Use global objective initialisation.
This commit is contained in:
committed by
abcdefg30
parent
d42edfc0b9
commit
b9bfbfd5ac
@@ -103,36 +103,18 @@ WorldLoaded = function()
|
|||||||
|
|
||||||
StartAI()
|
StartAI()
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(GDI, function(p, id)
|
InitObjectives(GDI)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(GDI, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnObjectiveFailed(GDI, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerWon(GDI, function()
|
|
||||||
Media.PlaySpeechNotification(Nod, "Win")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(GDI, function()
|
|
||||||
Media.PlaySpeechNotification(Nod, "Lose")
|
|
||||||
end)
|
|
||||||
|
|
||||||
ProtectMoebius = GDI.AddObjective("Protect Dr. Mobius.")
|
ProtectMoebius = GDI.AddObjective("Protect Dr. Mobius.")
|
||||||
Trigger.OnKilled(DrMoebius, function()
|
Trigger.OnKilled(DrMoebius, function()
|
||||||
GDI.MarkFailedObjective(ProtectMoebius)
|
GDI.MarkFailedObjective(ProtectMoebius)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
ProtectHospital = GDI.AddObjective("Protect the Hospital.")
|
ProtectHospital = GDI.AddObjective("Protect the Hospital.")
|
||||||
Trigger.OnKilled(Hospital, function()
|
Trigger.OnKilled(Hospital, function()
|
||||||
GDI.MarkFailedObjective(ProtectHospital)
|
GDI.MarkFailedObjective(ProtectHospital)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
CiviliansKilledThreshold = CiviliansKilledThreshold[Difficulty]
|
CiviliansKilledThreshold = CiviliansKilledThreshold[Difficulty]
|
||||||
ProtectCivilians = GDI.AddObjective("Keep at least " .. 14 - CiviliansKilledThreshold .. " out of 14 Civilians alive.")
|
ProtectCivilians = GDI.AddObjective("Keep at least " .. 14 - CiviliansKilledThreshold .. " out of 14 Civilians alive.")
|
||||||
Utils.Do(Civilians, function(civilian)
|
Utils.Do(Civilians, function(civilian)
|
||||||
@@ -143,11 +125,11 @@ WorldLoaded = function()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
SecureArea = GDI.AddObjective("Destroy the Nod bases.")
|
SecureArea = GDI.AddObjective("Destroy the Nod bases.")
|
||||||
|
|
||||||
KillGDI = Nod.AddObjective("Kill all enemies!")
|
KillGDI = Nod.AddObjective("Kill all enemies!")
|
||||||
|
|
||||||
AirSupport = GDI.AddObjective("Destroy the SAM sites to receive air support.", "Secondary", false)
|
AirSupport = GDI.AddObjective("Destroy the SAM sites to receive air support.", "Secondary", false)
|
||||||
Trigger.OnAllKilled(SamSites, function()
|
Trigger.OnAllKilled(SamSites, function()
|
||||||
GDI.MarkCompletedObjective(AirSupport)
|
GDI.MarkCompletedObjective(AirSupport)
|
||||||
@@ -159,20 +141,20 @@ WorldLoaded = function()
|
|||||||
Trigger.AfterDelay(DateTime.Minutes(1), function() SendWaves(1, AutoAttackWaves) end)
|
Trigger.AfterDelay(DateTime.Minutes(1), function() SendWaves(1, AutoAttackWaves) end)
|
||||||
Trigger.AfterDelay(DateTime.Minutes(2), function() ProduceInfantry(handofnod) end)
|
Trigger.AfterDelay(DateTime.Minutes(2), function() ProduceInfantry(handofnod) end)
|
||||||
Trigger.AfterDelay(DateTime.Minutes(3), function() ProduceVehicle(nodairfield) end)
|
Trigger.AfterDelay(DateTime.Minutes(3), function() ProduceVehicle(nodairfield) end)
|
||||||
|
|
||||||
local InitialArrivingUnits =
|
local InitialArrivingUnits =
|
||||||
{
|
{
|
||||||
{ units = { Actor252, Actor253, Actor223, Actor225, Actor222, Actor258, Actor259, Actor260, Actor261, Actor254, Actor255, Actor256, Actor257 }, distance = -1 },
|
{ units = { Actor252, Actor253, Actor223, Actor225, Actor222, Actor258, Actor259, Actor260, Actor261, Actor254, Actor255, Actor256, Actor257 }, distance = -1 },
|
||||||
{ units = { Actor218, Actor220, Actor224, Actor226 }, distance = -2 },
|
{ units = { Actor218, Actor220, Actor224, Actor226 }, distance = -2 },
|
||||||
{ units = { gdiAPC1 }, distance = -3 }
|
{ units = { gdiAPC1 }, distance = -3 }
|
||||||
}
|
}
|
||||||
|
|
||||||
Utils.Do(InitialArrivingUnits, function(group)
|
Utils.Do(InitialArrivingUnits, function(group)
|
||||||
Utils.Do(group.units, function(unit)
|
Utils.Do(group.units, function(unit)
|
||||||
unit.Move(unit.Location + CVec.New(0, group.distance), 0)
|
unit.Move(unit.Location + CVec.New(0, group.distance), 0)
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
Utils.Do(NodHelis, function(heli)
|
Utils.Do(NodHelis, function(heli)
|
||||||
if heli.delay == DateTime.Seconds(0) then -- heli1 comes only when specific units are killed, see below
|
if heli.delay == DateTime.Seconds(0) then -- heli1 comes only when specific units are killed, see below
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -171,14 +171,6 @@ HelicopterGone = function()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
MissionAccomplished = function()
|
|
||||||
Media.PlaySpeechNotification(Greece, "MissionAccomplished")
|
|
||||||
end
|
|
||||||
|
|
||||||
MissionFailed = function()
|
|
||||||
Media.PlaySpeechNotification(Greece, "MissionFailed")
|
|
||||||
end
|
|
||||||
|
|
||||||
SetUnitStances = function()
|
SetUnitStances = function()
|
||||||
Utils.Do(Map.NamedActors, function(a)
|
Utils.Do(Map.NamedActors, function(a)
|
||||||
if a.Owner == Greece then
|
if a.Owner == Greece then
|
||||||
@@ -196,18 +188,7 @@ WorldLoaded = function()
|
|||||||
England = Player.GetPlayer("England")
|
England = Player.GetPlayer("England")
|
||||||
USSR = Player.GetPlayer("USSR")
|
USSR = Player.GetPlayer("USSR")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(Greece, function(p, id)
|
InitObjectives(Greece)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveCompleted(Greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(Greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(Greece, MissionFailed)
|
|
||||||
Trigger.OnPlayerWon(Greece, MissionAccomplished)
|
|
||||||
|
|
||||||
FindEinsteinObjective = Greece.AddObjective("Find Einstein.")
|
FindEinsteinObjective = Greece.AddObjective("Find Einstein.")
|
||||||
TanyaSurviveObjective = Greece.AddObjective("Tanya must survive.")
|
TanyaSurviveObjective = Greece.AddObjective("Tanya must survive.")
|
||||||
|
|||||||
@@ -218,21 +218,7 @@ WorldLoaded = function()
|
|||||||
england = Player.GetPlayer("England")
|
england = Player.GetPlayer("England")
|
||||||
ussr = Player.GetPlayer("USSR")
|
ussr = Player.GetPlayer("USSR")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(player)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionFailed")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
|
|
||||||
ussrObj = ussr.AddObjective("Deny the allies!")
|
ussrObj = ussr.AddObjective("Deny the allies!")
|
||||||
|
|
||||||
|
|||||||
@@ -106,34 +106,12 @@ InitPlayers = function()
|
|||||||
ussr.Cash = 10000
|
ussr.Cash = 10000
|
||||||
end
|
end
|
||||||
|
|
||||||
InitObjectives = function()
|
AddObjectives = function()
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
KillBridges = player.AddObjective("Destroy all bridges.")
|
KillBridges = player.AddObjective("Destroy all bridges.")
|
||||||
TanyaSurvive = player.AddObjective("Tanya must survive.")
|
TanyaSurvive = player.AddObjective("Tanya must survive.")
|
||||||
KillUSSR = player.AddObjective("Destroy all Soviet oil pumps.", "Secondary", false)
|
KillUSSR = player.AddObjective("Destroy all Soviet oil pumps.", "Secondary", false)
|
||||||
FreePrisoners = player.AddObjective("Free all Allied soldiers and keep them alive.", "Secondary", false)
|
FreePrisoners = player.AddObjective("Free all Allied soldiers and keep them alive.", "Secondary", false)
|
||||||
ussr.AddObjective("Bridges must not be destroyed.")
