Use global objective initialisation.
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abcdefg30
parent
d42edfc0b9
commit
b9bfbfd5ac
@@ -296,10 +296,8 @@ SendLongBowReinforcements = function()
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end
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end
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InitObjectives = function()
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Trigger.OnObjectiveAdded(allies, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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AddObjectives = function()
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InitObjectives(allies)
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SurviveObj = allies.AddObjective("Enforce your position and hold-out the onslaught\nuntil reinforcements arrive.")
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KillSams = allies.AddObjective("Destroy the two SAM sites before reinforcements\narrive.", "Secondary", false)
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@@ -307,18 +305,7 @@ InitObjectives = function()
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CaptureAirfields = allies.AddObjective("Capture and hold the Soviet airbase\nin the northeast.", "Secondary", false)
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SovietObj = soviets.AddObjective("Eliminate all Allied forces.")
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Trigger.OnObjectiveCompleted(allies, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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Trigger.OnObjectiveFailed(allies, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
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end)
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Trigger.OnPlayerLost(allies, function()
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Media.PlaySpeechNotification(allies, "MissionFailed")
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end)
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Trigger.OnPlayerWon(allies, function()
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Media.PlaySpeechNotification(allies, "MissionAccomplished")
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Media.DisplayMessage("The French forces have survived and dismantled the Soviet presence in the area!")
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end)
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end
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@@ -422,7 +409,7 @@ WorldLoaded = function()
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allies = Player.GetPlayer("Allies")
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soviets = Player.GetPlayer("Soviets")
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InitObjectives()
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AddObjectives()
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InitMission()
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SetupSoviets()
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end
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