Use global objective initialisation.
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abcdefg30
parent
d42edfc0b9
commit
b9bfbfd5ac
@@ -243,23 +243,7 @@ WorldLoaded = function()
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player = Player.GetPlayer("Allies")
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soviets = Player.GetPlayer("Soviets")
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Trigger.OnObjectiveAdded(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "MissionAccomplished")
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end)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "MissionFailed")
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end)
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InitObjectives(player)
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sovietObjective = soviets.AddObjective("Destroy the village.")
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villageObjective = player.AddObjective("Save the village.")
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