Use global objective initialisation.
This commit is contained in:
committed by
abcdefg30
parent
d42edfc0b9
commit
b9bfbfd5ac
@@ -119,29 +119,12 @@ WorldLoaded = function()
|
||||
ussr = Player.GetPlayer("USSR")
|
||||
england = Player.GetPlayer("England")
|
||||
|
||||
InitObjectives(greece)
|
||||
DefendChronosphere = greece.AddObjective("Defend the Chronosphere and the Tech Center\nat all costs.")
|
||||
KeepBasePowered = greece.AddObjective("The Chronosphere must have power when the\ntimer runs out.")
|
||||
EvacuateScientists = greece.AddObjective("Evacuate all scientists from the island to\nthe east.", "Secondary", false)
|
||||
BeatAllies = ussr.AddObjective("Defeat the Allied forces.")
|
||||
|
||||
Trigger.OnObjectiveCompleted(greece, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
Trigger.OnObjectiveFailed(greece, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(greece, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(greece, "MissionFailed")
|
||||
end)
|
||||
end)
|
||||
Trigger.OnPlayerWon(greece, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(greece, "MissionAccomplished")
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(1), function()
|
||||
Media.PlaySpeechNotification(greece, "TwentyMinutesRemaining")
|
||||
end)
|
||||
|
||||
Reference in New Issue
Block a user