|
ussr.AddObjective("Bridges must not be destroyed.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionFailed")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
InitTriggers = function()
|
InitTriggers = function()
|
||||||
@@ -276,7 +254,8 @@ WorldLoaded = function()
|
|||||||
|
|
||||||
InitPlayers()
|
InitPlayers()
|
||||||
|
|
||||||
InitObjectives()
|
InitObjectives(player)
|
||||||
|
AddObjectives()
|
||||||
InitTriggers()
|
InitTriggers()
|
||||||
SendAlliedUnits()
|
SendAlliedUnits()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -170,34 +170,14 @@ InitPlayers = function()
|
|||||||
ussr.Cash = 10000
|
ussr.Cash = 10000
|
||||||
end
|
end
|
||||||
|
|
||||||
InitObjectives = function()
|
AddObjectives = function()
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(player)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
KillBridges = player.AddObjective("Destroy all bridges.")
|
KillBridges = player.AddObjective("Destroy all bridges.")
|
||||||
TanyaSurvive = player.AddObjective("Tanya must survive.")
|
TanyaSurvive = player.AddObjective("Tanya must survive.")
|
||||||
FindAllies = player.AddObjective("Find our lost tanks.", "Secondary", false)
|
FindAllies = player.AddObjective("Find our lost tanks.", "Secondary", false)
|
||||||
FreePrisoners = player.AddObjective("Free all Allied soldiers and keep them alive.", "Secondary", false)
|
FreePrisoners = player.AddObjective("Free all Allied soldiers and keep them alive.", "Secondary", false)
|
||||||
ussr.AddObjective("Bridges must not be destroyed.")
|
ussr.AddObjective("Bridges must not be destroyed.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(player, "Lose")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(player, "Win")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
InitTriggers = function()
|
InitTriggers = function()
|
||||||
@@ -381,7 +361,7 @@ WorldLoaded = function()
|
|||||||
|
|
||||||
InitPlayers()
|
InitPlayers()
|
||||||
|
|
||||||
InitObjectives()
|
AddObjectives()
|
||||||
InitTriggers()
|
InitTriggers()
|
||||||
SetupAlliedUnits()
|
SetupAlliedUnits()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -138,31 +138,9 @@ Tick = function()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
InitObjectives = function()
|
AddObjectives = function()
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
KillUSSR = player.AddObjective("Destroy all Soviet units and buildings in this region.")
|
KillUSSR = player.AddObjective("Destroy all Soviet units and buildings in this region.")
|
||||||
DestroyConvoys = player.AddObjective("Eliminate all passing Soviet convoys.", "Secondary", false)
|
DestroyConvoys = player.AddObjective("Eliminate all passing Soviet convoys.", "Secondary", false)
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionFailed")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
WorldLoaded = function()
|
WorldLoaded = function()
|
||||||
@@ -171,7 +149,8 @@ WorldLoaded = function()
|
|||||||
|
|
||||||
Camera.Position = AlliedConyard.CenterPosition
|
Camera.Position = AlliedConyard.CenterPosition
|
||||||
|
|
||||||
InitObjectives()
|
InitObjectives(player)
|
||||||
|
AddObjectives()
|
||||||
|
|
||||||
ConvoyDelay = ConvoyDelays[Difficulty]
|
ConvoyDelay = ConvoyDelays[Difficulty]
|
||||||
ParadropDelay = ParadropDelays[Difficulty]
|
ParadropDelay = ParadropDelays[Difficulty]
|
||||||
|
|||||||
@@ -371,36 +371,19 @@ InitTriggers = function()
|
|||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
InitObjectives = function()
|
AddObjectives = function()
|
||||||
Trigger.OnObjectiveAdded(greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
ussrObj = ussr.AddObjective("Deny the Allies.")
|
ussrObj = ussr.AddObjective("Deny the Allies.")
|
||||||
mainObj = greece.AddObjective("Rescue Tanya.")
|
mainObj = greece.AddObjective("Rescue Tanya.")
|
||||||
KillAll = greece.AddObjective("Eliminate all Soviet units in this area.")
|
KillAll = greece.AddObjective("Eliminate all Soviet units in this area.")
|
||||||
infWarfactory = greece.AddObjective("Infiltrate the Soviet warfactory.", "Secondary", false)
|
infWarfactory = greece.AddObjective("Infiltrate the Soviet warfactory.", "Secondary", false)
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(greece, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Lose")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(greece, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Win")
|
|
||||||
end)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
WorldLoaded = function()
|
WorldLoaded = function()
|
||||||
greece = Player.GetPlayer("Greece")
|
greece = Player.GetPlayer("Greece")
|
||||||
ussr = Player.GetPlayer("USSR")
|
ussr = Player.GetPlayer("USSR")
|
||||||
|
|
||||||
InitObjectives()
|
InitObjectives(greece)
|
||||||
|
AddObjectives()
|
||||||
InitTriggers()
|
InitTriggers()
|
||||||
SendSpy()
|
SendSpy()
|
||||||
|
|
||||||
|
|||||||
@@ -386,29 +386,13 @@ WorldLoaded = function()
|
|||||||
USSR = Player.GetPlayer("USSR")
|
USSR = Player.GetPlayer("USSR")
|
||||||
GoodGuy = Player.GetPlayer("GoodGuy")
|
GoodGuy = Player.GetPlayer("GoodGuy")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(Greece, function(p, id)
|
InitObjectives(Greece)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
USSRObj = USSR.AddObjective("Deny the Allies.")
|
USSRObj = USSR.AddObjective("Deny the Allies.")
|
||||||
MainObj = Greece.AddObjective("Rescue Tanya.")
|
MainObj = Greece.AddObjective("Rescue Tanya.")
|
||||||
KillAll = Greece.AddObjective("Eliminate all Soviet units in this area.")
|
KillAll = Greece.AddObjective("Eliminate all Soviet units in this area.")
|
||||||
InfWarfactory = Greece.AddObjective("Infiltrate the Soviet warfactory.", "Secondary", false)
|
InfWarfactory = Greece.AddObjective("Infiltrate the Soviet warfactory.", "Secondary", false)
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(Greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(Greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(Greece, function()
|
|
||||||
Media.PlaySpeechNotification(Greece, "Lose")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(Greece, function()
|
|
||||||
Media.PlaySpeechNotification(Greece, "Win")
|
|
||||||
end)
|
|
||||||
|
|
||||||
InitTriggers()
|
InitTriggers()
|
||||||
SendSpy()
|
SendSpy()
|
||||||
ChurchFootprint()
|
ChurchFootprint()
|
||||||
|
|||||||
@@ -344,29 +344,13 @@ WorldLoaded = function()
|
|||||||
Greece = Player.GetPlayer("Greece")
|
Greece = Player.GetPlayer("Greece")
|
||||||
USSR = Player.GetPlayer("USSR")
|
USSR = Player.GetPlayer("USSR")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(Greece, function(p, id)
|
InitObjectives(Greece)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
USSRObj = USSR.AddObjective("Deny the Allies.")
|
USSRObj = USSR.AddObjective("Deny the Allies.")
|
||||||
MainObj = Greece.AddObjective("Rescue Tanya.")
|
MainObj = Greece.AddObjective("Rescue Tanya.")
|
||||||
KillAll = Greece.AddObjective("Eliminate all Soviet units in this area.")
|
KillAll = Greece.AddObjective("Eliminate all Soviet units in this area.")
|
||||||
InfWarfactory = Greece.AddObjective("Infiltrate the Soviet warfactory.", "Secondary", false)
|
InfWarfactory = Greece.AddObjective("Infiltrate the Soviet warfactory.", "Secondary", false)
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(Greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(Greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(Greece, function()
|
|
||||||
Media.PlaySpeechNotification(Greece, "Lose")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(Greece, function()
|
|
||||||
Media.PlaySpeechNotification(Greece, "Win")
|
|
||||||
end)
|
|
||||||
|
|
||||||
InitTriggers()
|
InitTriggers()
|
||||||
SendSpy()
|
SendSpy()
|
||||||
Trigger.AfterDelay(DateTime.Seconds(3), ActivatePatrols)
|
Trigger.AfterDelay(DateTime.Seconds(3), ActivatePatrols)
|
||||||
|
|||||||
@@ -179,24 +179,7 @@ WorldLoaded = function()
|
|||||||
player = Player.GetPlayer("Greece")
|
player = Player.GetPlayer("Greece")
|
||||||
ussr = Player.GetPlayer("USSR")
|
ussr = Player.GetPlayer("USSR")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(Greece)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionFailed")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
|
|
||||||
InfiltrateTechCenterObj = player.AddObjective("Infiltrate one of the Soviet tech centers with a spy.")
|
InfiltrateTechCenterObj = player.AddObjective("Infiltrate one of the Soviet tech centers with a spy.")
