Use global objective initialisation.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:11:07 +02:00
committed by abcdefg30
parent d42edfc0b9
commit b9bfbfd5ac
53 changed files with 103 additions and 968 deletions

View File

@@ -138,31 +138,9 @@ Tick = function()
end
end
InitObjectives = function()
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
AddObjectives = function()
KillUSSR = player.AddObjective("Destroy all Soviet units and buildings in this region.")
DestroyConvoys = player.AddObjective("Eliminate all passing Soviet convoys.", "Secondary", false)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(player, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(player, "MissionFailed")
end)
end)
Trigger.OnPlayerWon(player, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(player, "MissionAccomplished")
end)
end)
end
WorldLoaded = function()
@@ -171,7 +149,8 @@ WorldLoaded = function()
Camera.Position = AlliedConyard.CenterPosition
InitObjectives()
InitObjectives(player)
AddObjectives()
ConvoyDelay = ConvoyDelays[Difficulty]
ParadropDelay = ParadropDelays[Difficulty]