Use global objective initialisation.

This commit is contained in:
Matthias Mailänder
2021-10-10 22:11:07 +02:00
committed by abcdefg30
parent d42edfc0b9
commit b9bfbfd5ac
53 changed files with 103 additions and 968 deletions

View File

@@ -119,32 +119,12 @@ WorldLoaded = function()
Germany = Player.GetPlayer("Germany")
Greece = Player.GetPlayer("Greece")
Trigger.OnObjectiveAdded(USSR, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
end)
InitObjectives(USSR)
KillAll = USSR.AddObjective("Destroy all Allied units and structures.")
DestroyVillageObjective = USSR.AddObjective("Destroy the village of Allied sympathizers.", "Secondary", false)
BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
Trigger.OnObjectiveCompleted(USSR, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
end)
Trigger.OnObjectiveFailed(USSR, function(p, id)
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
end)
Trigger.OnPlayerLost(USSR, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(USSR, "MissionFailed")
end)
end)
Trigger.OnPlayerWon(USSR, function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
end)
end)
AddEastReinforcementTrigger()
AddSouthReinforcementTrigger()
AddParadropReinforcementTrigger()