|
||||||
CaptureRadarDomeObj = player.AddObjective("Capture the Radar Dome at the shore.", "Secondary", false)
|
CaptureRadarDomeObj = player.AddObjective("Capture the Radar Dome at the shore.", "Secondary", false)
|
||||||
|
|||||||
@@ -183,24 +183,7 @@ WorldLoaded = function()
|
|||||||
player = Player.GetPlayer("Greece")
|
player = Player.GetPlayer("Greece")
|
||||||
ussr = Player.GetPlayer("USSR")
|
ussr = Player.GetPlayer("USSR")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(player)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionFailed")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
|
|
||||||
InfiltrateTechCenterObj = player.AddObjective("Infiltrate one of the Soviet tech centers with a spy.")
|
InfiltrateTechCenterObj = player.AddObjective("Infiltrate one of the Soviet tech centers with a spy.")
|
||||||
CaptureRadarDomeObj = player.AddObjective("Capture the Radar Dome at the shore.", "Secondary", false)
|
CaptureRadarDomeObj = player.AddObjective("Capture the Radar Dome at the shore.", "Secondary", false)
|
||||||
|
|||||||
@@ -185,29 +185,12 @@ WorldLoaded = function()
|
|||||||
|
|
||||||
Camera.Position = DefaultCameraPosition.CenterPosition
|
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||||
|
|
||||||
|
InitObjectives(greece)
|
||||||
CaptureRadarDomeObj = greece.AddObjective("Capture the Radar Dome.")
|
CaptureRadarDomeObj = greece.AddObjective("Capture the Radar Dome.")
|
||||||
DestroySubPens = greece.AddObjective("Destroy all Soviet Sub Pens")
|
DestroySubPens = greece.AddObjective("Destroy all Soviet Sub Pens")
|
||||||
ClearSubActivity = greece.AddObjective("Clear the area of all sub activity", "Secondary", false)
|
ClearSubActivity = greece.AddObjective("Clear the area of all sub activity", "Secondary", false)
|
||||||
BeatAllies = ussr.AddObjective("Defeat the Allied forces.")
|
BeatAllies = ussr.AddObjective("Defeat the Allied forces.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(greece, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(greece, "MissionFailed")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(greece, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(greece, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
PowerProxy = Actor.Create("powerproxy.paratroopers", false, { Owner = ussr })
|
PowerProxy = Actor.Create("powerproxy.paratroopers", false, { Owner = ussr })
|
||||||
|
|
||||||
InitialAlliedReinforcements()
|
InitialAlliedReinforcements()
|
||||||
|
|||||||
@@ -119,29 +119,12 @@ WorldLoaded = function()
|
|||||||
ussr = Player.GetPlayer("USSR")
|
ussr = Player.GetPlayer("USSR")
|
||||||
germany = Player.GetPlayer("Germany")
|
germany = Player.GetPlayer("Germany")
|
||||||
|
|
||||||
|
InitObjectives(greece)
|
||||||
DefendChronosphere = greece.AddObjective("Defend the Chronosphere and the Tech Center\nat all costs.")
|
DefendChronosphere = greece.AddObjective("Defend the Chronosphere and the Tech Center\nat all costs.")
|
||||||
KeepBasePowered = greece.AddObjective("The Chronosphere must have power when the\ntimer runs out.")
|
KeepBasePowered = greece.AddObjective("The Chronosphere must have power when the\ntimer runs out.")
|
||||||
EvacuateScientists = greece.AddObjective("Evacuate all scientists from the island to\nthe west.", "Secondary", false)
|
EvacuateScientists = greece.AddObjective("Evacuate all scientists from the island to\nthe west.", "Secondary", false)
|
||||||
BeatAllies = ussr.AddObjective("Defeat the Allied forces.")
|
BeatAllies = ussr.AddObjective("Defeat the Allied forces.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(greece, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(greece, "MissionFailed")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(greece, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(greece, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.AfterDelay(DateTime.Minutes(1), function()
|
Trigger.AfterDelay(DateTime.Minutes(1), function()
|
||||||
Media.PlaySpeechNotification(greece, "TwentyMinutesRemaining")
|
Media.PlaySpeechNotification(greece, "TwentyMinutesRemaining")
|
||||||
end)
|
end)
|
||||||
|
|||||||
@@ -119,29 +119,12 @@ WorldLoaded = function()
|
|||||||
ussr = Player.GetPlayer("USSR")
|
ussr = Player.GetPlayer("USSR")
|
||||||
england = Player.GetPlayer("England")
|
england = Player.GetPlayer("England")
|
||||||
|
|
||||||
|
InitObjectives(greece)
|
||||||
DefendChronosphere = greece.AddObjective("Defend the Chronosphere and the Tech Center\nat all costs.")
|
DefendChronosphere = greece.AddObjective("Defend the Chronosphere and the Tech Center\nat all costs.")
|
||||||
KeepBasePowered = greece.AddObjective("The Chronosphere must have power when the\ntimer runs out.")
|
KeepBasePowered = greece.AddObjective("The Chronosphere must have power when the\ntimer runs out.")
|
||||||
EvacuateScientists = greece.AddObjective("Evacuate all scientists from the island to\nthe east.", "Secondary", false)
|
EvacuateScientists = greece.AddObjective("Evacuate all scientists from the island to\nthe east.", "Secondary", false)
|
||||||
BeatAllies = ussr.AddObjective("Defeat the Allied forces.")
|
BeatAllies = ussr.AddObjective("Defeat the Allied forces.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(greece, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(greece, "MissionFailed")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(greece, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(greece, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.AfterDelay(DateTime.Minutes(1), function()
|
Trigger.AfterDelay(DateTime.Minutes(1), function()
|
||||||
Media.PlaySpeechNotification(greece, "TwentyMinutesRemaining")
|
Media.PlaySpeechNotification(greece, "TwentyMinutesRemaining")
|
||||||
end)
|
end)
|
||||||
|
|||||||
@@ -25,14 +25,6 @@ HuntDogsGroup = { Dog701, Dog702, Dog703, Dog704, Dog705, Dog706 }
|
|||||||
KosyginType = "gnrl"
|
KosyginType = "gnrl"
|
||||||
KosyginContacted = false
|
KosyginContacted = false
|
||||||
|
|
||||||
MissionAccomplished = function()
|
|
||||||
Media.PlaySpeechNotification(Greece, "MissionAccomplished")
|
|
||||||
end
|
|
||||||
|
|
||||||
MissionFailed = function()
|
|
||||||
Media.PlaySpeechNotification(Greece, "MissionFailed")
|
|
||||||
end
|
|
||||||
|
|
||||||
InitialAlliedReinforcements = function()
|
InitialAlliedReinforcements = function()
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
Media.PlaySpeechNotification(Greece, "ReinforcementsArrived")
|
Media.PlaySpeechNotification(Greece, "ReinforcementsArrived")
|
||||||
@@ -138,7 +130,7 @@ TriggerRevealUSSRBase = function()
|
|||||||
Trigger.AfterDelay(DateTime.Seconds(15), cam.Destroy)
|
Trigger.AfterDelay(DateTime.Seconds(15), cam.Destroy)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
TriggerRevealUSSRFC = function()
|
TriggerRevealUSSRFC = function()
|
||||||
Trigger.OnEnteredProximityTrigger(UpperBaseWP.CenterPosition, WDist.FromCells(10), function(a, id)
|
Trigger.OnEnteredProximityTrigger(UpperBaseWP.CenterPosition, WDist.FromCells(10), function(a, id)
|
||||||
@@ -148,14 +140,14 @@ TriggerRevealUSSRFC = function()
|
|||||||
Trigger.AfterDelay(DateTime.Seconds(15), cam.Destroy)
|
Trigger.AfterDelay(DateTime.Seconds(15), cam.Destroy)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
TriggerExtractKosygin = function()
|
TriggerExtractKosygin = function()
|
||||||
Trigger.OnEnteredProximityTrigger(KosyginExtractPoint.CenterPosition, WDist.FromCells(10), function(actor, triggerflee)
|
Trigger.OnEnteredProximityTrigger(KosyginExtractPoint.CenterPosition, WDist.FromCells(10), function(actor, triggerflee)
|
||||||
if actor.Type == KosyginType then
|
if actor.Type == KosyginType then
|
||||||
Reinforcements.ReinforceWithTransport(Greece, ExtractionHelicopterType, nil, ExtractionPath)
|
Reinforcements.ReinforceWithTransport(Greece, ExtractionHelicopterType, nil, ExtractionPath)
|
||||||
Trigger.RemoveProximityTrigger(triggerflee)
|
Trigger.RemoveProximityTrigger(triggerflee)
|
||||||
Trigger.AfterDelay(DateTime.Seconds(10), function()
|
Trigger.AfterDelay(DateTime.Seconds(10), function()
|
||||||
Greece.MarkCompletedObjective(KosyginSurviveObjective)
|
Greece.MarkCompletedObjective(KosyginSurviveObjective)
|
||||||
Greece.MarkCompletedObjective(ExtractObjective)
|
Greece.MarkCompletedObjective(ExtractObjective)
|
||||||
Media.PlaySpeechNotification(Greece, "ObjectiveMet")
|
Media.PlaySpeechNotification(Greece, "ObjectiveMet")
|
||||||
@@ -167,12 +159,11 @@ end
|
|||||||
WorldLoaded = function()
|
WorldLoaded = function()
|
||||||
Greece = Player.GetPlayer("Greece")
|
Greece = Player.GetPlayer("Greece")
|
||||||
USSR = Player.GetPlayer("USSR")
|
USSR = Player.GetPlayer("USSR")
|
||||||
Camera.Position = DefaultCameraPosition.CenterPosition
|
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||||
|
InitObjectives(Greece)
|
||||||
UseSpyObjective = Greece.AddObjective("Infiltrate the Soviet command center and\ncontact Kosygin.")
