Use global objective initialisation.
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abcdefg30
parent
d42edfc0b9
commit
b9bfbfd5ac
@@ -117,28 +117,12 @@ WorldLoaded = function()
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RunInitialActivities()
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Trigger.OnObjectiveAdded(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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InitObjectives(player)
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KillAll = player.AddObjective("Defeat the Allied forces.")
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BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
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KillRadar = player.AddObjective("Destroy Allied Radar Dome to stop enemy\nreinforcements.", "Secondary", false)
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Trigger.OnPlayerLost(player, function()
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Media.PlaySpeechNotification(player, "Lose")
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end)
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Trigger.OnPlayerWon(player, function()
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Media.PlaySpeechNotification(player, "Win")
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end)
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Trigger.OnKilled(RadarDome, function()
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player.MarkCompletedObjective(KillRadar)
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Media.PlaySpeechNotification(player, "ObjectiveMet")
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