +498,11 @@
Weapons: SmallDebris Weapons: SmallDebris
Pieces: 3, 7 Pieces: 3, 7
Range: 2c0, 5c0 Range: 2c0, 5c0
UpgradeOnDamageState@DAMAGED: GrantConditionOnDamageState@DAMAGED:
Upgrades: damagedspeed Condition: damagedspeed
ValidDamageStates: Heavy ValidDamageStates: Heavy
UpgradeOnDamageState@CRITICAL: GrantConditionOnDamageState@CRITICAL:
Upgrades: criticalspeed Condition: criticalspeed
ValidDamageStates: Critical ValidDamageStates: Critical
SpeedMultiplier@DAMAGED: SpeedMultiplier@DAMAGED:
RequiresCondition: damagedspeed RequiresCondition: damagedspeed