Use global objective initialisation.
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abcdefg30
parent
d42edfc0b9
commit
b9bfbfd5ac
@@ -309,33 +309,13 @@ WorldLoaded = function()
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Greece = Player.GetPlayer("Greece")
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Turkey = Player.GetPlayer("Turkey")
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Trigger.OnObjectiveAdded(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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InitObjectives(USSR)
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EscortTrucks = USSR.AddObjective("Escort the convoy through the mountain pass.")
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ProtectEveryTruck = USSR.AddObjective("Do not lose a single truck.", "Secondary", false)
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SaveMigs = USSR.AddObjective("Do not squander any of our new MiG aircraft.", "Secondary", false)
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BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
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Trigger.OnObjectiveCompleted(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(USSR, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(USSR, "MissionFailed")
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end)
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end)
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Trigger.OnPlayerWon(USSR, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(USSR, "MissionAccomplished")
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end)
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end)
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ConvoyEscort = ConvoyEscort[Difficulty]
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StartTimerDelay = StartTimerDelay[Difficulty]
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