Use global objective initialisation.
This commit is contained in:
committed by
abcdefg30
parent
d42edfc0b9
commit
b9bfbfd5ac
@@ -72,15 +72,7 @@ WorldLoaded = function()
|
||||
france = Player.GetPlayer("France")
|
||||
germany = Player.GetPlayer("Germany")
|
||||
|
||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
InitObjectives(player)
|
||||
|
||||
VillageRaidObjective = player.AddObjective("Raze the village.")
|
||||
|
||||
@@ -90,14 +82,6 @@ WorldLoaded = function()
|
||||
|
||||
JeepDemolishingBridge()
|
||||
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Media.PlaySpeechNotification(player, "MissionFailed")
|
||||
end)
|
||||
|
||||
Paradrop = Actor.Create("powerproxy.paratroopers", false, { Owner = player })
|
||||
Trigger.AfterDelay(DateTime.Seconds(2), InsertYaks)
|
||||
Paratroopers()
|
||||
|
||||
Reference in New Issue
Block a user