Use global objective initialisation.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:11:07 +02:00
committed by abcdefg30
parent d42edfc0b9
commit b9bfbfd5ac
53 changed files with 103 additions and 968 deletions

View File

@@ -106,34 +106,12 @@ InitPlayers = function()
ussr.Cash = 10000
end
InitObjectives = function()
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
AddObjectives = function()
KillBridges = player.AddObjective("Destroy all bridges.")
TanyaSurvive = player.AddObjective("Tanya must survive.")
KillUSSR = player.AddObjective("Destroy all Soviet oil pumps.", "Secondary", false)
FreePrisoners = player.AddObjective("Free all Allied soldiers and keep them alive.", "Secondary", false)
ussr.AddObjective("Bridges must not be destroyed.")
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(player, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(player, "MissionFailed")
end)
end)
Trigger.OnPlayerWon(player, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(player, "MissionAccomplished")
end)
end)
end
InitTriggers = function()
@@ -276,7 +254,8 @@ WorldLoaded = function()
InitPlayers()
InitObjectives()
InitObjectives(player)
AddObjectives()
InitTriggers()
SendAlliedUnits()
end