Use global objective initialisation.
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abcdefg30
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d42edfc0b9
commit
b9bfbfd5ac
@@ -335,23 +335,11 @@ WorldLoaded = function()
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player = Player.GetPlayer("USSR")
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enemy = Player.GetPlayer("England")
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greece = Player.GetPlayer("Greece")
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Camera.Position = Playerbase.CenterPosition
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IntroSequence()
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Trigger.OnObjectiveAdded(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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end)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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end)
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InitObjectives(player)
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alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
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sovietObjective1 = player.AddObjective("Kill the enemy spy.")
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sovietObjective2 = player.AddObjective("Clear the nearby farm for reinforcements.", "Secondary", false)
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