|
UseSpyObjective = Greece.AddObjective("Infiltrate the Soviet command center and\ncontact Kosygin.")
|
||||||
KosyginSurviveObjective = Greece.AddObjective("Kosygin must survive.")
|
KosyginSurviveObjective = Greece.AddObjective("Kosygin must survive.")
|
||||||
USSRObj = USSR.AddObjective("Eliminate all Allied forces.")
|
USSRObj = USSR.AddObjective("Eliminate all Allied forces.")
|
||||||
Trigger.OnPlayerLost(Greece, MissionFailed)
|
|
||||||
Trigger.OnPlayerWon(Greece, MissionAccomplished)
|
|
||||||
InitialAlliedReinforcements()
|
InitialAlliedReinforcements()
|
||||||
InfiltrateForwardCenter()
|
InfiltrateForwardCenter()
|
||||||
InitialSovietPatrols()
|
InitialSovietPatrols()
|
||||||
|
|||||||
@@ -137,10 +137,8 @@ Tick = function()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
InitObjectives = function()
|
AddObjectives = function()
|
||||||
Trigger.OnObjectiveAdded(Allies, function(p, id)
|
InitObjectives(Allies)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
DiscoverObjective = Allies.AddObjective("Find the outpost.")
|
DiscoverObjective = Allies.AddObjective("Find the outpost.")
|
||||||
|
|
||||||
@@ -154,21 +152,6 @@ InitObjectives = function()
|
|||||||
Creeps.GetActorsByType("harv")[1].Stop()
|
Creeps.GetActorsByType("harv")[1].Stop()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(Allies, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(Allies, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(Allies, function()
|
|
||||||
Media.PlaySpeechNotification(Allies, "MissionFailed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerWon(Allies, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(Allies, "MissionAccomplished") end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
Camera.Position = Ranger.CenterPosition
|
Camera.Position = Ranger.CenterPosition
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -176,7 +159,7 @@ WorldLoaded = function()
|
|||||||
Allies = Player.GetPlayer("Spain")
|
Allies = Player.GetPlayer("Spain")
|
||||||
AntMan = Player.GetPlayer("AntMan")
|
AntMan = Player.GetPlayer("AntMan")
|
||||||
Creeps = Player.GetPlayer("Creeps")
|
Creeps = Player.GetPlayer("Creeps")
|
||||||
InitObjectives()
|
AddObjectives()
|
||||||
Trigger.OnKilled(MoneyDerrick, function()
|
Trigger.OnKilled(MoneyDerrick, function()
|
||||||
Actor.Create("moneycrate", true, { Owner = Allies, Location = MoneyDerrick.Location + CVec.New(1,0) })
|
Actor.Create("moneycrate", true, { Owner = Allies, Location = MoneyDerrick.Location + CVec.New(1,0) })
|
||||||
end)
|
end)
|
||||||
|
|||||||
@@ -92,27 +92,12 @@ WorldLoaded = function()
|
|||||||
USSR = Player.GetPlayer("USSR")
|
USSR = Player.GetPlayer("USSR")
|
||||||
England = Player.GetPlayer("England")
|
England = Player.GetPlayer("England")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(Spain, function(p, id)
|
InitObjectives(Spain)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
EatSpain = BadGuy.AddObjective("For the Swarm!")
|
EatSpain = BadGuy.AddObjective("For the Swarm!")
|
||||||
GasNests = Spain.AddObjective("Gas every ant nest.")
|
GasNests = Spain.AddObjective("Gas every ant nest.")
|
||||||
KillAll = Spain.AddObjective("Kill every ant lurking above ground.")
|
KillAll = Spain.AddObjective("Kill every ant lurking above ground.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(Spain, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(Spain, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerLost(Spain, function()
|
|
||||||
Media.PlaySpeechNotification(Spain, "Lose")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(Spain, function()
|
|
||||||
Media.PlaySpeechNotification(Spain, "Win")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Camera.Position = DefaultCameraPosition.CenterPosition
|
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||||
Start()
|
Start()
|
||||||
GasAntNests()
|
GasAntNests()
|
||||||
|
|||||||
@@ -322,25 +322,7 @@ WorldLoaded = function()
|
|||||||
|
|
||||||
Utils.Do({ allies1, allies2 }, function(player)
|
Utils.Do({ allies1, allies2 }, function(player)
|
||||||
if player and player.IsLocalPlayer then
|
if player and player.IsLocalPlayer then
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(player)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionFailed")
|
|
||||||
end)
|
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|||||||
@@ -295,26 +295,7 @@ WorldLoaded = function()
|
|||||||
humans = { allies1, allies2 }
|
humans = { allies1, allies2 }
|
||||||
Utils.Do(humans, function(player)
|
Utils.Do(humans, function(player)
|
||||||
if player and player.IsLocalPlayer then
|
if player and player.IsLocalPlayer then
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(player)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionFailed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
TextColor = player.Color
|
TextColor = player.Color
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|||||||
@@ -490,28 +490,12 @@ WorldLoaded = function()
|
|||||||
England = Player.GetPlayer("England")
|
England = Player.GetPlayer("England")
|
||||||
Civilians = Player.GetPlayer("GreekCivilians")
|
Civilians = Player.GetPlayer("GreekCivilians")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(Allies, function(p, id)
|
AddObjectives(Allies)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
SovietObj = USSR.AddObjective("Kill Stavros.")
|
SovietObj = USSR.AddObjective("Kill Stavros.")
|
||||||
ProtectVIPs = Allies.AddObjective("Keep Stavros and Tanya alive.")
|
ProtectVIPs = Allies.AddObjective("Keep Stavros and Tanya alive.")
|
||||||
ExtractStavros = Allies.AddObjective("Get Stavros and Tanya to the extraction helicopter.")
|
ExtractStavros = Allies.AddObjective("Get Stavros and Tanya to the extraction helicopter.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(Allies, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(Allies, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(Allies, function()
|
|
||||||
Media.PlaySpeechNotification(Allies, "Lose")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(Allies, function()
|
|
||||||
Media.PlaySpeechNotification(Allies, "Win")
|
|
||||||
end)
|
|
||||||
|
|
||||||
InsertionDrop = Actor.Create("insertiondrop", false, { Owner = Allies })
|
InsertionDrop = Actor.Create("insertiondrop", false, { Owner = Allies })
|
||||||
InsertionDropHard = Actor.Create("insertiondrophard", false, { Owner = Allies })
|
InsertionDropHard = Actor.Create("insertiondrophard", false, { Owner = Allies })
|
||||||
RifleDropA = Actor.Create("rifledrop", false, { Owner = Allies })
|
RifleDropA = Actor.Create("rifledrop", false, { Owner = Allies })
|
||||||
|
|||||||
@@ -233,9 +233,7 @@ WorldLoaded = function()
|
|||||||
Allies = Player.GetPlayer("Allies")
|
Allies = Player.GetPlayer("Allies")
|
||||||
USSR = Player.GetPlayer("USSR")
|
USSR = Player.GetPlayer("USSR")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(Allies, function(p, id)
|
InitObjectives(Allies)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
if Difficulty == "easy" then
|
if Difficulty == "easy" then
|
||||||
RescueCivilians = Allies.AddObjective("Evacuate at least half of the civilians to the island\nshelter.")
|
RescueCivilians = Allies.AddObjective("Evacuate at least half of the civilians to the island\nshelter.")
|
||||||
@@ -248,20 +246,6 @@ WorldLoaded = function()
|
|||||||
ClearWaterway = Allies.AddObjective("Clear the area of enemy submarine activity.", "Secondary", false)
|
ClearWaterway = Allies.AddObjective("Clear the area of enemy submarine activity.", "Secondary", false)
|
||||||
SovietObj = USSR.AddObjective("Defeat Allies.")
