Use global objective initialisation.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:11:07 +02:00
committed by abcdefg30
parent d42edfc0b9
commit b9bfbfd5ac
53 changed files with 103 additions and 968 deletions

View File

@@ -169,9 +169,7 @@ WorldLoaded = function()
USSR = Player.GetPlayer("USSR")
Turkey = Player.GetPlayer("Turkey")
Trigger.OnObjectiveAdded(USSR, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
InitObjectives(USSR)
LaunchMissles = Turkey.AddObjective("Survive until time expires.")
KillPower = USSR.AddObjective("Bring the base to low power. Volkov will arrive\nonce the defenses are down.")
@@ -180,24 +178,6 @@ WorldLoaded = function()
KillSams = USSR.AddObjective("Destroy all sam sites on the island.\nOur strategic bombers will finish the rest.", "Secondary", false)
VolkovSurvive = USSR.AddObjective("Volkov must survive.")
Trigger.OnObjectiveCompleted(USSR, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(USSR, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(USSR, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(USSR, "MissionFailed")
end)
end)
Trigger.OnPlayerWon(USSR, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
end)
end)
Trigger.AfterDelay(DateTime.Minutes(3), function()
Media.PlaySpeechNotification(USSR, "WarningFiveMinutesRemaining")
end)