Use global objective initialisation.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:11:07 +02:00
committed by abcdefg30
parent d42edfc0b9
commit b9bfbfd5ac
53 changed files with 103 additions and 968 deletions

View File

@@ -371,36 +371,19 @@ InitTriggers = function()
end)
end
InitObjectives = function()
Trigger.OnObjectiveAdded(greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
AddObjectives = function()
ussrObj = ussr.AddObjective("Deny the Allies.")
mainObj = greece.AddObjective("Rescue Tanya.")
KillAll = greece.AddObjective("Eliminate all Soviet units in this area.")
infWarfactory = greece.AddObjective("Infiltrate the Soviet warfactory.", "Secondary", false)
Trigger.OnObjectiveCompleted(greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(greece, function()
Media.PlaySpeechNotification(player, "Lose")
end)
Trigger.OnPlayerWon(greece, function()
Media.PlaySpeechNotification(player, "Win")
end)
end
WorldLoaded = function()
greece = Player.GetPlayer("Greece")
ussr = Player.GetPlayer("USSR")
InitObjectives()
InitObjectives(greece)
AddObjectives()
InitTriggers()
SendSpy()