|
SovietObj = USSR.AddObjective("Defeat Allies.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(Allies, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(Allies, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(Allies, function()
|
|
||||||
Media.PlaySpeechNotification(Allies, "Lose")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(Allies, function()
|
|
||||||
Media.PlaySpeechNotification(Allies, "Win")
|
|
||||||
end)
|
|
||||||
|
|
||||||
CiviliansEvacuatedThreshold = CiviliansEvacuatedThreshold[Difficulty]
|
CiviliansEvacuatedThreshold = CiviliansEvacuatedThreshold[Difficulty]
|
||||||
CiviliansKilledThreshold = CiviliansKilledThreshold[Difficulty]
|
CiviliansKilledThreshold = CiviliansKilledThreshold[Difficulty]
|
||||||
TextColor = Allies.Color
|
TextColor = Allies.Color
|
||||||
|
|||||||
@@ -92,7 +92,7 @@ AlliedReinforcements = function()
|
|||||||
Reinforcements.Reinforce(Greece, AlliedHouseSquad, { VillageSpawnAllies.Location, VillageRally.Location }, 0)
|
Reinforcements.Reinforce(Greece, AlliedHouseSquad, { VillageSpawnAllies.Location, VillageRally.Location }, 0)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -356,26 +356,11 @@ WorldLoaded = function()
|
|||||||
USSR = Player.GetPlayer("USSR")
|
USSR = Player.GetPlayer("USSR")
|
||||||
GoodGuy = Player.GetPlayer("GoodGuy")
|
GoodGuy = Player.GetPlayer("GoodGuy")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(Greece, function(p, id)
|
InitObjectives(Greece)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
SovietObj = USSR.AddObjective("Defeat Allies.")
|
SovietObj = USSR.AddObjective("Defeat Allies.")
|
||||||
RescueScientists = Greece.AddObjective("Rescue the scientists and escort them back to the\nextraction point.")
|
RescueScientists = Greece.AddObjective("Rescue the scientists and escort them back to the\nextraction point.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(Greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(Greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerLost(Greece, function()
|
|
||||||
Media.PlaySpeechNotification(Greece, "Lose")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(Greece, function()
|
|
||||||
Media.PlaySpeechNotification(Greece, "Win")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Camera.Position = DefaultCameraPosition.CenterPosition
|
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||||
Paradrop1 = Actor.Create("paradrop1", false, { Owner = USSR })
|
Paradrop1 = Actor.Create("paradrop1", false, { Owner = USSR })
|
||||||
Paradrop2 = Actor.Create("paradrop2", false, { Owner = USSR })
|
Paradrop2 = Actor.Create("paradrop2", false, { Owner = USSR })
|
||||||
|
|||||||
@@ -353,26 +353,7 @@ WorldLoaded = function()
|
|||||||
|
|
||||||
Utils.Do(humans, function(player)
|
Utils.Do(humans, function(player)
|
||||||
if player and player.IsLocalPlayer then
|
if player and player.IsLocalPlayer then
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(player)
|
||||||
local objectiveType = string.lower(p.GetObjectiveType(id))
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. objectiveType .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionFailed")
|
|
||||||
end)
|
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|||||||
@@ -243,23 +243,7 @@ WorldLoaded = function()
|
|||||||
player = Player.GetPlayer("Allies")
|
player = Player.GetPlayer("Allies")
|
||||||
soviets = Player.GetPlayer("Soviets")
|
soviets = Player.GetPlayer("Soviets")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(player)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionFailed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
sovietObjective = soviets.AddObjective("Destroy the village.")
|
sovietObjective = soviets.AddObjective("Destroy the village.")
|
||||||
villageObjective = player.AddObjective("Save the village.")
|
villageObjective = player.AddObjective("Save the village.")
|
||||||
|
|||||||
@@ -107,7 +107,7 @@ SetupAlliedBase = function()
|
|||||||
end
|
end
|
||||||
|
|
||||||
SendAlliedUnits = function()
|
SendAlliedUnits = function()
|
||||||
InitObjectives()
|
AddObjectives()
|
||||||
|
|
||||||
Camera.Position = StartEntryPoint.CenterPosition
|
Camera.Position = StartEntryPoint.CenterPosition
|
||||||
|
|
||||||
@@ -124,7 +124,7 @@ SendAlliedUnits = function()
|
|||||||
Trigger.OnKilled(unit, function()
|
Trigger.OnKilled(unit, function()
|
||||||
player.MarkFailedObjective(StealMoney)
|
player.MarkFailedObjective(StealMoney)
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
@@ -294,10 +294,8 @@ InitPlayers = function()
|
|||||||
Trigger.AfterDelay(0, function() badguy.Resources = badguy.ResourceCapacity * 0.75 end)
|
Trigger.AfterDelay(0, function() badguy.Resources = badguy.ResourceCapacity * 0.75 end)
|
||||||
end
|
end
|
||||||
|
|
||||||
InitObjectives = function()
|
AddObjectives = function()
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(player)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
EliminateSuperTanks = player.AddObjective("Eliminate these super tanks.")
|
EliminateSuperTanks = player.AddObjective("Eliminate these super tanks.")
|
||||||
StealMoney = player.AddObjective("Steal money from the nearby outpost with the Thief.")
|
StealMoney = player.AddObjective("Steal money from the nearby outpost with the Thief.")
|
||||||
@@ -309,25 +307,15 @@ InitObjectives = function()
|
|||||||
UkraineObj = ukraine.AddObjective("Survive.")
|
UkraineObj = ukraine.AddObjective("Survive.")
|
||||||
TurkeyObj = turkey.AddObjective("Destroy.")
|
TurkeyObj = turkey.AddObjective("Destroy.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
Trigger.OnPlayerLost(player, function()
|
||||||
Media.PlaySpeechNotification(player, "MissionFailed")
|
|
||||||
|
|
||||||
ussr.MarkCompletedObjective(USSRObj)
|
ussr.MarkCompletedObjective(USSRObj)
|
||||||
badguy.MarkCompletedObjective(BadGuyObj)
|
badguy.MarkCompletedObjective(BadGuyObj)
|
||||||
ukraine.MarkCompletedObjective(UkraineObj)
|
ukraine.MarkCompletedObjective(UkraineObj)
|
||||||
turkey.MarkCompletedObjective(TurkeyObj)
|
turkey.MarkCompletedObjective(TurkeyObj)
|
||||||
end)
|
end)
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
|
||||||
Media.DisplayMessage("Dr. Demitri has been extracted and the super tanks have been dealt with.")
|
|
||||||
|
|
||||||
|
Trigger.OnPlayerWon(player, function()
|
||||||
|
Media.DisplayMessage("Dr. Demitri has been extracted and the super tanks have been dealt with.")
|
||||||
ussr.MarkFailedObjective(USSRObj)
|
ussr.MarkFailedObjective(USSRObj)
|
||||||
badguy.MarkFailedObjective(BadGuyObj)
|
badguy.MarkFailedObjective(BadGuyObj)
|
||||||
ukraine.MarkFailedObjective(UkraineObj)
|
ukraine.MarkFailedObjective(UkraineObj)
|
||||||
|
|||||||
@@ -227,22 +227,7 @@ WorldLoaded = function()
|
|||||||
StopProduction = Greece.AddObjective("Destroy the Soviet sub pen.")
|
StopProduction = Greece.AddObjective("Destroy the Soviet sub pen.")
|
||||||
PowerDownTeslaCoils = Greece.AddObjective("Take down power to the tesla coils.")
|
PowerDownTeslaCoils = Greece.AddObjective("Take down power to the tesla coils.")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(Greece, function(p, id)
|
InitObjectives(Greece)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(Greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(Greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerLost(Greece, function()
|
|
||||||
Media.PlaySpeechNotification(Greece, "Lose")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(Greece, function()
|
|
||||||
Media.PlaySpeechNotification(Greece, "Win")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.AfterDelay(DateTime.Minutes(2), function()
|
Trigger.AfterDelay(DateTime.Minutes(2), function()
|
||||||
Media.PlaySpeechNotification(Greece, "TenMinutesRemaining")
|
Media.PlaySpeechNotification(Greece, "TenMinutesRemaining")
|
||||||
|
|||||||
@@ -137,29 +137,13 @@ WorldLoaded = function()
|
|||||||
ussr = Player.GetPlayer("USSR")
|
ussr = Player.GetPlayer("USSR")
|
||||||
badguy = Player.GetPlayer("BadGuy")
|
badguy = Player.GetPlayer("BadGuy")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(greece, function(p, id)
|
InitObjectives(greece)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
objDestroyAllTrucks = greece.AddObjective("Prevent Soviet convoy trucks from escaping.")
|
objDestroyAllTrucks = greece.AddObjective("Prevent Soviet convoy trucks from escaping.")
