Use global objective initialisation.
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abcdefg30
parent
d42edfc0b9
commit
b9bfbfd5ac
@@ -185,29 +185,12 @@ WorldLoaded = function()
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Camera.Position = DefaultCameraPosition.CenterPosition
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InitObjectives(greece)
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CaptureRadarDomeObj = greece.AddObjective("Capture the Radar Dome.")
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DestroySubPens = greece.AddObjective("Destroy all Soviet Sub Pens")
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ClearSubActivity = greece.AddObjective("Clear the area of all sub activity", "Secondary", false)
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BeatAllies = ussr.AddObjective("Defeat the Allied forces.")
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Trigger.OnObjectiveCompleted(greece, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(greece, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(greece, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(greece, "MissionFailed")
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end)
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end)
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Trigger.OnPlayerWon(greece, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(greece, "MissionAccomplished")
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end)
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end)
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PowerProxy = Actor.Create("powerproxy.paratroopers", false, { Owner = ussr })
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InitialAlliedReinforcements()
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