Use global objective initialisation.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:11:07 +02:00
committed by abcdefg30
parent d42edfc0b9
commit b9bfbfd5ac
53 changed files with 103 additions and 968 deletions

View File

@@ -72,15 +72,7 @@ WorldLoaded = function()
france = Player.GetPlayer("France")
germany = Player.GetPlayer("Germany")
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
InitObjectives(player)
VillageRaidObjective = player.AddObjective("Raze the village.")
@@ -90,14 +82,6 @@ WorldLoaded = function()
JeepDemolishingBridge()
Trigger.OnPlayerWon(player, function()
Media.PlaySpeechNotification(player, "MissionAccomplished")
end)
Trigger.OnPlayerLost(player, function()
Media.PlaySpeechNotification(player, "MissionFailed")
end)
Paradrop = Actor.Create("powerproxy.paratroopers", false, { Owner = player })
Trigger.AfterDelay(DateTime.Seconds(2), InsertYaks)
Paratroopers()