Use global objective initialisation.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:11:07 +02:00
committed by abcdefg30
parent d42edfc0b9
commit b9bfbfd5ac
53 changed files with 103 additions and 968 deletions

View File

@@ -120,7 +120,7 @@ MissionTriggers = function()
end
end)
Trigger.AfterDelay(DateTime.Seconds(3), function()
if not NEVillage3.IsDead then
if not NEVillage3.IsDead then
Reinforcements.Reinforce(Spain, Utils.Random(CivSquads), { NECivSpawn3.Location, CivRallyNW.Location }, 0)
end
if not NEVillage4.IsDead then
@@ -249,7 +249,7 @@ MissionTriggers = function()
if not SWVillage3.IsDead then
Reinforcements.Reinforce(Spain, Utils.Random(CivSquads), { SWCivSpawn3.Location, CivRallySE.Location }, 0)
end
if not SWVillage4.IsDead then
if not SWVillage4.IsDead then
Reinforcements.Reinforce(Spain, Utils.Random(CivSquads), { SWCivSpawn4.Location, CivRallyNW.Location }, 0)
end
end)
@@ -307,32 +307,12 @@ WorldLoaded = function()
GoodGuy = Player.GetPlayer("GoodGuy")
Spain = Player.GetPlayer("Spain")
Trigger.OnObjectiveAdded(USSR, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
InitObjectives(USSR)
BeatRussia = Greece.AddObjective("Stop Ivan.")
KillAll = USSR.AddObjective("Destroy all that oppose us.")
CaptureDome = USSR.AddObjective("Capture the enemy radar dome.", "Secondary", false)
Trigger.OnObjectiveCompleted(USSR, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(USSR, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(USSR, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(USSR, "MissionFailed")
end)
end)
Trigger.OnPlayerWon(USSR, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
end)
end)
Camera.Position = LZ.CenterPosition
ShockDrop = Actor.Create("shockdrop", false, { Owner = USSR })
MissionStart()