Use global objective initialisation.
This commit is contained in:
committed by
abcdefg30
parent
d42edfc0b9
commit
b9bfbfd5ac
@@ -186,16 +186,7 @@ WorldLoaded = function()
|
||||
GoodGuy = Player.GetPlayer("GoodGuy")
|
||||
Greece = Player.GetPlayer("Greece")
|
||||
|
||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
Media.PlaySpeechNotification(player, "ObjectiveMet")
|
||||
end)
|
||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
InitObjectives(player)
|
||||
|
||||
CaptureObjective = player.AddObjective("Capture the Radar Dome.")
|
||||
KillAll = player.AddObjective("Defeat the Allied forces.")
|
||||
@@ -271,13 +262,5 @@ WorldLoaded = function()
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
end)
|
||||
|
||||
Camera.Position = StartCamPoint.CenterPosition
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user