diff --git a/OpenRA.Mods.RA/Missions/Allies01Script.cs b/OpenRA.Mods.RA/Missions/Allies01Script.cs index 3dcae70262..9c56a647d5 100644 --- a/OpenRA.Mods.RA/Missions/Allies01Script.cs +++ b/OpenRA.Mods.RA/Missions/Allies01Script.cs @@ -1,276 +1,271 @@ -#region Copyright & License Information +#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. - */ -#endregion - -using System.Collections.Generic; -using System.Drawing; -using System.Linq; -using OpenRA.FileFormats; -using OpenRA.Mods.RA.Activities; -using OpenRA.Mods.RA.Air; -using OpenRA.Network; -using OpenRA.Traits; - -namespace OpenRA.Mods.RA.Missions -{ - public class Allies01ScriptInfo : TraitInfo, Requires { } - - public class Allies01Script : IWorldLoaded, ITick - { - private static readonly string[] objectives = + */ +#endregion + +using System.Collections.Generic; +using System.Drawing; +using System.Linq; +using OpenRA.FileFormats; +using OpenRA.Mods.RA.Activities; +using OpenRA.Mods.RA.Air; +using OpenRA.Network; +using OpenRA.Traits; + +namespace OpenRA.Mods.RA.Missions +{ + class Allies01ScriptInfo : TraitInfo, Requires { } + + class Allies01Script : IWorldLoaded, ITick + { + static readonly string[] objectives = { "Find Einstein.", "Wait for the helicopter and extract Einstein." - }; - - private int currentObjective; - - private Player allies; - private Player soviets; - - private ISound music; - - private Actor insertionLZ; - private Actor extractionLZ; - private Actor lab; - private Actor insertionLZEntryPoint; - private Actor extractionLZEntryPoint; - private Actor chinookExitPoint; - private Actor shipSpawnPoint; - private Actor shipMovePoint; - private Actor einstein; - private Actor einsteinChinook; - private Actor tanya; - private Actor attackEntryPoint1; - private Actor attackEntryPoint2; - - private static readonly string[] taunts = { "laugh1.aud", "lefty1.aud", "cmon1.aud", "gotit1.aud" }; - - private static readonly string[] ships = { "ca", "ca", "ca", "ca" }; - - private static readonly string[] attackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" }; - private static readonly string[] lastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" }; - private int currentAttackWaveFrameNumber; - private int currentAttackWave; - private const int einsteinChinookArrivesAtAttackWave = 5; - - private const int labRange = 5; - private const string einsteinName = "einstein"; - private const string tanyaName = "e7"; - private const string chinookName = "tran"; - private const string signalFlareName = "flare"; - - private void NextObjective() - { - currentObjective++; - } - - private void DisplayObjective() - { - Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]); - Sound.Play("bleep6.aud", 5); - } - - private void MissionFailed(Actor self, string text) - { - if (allies.WinState != WinState.Undefined) - { - return; - } - allies.WinState = WinState.Lost; - Game.AddChatLine(Color.Red, "Mission failed", text); - self.World.LocalShroud.Disabled = true; - Sound.Play("misnlst1.aud", 5); - } - - private void MissionAccomplished(Actor self, string text) - { - if (allies.WinState != WinState.Undefined) - { - return; - } - allies.WinState = WinState.Won; - Game.AddChatLine(Color.Blue, "Mission accomplished", text); - self.World.LocalShroud.Disabled = true; - Sound.Play("misnwon1.aud", 5); - } - - public void Tick(Actor self) - { - if (allies.WinState != WinState.Undefined) - { - return; - } - // display current objective every so often - if (self.World.FrameNumber % 1500 == 1) - { - DisplayObjective(); - } - // taunt every so often - if (self.World.FrameNumber % 1000 == 0) - { - Sound.Play(taunts[self.World.SharedRandom.Next(taunts.Length)]); - } - // take Tanya to the LZ - if (self.World.FrameNumber == 1) - { - FlyTanyaToInsertionLZ(self); - } - // objectives - if (currentObjective == 0) - { - if (AlliesControlLab(self)) - { - SpawnSignalFlare(self); - Sound.Play("flaren1.aud", 5); - SpawnEinsteinAtLab(self); // spawn Einstein once the area is clear - Sound.Play("einok1.aud"); // "Incredible!" - Einstein - SendShips(self); - NextObjective(); - DisplayObjective(); - currentAttackWaveFrameNumber = self.World.FrameNumber; - } - if (lab.Destroyed) - { - MissionFailed(self, "Einstein was killed."); - } - } - else if (currentObjective == 1) - { - if (self.World.FrameNumber >= currentAttackWaveFrameNumber + 600) - { - Sound.Play("enmyapp1.aud", 5); - SendAttackWave(self, attackWave); - currentAttackWave++; - currentAttackWaveFrameNumber = self.World.FrameNumber; - if (currentAttackWave >= einsteinChinookArrivesAtAttackWave) - { - SendAttackWave(self, lastAttackWaveAddition); - } - if (currentAttackWave == einsteinChinookArrivesAtAttackWave) - { - FlyEinsteinFromExtractionLZ(self); - } - } - if (einsteinChinook != null && !self.World.Map.IsInMap(einsteinChinook.Location) && !einstein.IsInWorld) - { - MissionAccomplished(self, "Einstein was rescued."); - } - if (einstein.Destroyed) - { - MissionFailed(self, "Einstein was killed."); - } - } - if (tanya.Destroyed) - { - MissionFailed(self, "Tanya was killed."); - } - } - - private void SpawnSignalFlare(Actor self) - { - self.World.CreateActor(signalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) }); - } - - private void SendAttackWave(Actor self, IEnumerable wave) - { - foreach (var unit in wave) - { - var spawnActor = self.World.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2; - var actor = self.World.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) }); - actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, new Attack(Target.FromActor(einstein), 3))); // better way of doing this? - } - } - - private IEnumerable UnitsNearActor(Actor self, Actor actor, int range) - { - return self.World.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range) - .Where(a => a.IsInWorld && a != self.World.WorldActor && !a.Destroyed && a.HasTrait() && !a.Owner.NonCombatant); - } - - private bool AlliesControlLab(Actor self) - { - var units = UnitsNearActor(self, lab, labRange); - return units.Any() && units.All(a => a.Owner == allies); - } - - private void SpawnEinsteinAtLab(Actor self) - { - einstein = self.World.CreateActor(einsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) }); - einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2))); - } - - private void SendShips(Actor self) - { - for (int i = 0; i < ships.Length; i++) - { - var actor = self.World.CreateActor(ships[i], - new TypeDictionary { new OwnerInit(allies), new LocationInit(shipSpawnPoint.Location + new CVec(i * 2, 0)) }); - actor.QueueActivity(new Move.Move(shipMovePoint.Location + new CVec(i * 4, 0))); - } - } - - private void FlyEinsteinFromExtractionLZ(Actor self) - { - einsteinChinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) }); - einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation)); - einsteinChinook.QueueActivity(new Turn(0)); - einsteinChinook.QueueActivity(new HeliLand(true)); - einsteinChinook.QueueActivity(new WaitFor(() => einsteinChinook.Trait().Passengers.Contains(einstein))); - einsteinChinook.QueueActivity(new Wait(150)); - einsteinChinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation)); - einsteinChinook.QueueActivity(new RemoveSelf()); - } - - private void FlyTanyaToInsertionLZ(Actor self) - { - tanya = self.World.CreateActor(false, tanyaName, new TypeDictionary { new OwnerInit(allies) }); - var chinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) }); - chinook.Trait().Load(chinook, tanya); - // use CenterLocation for HeliFly, Location for Move - chinook.QueueActivity(new HeliFly(insertionLZ.CenterLocation)); - chinook.QueueActivity(new Turn(0)); - chinook.QueueActivity(new HeliLand(true)); - chinook.QueueActivity(new UnloadCargo()); - chinook.QueueActivity(new CallFunc(() => Sound.Play("laugh1.aud"))); - chinook.QueueActivity(new Wait(150)); - chinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation)); - chinook.QueueActivity(new RemoveSelf()); - } - - public void WorldLoaded(World w) - { - allies = w.Players.Single(p => p.InternalName == "Allies"); - soviets = w.Players.Single(p => p.InternalName == "Soviets"); - var actors = w.WorldActor.Trait().Actors; - insertionLZ = actors["InsertionLZ"]; - extractionLZ = actors["ExtractionLZ"]; - lab = actors["Lab"]; - insertionLZEntryPoint = actors["InsertionLZEntryPoint"]; - chinookExitPoint = actors["ChinookExitPoint"]; - extractionLZEntryPoint = actors["ExtractionLZEntryPoint"]; - shipSpawnPoint = actors["ShipSpawnPoint"]; - shipMovePoint = actors["ShipMovePoint"]; - attackEntryPoint1 = actors["SovietAttackEntryPoint1"]; - attackEntryPoint2 = actors["SovietAttackEntryPoint2"]; - Game.MoveViewport(insertionLZ.Location.ToFloat2()); - music = Sound.Play("hell226m.aud"); // Hell March - Game.ConnectionStateChanged += StopMusic; - } - - private void StopMusic(OrderManager orderManager) - { - if (!orderManager.GameStarted) - { - Sound.StopSound(music); - Game.ConnectionStateChanged -= StopMusic; - } - } - } -} + }; + + int currentObjective; + + Player allies; + Player soviets; + + ISound music; + + Actor insertionLZ; + Actor extractionLZ; + Actor lab; + Actor insertionLZEntryPoint; + Actor extractionLZEntryPoint; + Actor chinookExitPoint; + Actor shipSpawnPoint; + Actor shipMovePoint; + Actor einstein; + Actor einsteinChinook; + Actor tanya; + Actor attackEntryPoint1; + Actor attackEntryPoint2; + + static readonly string[] taunts = { "laugh1.aud", "lefty1.aud", "cmon1.aud", "gotit1.aud" }; + + static readonly string[] ships = { "ca", "ca", "ca", "ca" }; + + static readonly string[] attackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" }; + static readonly string[] lastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" }; + int currentAttackWaveFrameNumber; + int currentAttackWave; + const int einsteinChinookArrivesAtAttackWave = 5; + + const int labRange = 5; + const string einsteinName = "einstein"; + const string tanyaName = "e7"; + const string chinookName = "tran"; + const string signalFlareName = "flare"; + + void DisplayObjective() + { + Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]); + Sound.Play("bleep6.aud", 5); + } + + void MissionFailed(Actor self, string text) + { + if (allies.WinState != WinState.Undefined) + { + return; + } + allies.WinState = WinState.Lost; + Game.AddChatLine(Color.Red, "Mission failed", text); + self.World.LocalShroud.Disabled = true; + Sound.Play("misnlst1.aud", 5); + } + + void MissionAccomplished(Actor self, string text) + { + if (allies.WinState != WinState.Undefined) + { + return; + } + allies.WinState = WinState.Won; + Game.AddChatLine(Color.Blue, "Mission accomplished", text); + self.World.LocalShroud.Disabled = true; + Sound.Play("misnwon1.aud", 5); + } + + public void Tick(Actor self) + { + if (allies.WinState != WinState.Undefined) + { + return; + } + // display current objective every so often + if (self.World.FrameNumber % 1500 == 1) + { + DisplayObjective(); + } + // taunt every so often + if (self.World.FrameNumber % 1000 == 0) + { + Sound.Play(taunts[self.World.SharedRandom.Next(taunts.Length)]); + } + // take Tanya to the LZ + if (self.World.FrameNumber == 1) + { + FlyTanyaToInsertionLZ(self); + } + // objectives + if (currentObjective == 0) + { + if (AlliesControlLab(self)) + { + SpawnSignalFlare(self); + Sound.Play("flaren1.aud", 5); + SpawnEinsteinAtLab(self); // spawn Einstein once the area is clear + Sound.Play("einok1.aud"); // "Incredible!" - Einstein + SendShips(self); + currentObjective++; + DisplayObjective(); + currentAttackWaveFrameNumber = self.World.FrameNumber; + } + if (lab.Destroyed) + { + MissionFailed(self, "Einstein was killed."); + } + } + else if (currentObjective == 1) + { + if (self.World.FrameNumber >= currentAttackWaveFrameNumber + 600) + { + Sound.Play("enmyapp1.aud", 5); + SendAttackWave(self, attackWave); + currentAttackWave++; + currentAttackWaveFrameNumber = self.World.FrameNumber; + if (currentAttackWave >= einsteinChinookArrivesAtAttackWave) + { + SendAttackWave(self, lastAttackWaveAddition); + } + if (currentAttackWave == einsteinChinookArrivesAtAttackWave) + { + FlyEinsteinFromExtractionLZ(self); + } + } + if (einsteinChinook != null && !self.World.