Use global objective initialisation.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:11:07 +02:00
committed by abcdefg30
parent d42edfc0b9
commit b9bfbfd5ac
53 changed files with 103 additions and 968 deletions

View File

@@ -117,28 +117,12 @@ WorldLoaded = function()
RunInitialActivities()
Trigger.OnObjectiveAdded(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
Trigger.OnObjectiveCompleted(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(player, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
InitObjectives(player)
KillAll = player.AddObjective("Defeat the Allied forces.")
BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
KillRadar = player.AddObjective("Destroy Allied Radar Dome to stop enemy\nreinforcements.", "Secondary", false)
Trigger.OnPlayerLost(player, function()
Media.PlaySpeechNotification(player, "Lose")
end)
Trigger.OnPlayerWon(player, function()
Media.PlaySpeechNotification(player, "Win")
end)
Trigger.OnKilled(RadarDome, function()
player.MarkCompletedObjective(KillRadar)
Media.PlaySpeechNotification(player, "ObjectiveMet")