Use global objective initialisation.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:11:07 +02:00
committed by abcdefg30
parent d42edfc0b9
commit b9bfbfd5ac
53 changed files with 103 additions and 968 deletions

View File

@@ -185,29 +185,12 @@ WorldLoaded = function()
Camera.Position = DefaultCameraPosition.CenterPosition
InitObjectives(greece)
CaptureRadarDomeObj = greece.AddObjective("Capture the Radar Dome.")
DestroySubPens = greece.AddObjective("Destroy all Soviet Sub Pens")
ClearSubActivity = greece.AddObjective("Clear the area of all sub activity", "Secondary", false)
BeatAllies = ussr.AddObjective("Defeat the Allied forces.")
Trigger.OnObjectiveCompleted(greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(greece, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(greece, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(greece, "MissionFailed")
end)
end)
Trigger.OnPlayerWon(greece, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(greece, "MissionAccomplished")
end)
end)
PowerProxy = Actor.Create("powerproxy.paratroopers", false, { Owner = ussr })
InitialAlliedReinforcements()