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait().Passengers.Contains(einstein)) + { + MissionAccomplished(self, "Einstein was rescued."); + } + if (einstein.Destroyed) + { + MissionFailed(self, "Einstein was killed."); + } + } + if (tanya.Destroyed) + { + MissionFailed(self, "Tanya was killed."); + } + } + + void SpawnSignalFlare(Actor self) + { + self.World.CreateActor(signalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) }); + } + + void SendAttackWave(Actor self, IEnumerable wave) + { + foreach (var unit in wave) + { + var spawnActor = self.World.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2; + var actor = self.World.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) }); + actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, new Attack(Target.FromActor(einstein), 3))); // better way of doing this? + } + } + + IEnumerable UnitsNearActor(Actor self, Actor actor, int range) + { + return self.World.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range) + .Where(a => a.IsInWorld && a != self.World.WorldActor && !a.Destroyed && a.HasTrait() && !a.Owner.NonCombatant); + } + + bool AlliesControlLab(Actor self) + { + var units = UnitsNearActor(self, lab, labRange); + return units.Any() && units.All(a => a.Owner == allies); + } + + void SpawnEinsteinAtLab(Actor self) + { + einstein = self.World.CreateActor(einsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) }); + einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2))); + } + + void SendShips(Actor self) + { + for (int i = 0; i < ships.Length; i++) + { + var actor = self.World.CreateActor(ships[i], + new TypeDictionary { new OwnerInit(allies), new LocationInit(shipSpawnPoint.Location + new CVec(i * 2, 0)) }); + actor.QueueActivity(new Move.Move(shipMovePoint.Location + new CVec(i * 4, 0))); + } + } + + void FlyEinsteinFromExtractionLZ(Actor self) + { + einsteinChinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) }); + einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation)); + einsteinChinook.QueueActivity(new Turn(0)); + einsteinChinook.QueueActivity(new HeliLand(true)); + einsteinChinook.QueueActivity(new WaitFor(() => einsteinChinook.Trait().Passengers.Contains(einstein))); + einsteinChinook.QueueActivity(new Wait(150)); + einsteinChinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation)); + einsteinChinook.QueueActivity(new RemoveSelf()); + } + + void FlyTanyaToInsertionLZ(Actor self) + { + tanya = self.World.CreateActor(false, tanyaName, new TypeDictionary { new OwnerInit(allies) }); + var chinook = self.World.CreateActor(chinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) }); + chinook.Trait().Load(chinook, tanya); + // use CenterLocation for HeliFly, Location for Move + chinook.QueueActivity(new HeliFly(insertionLZ.CenterLocation)); + chinook.QueueActivity(new Turn(0)); + chinook.QueueActivity(new HeliLand(true)); + chinook.QueueActivity(new UnloadCargo()); + chinook.QueueActivity(new CallFunc(() => Sound.Play("laugh1.aud"))); + chinook.QueueActivity(new Wait(150)); + chinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation)); + chinook.QueueActivity(new RemoveSelf()); + } + + public void WorldLoaded(World w) + { + allies = w.Players.Single(p => p.InternalName == "Allies"); + soviets = w.Players.Single(p => p.InternalName == "Soviets"); + var actors = w.WorldActor.Trait().Actors; + insertionLZ = actors["InsertionLZ"]; + extractionLZ = actors["ExtractionLZ"]; + lab = actors["Lab"]; + insertionLZEntryPoint = actors["InsertionLZEntryPoint"]; + chinookExitPoint = actors["ChinookExitPoint"]; + extractionLZEntryPoint = actors["ExtractionLZEntryPoint"]; + shipSpawnPoint = actors["ShipSpawnPoint"]; + shipMovePoint = actors["ShipMovePoint"]; + attackEntryPoint1 = actors["SovietAttackEntryPoint1"]; + attackEntryPoint2 = actors["SovietAttackEntryPoint2"]; + Game.MoveViewport(insertionLZ.Location.ToFloat2()); + music = Sound.Play("hell226m.aud"); // Hell March + Game.ConnectionStateChanged += StopMusic; + } + + void StopMusic(OrderManager orderManager) + { + if (!orderManager.GameStarted) + { + Sound.StopSound(music); + Game.ConnectionStateChanged -= StopMusic; + } + } + } +}