Use global objective initialisation.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:11:07 +02:00
committed by abcdefg30
parent d42edfc0b9
commit b9bfbfd5ac
53 changed files with 103 additions and 968 deletions

View File

@@ -171,14 +171,6 @@ HelicopterGone = function()
end
end
MissionAccomplished = function()
Media.PlaySpeechNotification(Greece, "MissionAccomplished")
end
MissionFailed = function()
Media.PlaySpeechNotification(Greece, "MissionFailed")
end
SetUnitStances = function()
Utils.Do(Map.NamedActors, function(a)
if a.Owner == Greece then
@@ -196,18 +188,7 @@ WorldLoaded = function()
England = Player.GetPlayer("England")
USSR = Player.GetPlayer("USSR")
Trigger.OnObjectiveAdded(Greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(Greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(Greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(Greece, MissionFailed)
Trigger.OnPlayerWon(Greece, MissionAccomplished)
InitObjectives(Greece)
FindEinsteinObjective = Greece.AddObjective("Find Einstein.")
TanyaSurviveObjective = Greece.AddObjective("Tanya must survive.")