Use global objective initialisation.
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abcdefg30
parent
d42edfc0b9
commit
b9bfbfd5ac
@@ -119,32 +119,12 @@ WorldLoaded = function()
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Germany = Player.GetPlayer("Germany")
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Greece = Player.GetPlayer("Greece")
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Trigger.OnObjectiveAdded(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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InitObjectives(USSR)
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KillAll = USSR.AddObjective("Destroy all Allied units and structures.")
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DestroyVillageObjective = USSR.AddObjective("Destroy the village of Allied sympathizers.", "Secondary", false)
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BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
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Trigger.OnObjectiveCompleted(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(USSR, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(USSR, "MissionFailed")
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end)
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end)
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Trigger.OnPlayerWon(USSR, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(USSR, "MissionAccomplished")
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end)
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end)
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AddEastReinforcementTrigger()
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AddSouthReinforcementTrigger()
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AddParadropReinforcementTrigger()
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