Use global objective initialisation.
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abcdefg30
parent
d42edfc0b9
commit
b9bfbfd5ac
@@ -169,9 +169,7 @@ WorldLoaded = function()
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USSR = Player.GetPlayer("USSR")
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Turkey = Player.GetPlayer("Turkey")
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Trigger.OnObjectiveAdded(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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InitObjectives(USSR)
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LaunchMissles = Turkey.AddObjective("Survive until time expires.")
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KillPower = USSR.AddObjective("Bring the base to low power. Volkov will arrive\nonce the defenses are down.")
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@@ -180,24 +178,6 @@ WorldLoaded = function()
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KillSams = USSR.AddObjective("Destroy all sam sites on the island.\nOur strategic bombers will finish the rest.", "Secondary", false)
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VolkovSurvive = USSR.AddObjective("Volkov must survive.")
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Trigger.OnObjectiveCompleted(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(USSR, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(USSR, "MissionFailed")
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end)
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end)
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Trigger.OnPlayerWon(USSR, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(USSR, "MissionAccomplished")
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end)
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end)
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Trigger.AfterDelay(DateTime.Minutes(3), function()
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Media.PlaySpeechNotification(USSR, "WarningFiveMinutesRemaining")
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end)
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