Use global objective initialisation.
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abcdefg30
parent
d42edfc0b9
commit
b9bfbfd5ac
@@ -353,26 +353,7 @@ WorldLoaded = function()
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Utils.Do(humans, function(player)
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if player and player.IsLocalPlayer then
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Trigger.OnObjectiveAdded(player, function(p, id)
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local objectiveType = string.lower(p.GetObjectiveType(id))
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. objectiveType .. " objective")
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end)
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "MissionAccomplished")
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end)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "MissionFailed")
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end)
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InitObjectives(player)
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end
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end)
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