Use global objective initialisation.
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abcdefg30
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commit
b9bfbfd5ac
@@ -31,31 +31,11 @@ end
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WorldLoaded = function()
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USSR = Player.GetPlayer("USSR")
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Greece = Player.GetPlayer("Greece")
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Trigger.OnObjectiveAdded(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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InitObjectives(USSR)
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DestroyNavalBase = USSR.AddPrimaryObjective("Destroy all Allied units and structures.")
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BeatSoviets = Greece.AddPrimaryObjective("Destroy all Soviet troops.")
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Trigger.OnObjectiveCompleted(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(USSR, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(USSR, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(USSR, "MissionFailed")
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end)
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end)
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Trigger.OnPlayerWon(USSR, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(USSR, "MissionAccomplished")
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end)
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end)
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Camera.Position = DefaultCameraPosition.CenterPosition
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InitialSovietReinforcements()
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