|
||||||
objKillAll = greece.AddObjective("Clear the sector of all Soviet presence.")
|
objKillAll = greece.AddObjective("Clear the sector of all Soviet presence.")
|
||||||
objRadarSpy = greece.AddObjective("Infiltrate the Soviet Radar Dome to reveal truck \necape routes.", "Secondary", false)
|
objRadarSpy = greece.AddObjective("Infiltrate the Soviet Radar Dome to reveal truck \necape routes.", "Secondary", false)
|
||||||
ussrObj = ussr.AddObjective("Deny the Allies.")
|
ussrObj = ussr.AddObjective("Deny the Allies.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(greece, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Lose")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(greece, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Win")
|
|
||||||
end)
|
|
||||||
|
|
||||||
ActivateAI()
|
ActivateAI()
|
||||||
SetupTriggers()
|
SetupTriggers()
|
||||||
MissionStart()
|
MissionStart()
|
||||||
|
|||||||
@@ -457,9 +457,7 @@ WorldLoaded = function()
|
|||||||
france = Player.GetPlayer("France")
|
france = Player.GetPlayer("France")
|
||||||
germany = Player.GetPlayer("Germany")
|
germany = Player.GetPlayer("Germany")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(greece, function(p, id)
|
InitObjectives(greece)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
ussrObj = ussr.AddObjective("Defeat the Allies.")
|
ussrObj = ussr.AddObjective("Defeat the Allies.")
|
||||||
ExitBase = greece.AddObjective("Reach the eastern exit of the facility.")
|
ExitBase = greece.AddObjective("Reach the eastern exit of the facility.")
|
||||||
@@ -470,20 +468,6 @@ WorldLoaded = function()
|
|||||||
NoCasualties = greece.AddPrimaryObjective("Do not lose a single soldier or civilian\nunder your command.")
|
NoCasualties = greece.AddPrimaryObjective("Do not lose a single soldier or civilian\nunder your command.")
|
||||||
end
|
end
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(greece, function()
|
|
||||||
Media.PlaySpeechNotification(greece, "Lose")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(greece, function()
|
|
||||||
Media.PlaySpeechNotification(greece, "Win")
|
|
||||||
end)
|
|
||||||
|
|
||||||
StartSpy.DisguiseAsType("e1", ussr)
|
StartSpy.DisguiseAsType("e1", ussr)
|
||||||
StartAttacker1.AttackMove(start.Location)
|
StartAttacker1.AttackMove(start.Location)
|
||||||
StartAttacker2.AttackMove(start.Location)
|
StartAttacker2.AttackMove(start.Location)
|
||||||
|
|||||||
@@ -124,22 +124,7 @@ WorldLoaded = function()
|
|||||||
SovietObj = USSR.AddObjective("Defeat the Allies.")
|
SovietObj = USSR.AddObjective("Defeat the Allies.")
|
||||||
TakeOutPower = Greece.AddObjective("Bring down the power of the base to the east.")
|
TakeOutPower = Greece.AddObjective("Bring down the power of the base to the east.")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(Greece, function(p, id)
|
InitObjectives(Greece)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(Greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(Greece, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerLost(Greece, function()
|
|
||||||
Media.PlaySpeechNotification(Greece, "Lose")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(Greece, function()
|
|
||||||
Media.PlaySpeechNotification(Greece, "Win")
|
|
||||||
end)
|
|
||||||
|
|
||||||
StartSpy.DisguiseAsType("e1", BadGuy)
|
StartSpy.DisguiseAsType("e1", BadGuy)
|
||||||
Camera.Position = DefaultCameraPosition.CenterPosition
|
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||||
|
|||||||
@@ -120,7 +120,7 @@ MissionTriggers = function()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||||
if not NEVillage3.IsDead then
|
if not NEVillage3.IsDead then
|
||||||
Reinforcements.Reinforce(Spain, Utils.Random(CivSquads), { NECivSpawn3.Location, CivRallyNW.Location }, 0)
|
Reinforcements.Reinforce(Spain, Utils.Random(CivSquads), { NECivSpawn3.Location, CivRallyNW.Location }, 0)
|
||||||
end
|
end
|
||||||
if not NEVillage4.IsDead then
|
if not NEVillage4.IsDead then
|
||||||
@@ -249,7 +249,7 @@ MissionTriggers = function()
|
|||||||
if not SWVillage3.IsDead then
|
if not SWVillage3.IsDead then
|
||||||
Reinforcements.Reinforce(Spain, Utils.Random(CivSquads), { SWCivSpawn3.Location, CivRallySE.Location }, 0)
|
Reinforcements.Reinforce(Spain, Utils.Random(CivSquads), { SWCivSpawn3.Location, CivRallySE.Location }, 0)
|
||||||
end
|
end
|
||||||
if not SWVillage4.IsDead then
|
if not SWVillage4.IsDead then
|
||||||
Reinforcements.Reinforce(Spain, Utils.Random(CivSquads), { SWCivSpawn4.Location, CivRallyNW.Location }, 0)
|
Reinforcements.Reinforce(Spain, Utils.Random(CivSquads), { SWCivSpawn4.Location, CivRallyNW.Location }, 0)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
@@ -307,32 +307,12 @@ WorldLoaded = function()
|
|||||||
GoodGuy = Player.GetPlayer("GoodGuy")
|
GoodGuy = Player.GetPlayer("GoodGuy")
|
||||||
Spain = Player.GetPlayer("Spain")
|
Spain = Player.GetPlayer("Spain")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(USSR, function(p, id)
|
InitObjectives(USSR)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
BeatRussia = Greece.AddObjective("Stop Ivan.")
|
BeatRussia = Greece.AddObjective("Stop Ivan.")
|
||||||
KillAll = USSR.AddObjective("Destroy all that oppose us.")
|
KillAll = USSR.AddObjective("Destroy all that oppose us.")
|
||||||
CaptureDome = USSR.AddObjective("Capture the enemy radar dome.", "Secondary", false)
|
CaptureDome = USSR.AddObjective("Capture the enemy radar dome.", "Secondary", false)
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(USSR, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(USSR, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(USSR, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(USSR, "MissionFailed")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(USSR, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
Camera.Position = LZ.CenterPosition
|
Camera.Position = LZ.CenterPosition
|
||||||
ShockDrop = Actor.Create("shockdrop", false, { Owner = USSR })
|
ShockDrop = Actor.Create("shockdrop", false, { Owner = USSR })
|
||||||
MissionStart()
|
MissionStart()
|
||||||
|
|||||||
@@ -240,22 +240,7 @@ WorldLoaded = function()
|
|||||||
StopTrucks = Allies.AddObjective("Destroy all Soviet convoy trucks.")
|
StopTrucks = Allies.AddObjective("Destroy all Soviet convoy trucks.")
|
||||||
DestroyBridges = Allies.AddObjective("Destroy the nearby bridges to slow the\nconvoys down.", "Secondary", false)
|
DestroyBridges = Allies.AddObjective("Destroy the nearby bridges to slow the\nconvoys down.", "Secondary", false)
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(Allies, function(p, id)
|
InitObjectives(Allies)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(Allies, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(Allies, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerLost(Allies, function()
|
|
||||||
Media.PlaySpeechNotification(Allies, "Lose")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(Allies, function()
|
|
||||||
Media.PlaySpeechNotification(Allies, "Win")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.AfterDelay(DateTime.Minutes(3), function()
|
Trigger.AfterDelay(DateTime.Minutes(3), function()
|
||||||
Media.PlaySpeechNotification(Allies, "WarningFiveMinutesRemaining")
|
Media.PlaySpeechNotification(Allies, "WarningFiveMinutesRemaining")
|
||||||
|
|||||||
@@ -54,27 +54,11 @@ WorldLoaded = function()
|
|||||||
USSR = Player.GetPlayer("USSR")
|
USSR = Player.GetPlayer("USSR")
|
||||||
BadGuy = Player.GetPlayer("BadGuy")
|
BadGuy = Player.GetPlayer("BadGuy")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(Allies, function(p, id)
|
InitObjectives(Allies)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
SovietObj = USSR.AddObjective("Stop the Allies")
|
SovietObj = USSR.AddObjective("Stop the Allies")
|
||||||
DestroyAll = Allies.AddObjective("Destroy all Soviet units and structures.")
|
DestroyAll = Allies.AddObjective("Destroy all Soviet units and structures.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(Allies, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(Allies, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(Allies, function()
|
|
||||||
Media.PlaySpeechNotification(Allies, "Lose")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(Allies, function()
|
|
||||||
Media.PlaySpeechNotification(Allies, "Win")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Camera.Position = DefaultCameraPosition.CenterPosition
|
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||||
PowerProxy = Actor.Create("paratroopers", false, { Owner = BadGuy })
|
PowerProxy = Actor.Create("paratroopers", false, { Owner = BadGuy })
|
||||||
Setup()
|
Setup()
|
||||||
|
|||||||
@@ -169,9 +169,7 @@ WorldLoaded = function()
|
|||||||
USSR = Player.GetPlayer("USSR")
|
USSR = Player.GetPlayer("USSR")
|
||||||
Turkey = Player.GetPlayer("Turkey")
|
Turkey = Player.GetPlayer("Turkey")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(USSR, function(p, id)
|
InitObjectives(USSR)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
LaunchMissles = Turkey.AddObjective("Survive until time expires.")
|
LaunchMissles = Turkey.AddObjective("Survive until time expires.")
|
||||||
KillPower = USSR.AddObjective("Bring the base to low power. Volkov will arrive\nonce the defenses are down.")
|
KillPower = USSR.AddObjective("Bring the base to low power. Volkov will arrive\nonce the defenses are down.")
|
||||||
@@ -180,24 +178,6 @@ WorldLoaded = function()
|
|||||||
KillSams = USSR.AddObjective("Destroy all sam sites on the island.\nOur strategic bombers will finish the rest.", "Secondary", false)
|
KillSams = USSR.AddObjective("Destroy all sam sites on the island.\nOur strategic bombers will finish the rest.", "Secondary", false)
|
||||||
VolkovSurvive = USSR.AddObjective("Volkov must survive.")
|
VolkovSurvive = USSR.AddObjective("Volkov must survive.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(USSR, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(USSR, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(USSR, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(USSR, "MissionFailed")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(USSR, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.AfterDelay(DateTime.Minutes(3), function()
|
Trigger.AfterDelay(DateTime.Minutes(3), function()
|
||||||
Media.PlaySpeechNotification(USSR, "WarningFiveMinutesRemaining")
|
Media.PlaySpeechNotification(USSR, "WarningFiveMinutesRemaining")
|
||||||
end)
|
end)
|
||||||
|
|||||||
@@ -72,15 +72,7 @@ WorldLoaded = function()
|
|||||||
france = Player.GetPlayer("France")
|
france = Player.GetPlayer("France")
|
||||||
germany = Player.GetPlayer("Germany")
|
germany = Player.GetPlayer("Germany")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(player)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
VillageRaidObjective = player.AddObjective("Raze the village.")
|
VillageRaidObjective = player.AddObjective("Raze the village.")
|
||||||
|
|
||||||
@@ -90,14 +82,6 @@ WorldLoaded = function()
|
|||||||
|
|
||||||
JeepDemolishingBridge()
|
JeepDemolishingBridge()
|
||||||
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionFailed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Paradrop = Actor.Create("powerproxy.paratroopers", false, { Owner = player })
|
Paradrop = Actor.Create("powerproxy.paratroopers", false, { Owner = player })
|
||||||
Trigger.AfterDelay(DateTime.Seconds(2), InsertYaks)
|
Trigger.AfterDelay(DateTime.Seconds(2), InsertYaks)
|
||||||
Paratroopers()
|
Paratroopers()
|
||||||
|
|||||||
@@ -50,26 +50,11 @@ WorldLoaded = function()
|
|||||||
player = Player.GetPlayer("USSR")
|
player = Player.GetPlayer("USSR")
|
||||||
greece = Player.GetPlayer("Greece")
|
greece = Player.GetPlayer("Greece")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(player)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
CommandCenterIntact = player.AddObjective("Protect the Command Center.")
|
CommandCenterIntact = player.AddObjective("Protect the Command Center.")
|
||||||
DestroyAllAllied = player.AddObjective("Destroy all Allied units and structures.")
|
DestroyAllAllied = player.AddObjective("Destroy all Allied units and structures.")
|
||||||
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionFailed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Camera.Position = CameraWaypoint.CenterPosition
|
Camera.Position = CameraWaypoint.CenterPosition
|
||||||
|
|
||||||
Trigger.OnKilled(CommandCenter, function()
|
Trigger.OnKilled(CommandCenter, function()
|
||||||
|
|||||||
@@ -178,21 +178,8 @@ WorldLoaded = function()
|
|||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
end)
|
end)
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
InitObjectives(player)
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Win")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Lose")
|
|
||||||
end)
|
|
||||||
alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
|
alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
|
||||||
sovietObjective1 = player.AddObjective("Protect the Command Center.")
|
sovietObjective1 = player.AddObjective("Protect the Command Center.")
|
||||||
sovietObjective2 = player.AddObjective("Destroy all Allied units and structures.")
|
sovietObjective2 = player.AddObjective("Destroy all Allied units and structures.")
|
||||||
|
|||||||
@@ -335,23 +335,11 @@ WorldLoaded = function()
|
|||||||
player = Player.GetPlayer("USSR")
|
player = Player.GetPlayer("USSR")
|
||||||
enemy = Player.GetPlayer("England")
|
enemy = Player.GetPlayer("England")
|
||||||
greece = Player.GetPlayer("Greece")
|
greece = Player.GetPlayer("Greece")
|
||||||
|
|
||||||
Camera.Position = Playerbase.CenterPosition
|
Camera.Position = Playerbase.CenterPosition
|
||||||
IntroSequence()
|
IntroSequence()
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
InitObjectives(player)
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Win")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Lose")
|
|
||||||
end)
|
|
||||||
alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
|
alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
|
||||||
sovietObjective1 = player.AddObjective("Kill the enemy spy.")
|
sovietObjective1 = player.AddObjective("Kill the enemy spy.")
|
||||||
sovietObjective2 = player.AddObjective("Clear the nearby farm for reinforcements.", "Secondary", false)
|
sovietObjective2 = player.AddObjective("Clear the nearby farm for reinforcements.", "Secondary", false)
|
||||||
|
|||||||
@@ -132,28 +132,12 @@ WorldLoaded = function()
|
|||||||
|
|
||||||
RunInitialActivities()
|
RunInitialActivities()
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(player)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
KillAll = player.AddObjective("Defeat the Allied forces.")
|
KillAll = player.AddObjective("Defeat the Allied forces.")
|
||||||
BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
|
BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
|
||||||
KillRadar = player.AddObjective("Destroy Allied Radar Dome to stop enemy\nreinforcements.", "Secondary", false)
|
KillRadar = player.AddObjective("Destroy Allied Radar Dome to stop enemy\nreinforcements.", "Secondary", false)
|
||||||
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Lose")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Win")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnKilled(RadarDome, function()
|
Trigger.OnKilled(RadarDome, function()
|
||||||
player.MarkCompletedObjective(KillRadar)
|
player.MarkCompletedObjective(KillRadar)
|
||||||
Media.PlaySpeechNotification(player, "ObjectiveMet")
|
Media.PlaySpeechNotification(player, "ObjectiveMet")
|
||||||
|
|||||||
@@ -117,28 +117,12 @@ WorldLoaded = function()
|
|||||||
|
|
||||||
RunInitialActivities()
|
RunInitialActivities()
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(player)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
KillAll = player.AddObjective("Defeat the Allied forces.")
|
KillAll = player.AddObjective("Defeat the Allied forces.")
|
||||||
BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
|
BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
|
||||||
KillRadar = player.AddObjective("Destroy Allied Radar Dome to stop enemy\nreinforcements.", "Secondary", false)
|
KillRadar = player.AddObjective("Destroy Allied Radar Dome to stop enemy\nreinforcements.", "Secondary", false)
|
||||||
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Lose")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Win")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnKilled(RadarDome, function()
|
Trigger.OnKilled(RadarDome, function()
|
||||||
player.MarkCompletedObjective(KillRadar)
|
player.MarkCompletedObjective(KillRadar)
|
||||||
Media.PlaySpeechNotification(player, "ObjectiveMet")
|
Media.PlaySpeechNotification(player, "ObjectiveMet")
|
||||||
|
|||||||
@@ -186,16 +186,7 @@ WorldLoaded = function()
|
|||||||
GoodGuy = Player.GetPlayer("GoodGuy")
|
GoodGuy = Player.GetPlayer("GoodGuy")
|
||||||
Greece = Player.GetPlayer("Greece")
|
Greece = Player.GetPlayer("Greece")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(player)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
Media.PlaySpeechNotification(player, "ObjectiveMet")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
CaptureObjective = player.AddObjective("Capture the Radar Dome.")
|
CaptureObjective = player.AddObjective("Capture the Radar Dome.")
|
||||||
KillAll = player.AddObjective("Defeat the Allied forces.")
|
KillAll = player.AddObjective("Defeat the Allied forces.")
|
||||||
@@ -271,13 +262,5 @@ WorldLoaded = function()
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Lose")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Win")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Camera.Position = StartCamPoint.CenterPosition
|
Camera.Position = StartCamPoint.CenterPosition
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -113,12 +113,15 @@ end)
|
|||||||
WorldLoaded = function()
|
WorldLoaded = function()
|
||||||
player = Player.GetPlayer("USSR")
|
player = Player.GetPlayer("USSR")
|
||||||
enemy = Player.GetPlayer("Greece")
|
enemy = Player.GetPlayer("Greece")
|
||||||
|
|
||||||
Camera.Position = CameraStart.CenterPosition
|
Camera.Position = CameraStart.CenterPosition
|
||||||
|
|
||||||
Mcv.Move(McvWaypoint.Location)
|
Mcv.Move(McvWaypoint.Location)
|
||||||
Harvester.FindResources()
|
Harvester.FindResources()
|
||||||
Utils.Do(IntroAttackers, function(actor)
|
Utils.Do(IntroAttackers, function(actor)
|
||||||
IdleHunt(actor)
|
IdleHunt(actor)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
Utils.Do(Map.NamedActors, function(actor)
|
Utils.Do(Map.NamedActors, function(actor)
|
||||||
if actor.Owner == enemy and actor.HasProperty("StartBuildingRepairs") then
|
if actor.Owner == enemy and actor.HasProperty("StartBuildingRepairs") then
|
||||||
Trigger.OnDamaged(actor, function(building)
|
Trigger.OnDamaged(actor, function(building)
|
||||||
@@ -128,23 +131,12 @@ WorldLoaded = function()
|
|||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
Reinforcements.ReinforceWithTransport(player, "apc", SovietReinforcements1, SovietReinforcements1Waypoints)
|
Reinforcements.ReinforceWithTransport(player, "apc", SovietReinforcements1, SovietReinforcements1Waypoints)
|
||||||
Reinforcements.ReinforceWithTransport(player, "apc", SovietReinforcements2, SovietReinforcements2Waypoints)
|
Reinforcements.ReinforceWithTransport(player, "apc", SovietReinforcements2, SovietReinforcements2Waypoints)
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
InitObjectives(player)
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Win")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Lose")
|
|
||||||
end)
|
|
||||||
alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
|
alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
|
||||||
sovietObjective = player.AddObjective("Escort the Convoy.")
|
sovietObjective = player.AddObjective("Escort the Convoy.")
|
||||||
sovietObjective2 = player.AddObjective("Destroy or capture the Allied radar dome to stop\nenemy reinforcements.", "Secondary", false)
|
sovietObjective2 = player.AddObjective("Destroy or capture the Allied radar dome to stop\nenemy reinforcements.", "Secondary", false)
|
||||||
|
|||||||
@@ -78,14 +78,18 @@ end)
|
|||||||
WorldLoaded = function()
|
WorldLoaded = function()
|
||||||
player = Player.GetPlayer("USSR")
|
player = Player.GetPlayer("USSR")
|
||||||
enemy = Player.GetPlayer("Greece")
|
enemy = Player.GetPlayer("Greece")
|
||||||
|
|
||||||
Camera.Position = CameraStart.CenterPosition
|
Camera.Position = CameraStart.CenterPosition
|
||||||
|
|
||||||
Mcv.Move(McvWaypoint.Location)
|
Mcv.Move(McvWaypoint.Location)
|
||||||
Harvester.FindResources()
|
Harvester.FindResources()
|
||||||
Utils.Do(IntroAttackers, function(actor)
|
Utils.Do(IntroAttackers, function(actor)
|
||||||
IdleHunt(actor)
|
IdleHunt(actor)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
Reinforcements.ReinforceWithTransport(player, "apc", SovietReinforcements1, SovietReinforcements1Waypoints)
|
Reinforcements.ReinforceWithTransport(player, "apc", SovietReinforcements1, SovietReinforcements1Waypoints)
|
||||||
Reinforcements.ReinforceWithTransport(player, "apc", SovietReinforcements2, SovietReinforcements2Waypoints)
|
Reinforcements.ReinforceWithTransport(player, "apc", SovietReinforcements2, SovietReinforcements2Waypoints)
|
||||||
|
|
||||||
Utils.Do(Map.NamedActors, function(actor)
|
Utils.Do(Map.NamedActors, function(actor)
|
||||||
if actor.Owner == enemy and actor.HasProperty("StartBuildingRepairs") then
|
if actor.Owner == enemy and actor.HasProperty("StartBuildingRepairs") then
|
||||||
Trigger.OnDamaged(actor, function(building)
|
Trigger.OnDamaged(actor, function(building)
|
||||||
@@ -95,21 +99,8 @@ WorldLoaded = function()
|
|||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
InitObjectives(player)
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Win")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Lose")
|
|
||||||
end)
|
|
||||||
alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
|
alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
|
||||||
sovietObjective = player.AddObjective("Escort the Convoy.")
|
sovietObjective = player.AddObjective("Escort the Convoy.")
|
||||||
sovietObjective2 = player.AddObjective("Destroy or capture the Allied radar dome to stop\nenemy reinforcements.", "Secondary", false)
|
sovietObjective2 = player.AddObjective("Destroy or capture the Allied radar dome to stop\nenemy reinforcements.", "Secondary", false)
|
||||||
|
|||||||
@@ -277,22 +277,7 @@ WorldLoaded = function()
|
|||||||
|
|
||||||
IntroSequence()
|
IntroSequence()
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(player)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Win")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "Lose")
|
|
||||||
end)
|
|
||||||
|
|
||||||
alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
|
alliedObjective = enemy.AddObjective("Destroy all Soviet troops.")
|
||||||
sovietObjective1 = player.AddObjective("Deactivate the security system.")
|
sovietObjective1 = player.AddObjective("Deactivate the security system.")
|
||||||
sovietObjective2 = player.AddObjective("Rescue the engineers.")
|
sovietObjective2 = player.AddObjective("Rescue the engineers.")
|
||||||
|
|||||||
@@ -119,32 +119,12 @@ WorldLoaded = function()
|
|||||||
Germany = Player.GetPlayer("Germany")
|
Germany = Player.GetPlayer("Germany")
|
||||||
Greece = Player.GetPlayer("Greece")
|
Greece = Player.GetPlayer("Greece")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(USSR, function(p, id)
|
InitObjectives(USSR)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
KillAll = USSR.AddObjective("Destroy all Allied units and structures.")
|
KillAll = USSR.AddObjective("Destroy all Allied units and structures.")
|
||||||
DestroyVillageObjective = USSR.AddObjective("Destroy the village of Allied sympathizers.", "Secondary", false)
|
DestroyVillageObjective = USSR.AddObjective("Destroy the village of Allied sympathizers.", "Secondary", false)
|
||||||
BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
|
BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(USSR, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(USSR, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(USSR, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(USSR, "MissionFailed")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(USSR, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
AddEastReinforcementTrigger()
|
AddEastReinforcementTrigger()
|
||||||
AddSouthReinforcementTrigger()
|
AddSouthReinforcementTrigger()
|
||||||
AddParadropReinforcementTrigger()
|
AddParadropReinforcementTrigger()
|
||||||
|
|||||||
@@ -119,32 +119,12 @@ WorldLoaded = function()
|
|||||||
Germany = Player.GetPlayer("Germany")
|
Germany = Player.GetPlayer("Germany")
|
||||||
Greece = Player.GetPlayer("Greece")
|
Greece = Player.GetPlayer("Greece")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(USSR, function(p, id)
|
InitObjectives(USSR)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
KillAll = USSR.AddObjective("Destroy all Allied units and structures.")
|
KillAll = USSR.AddObjective("Destroy all Allied units and structures.")
|
||||||
DestroyVillageObjective = USSR.AddObjective("Destroy the village of Allied sympathizers.", "Secondary", false)
|
DestroyVillageObjective = USSR.AddObjective("Destroy the village of Allied sympathizers.", "Secondary", false)
|
||||||
BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
|
BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(USSR, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(USSR, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(USSR, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(USSR, "MissionFailed")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(USSR, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
FirstReinforcementTrigger()
|
FirstReinforcementTrigger()
|
||||||
SecondReinforcementTrigger()
|
SecondReinforcementTrigger()
|
||||||
AddParadropReinforcementTrigger()
|
AddParadropReinforcementTrigger()
|
||||||
|
|||||||
@@ -77,31 +77,11 @@ WorldLoaded = function()
|
|||||||
Germany = Player.GetPlayer("Germany")
|
Germany = Player.GetPlayer("Germany")
|
||||||
Greece = Player.GetPlayer("Greece")
|
Greece = Player.GetPlayer("Greece")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(USSR, function(p, id)
|
InitObjectives(USSR)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
DestroyTruck = USSR.AddObjective("Destroy the stolen convoy truck.\nDo not let it escape.")
|
DestroyTruck = USSR.AddObjective("Destroy the stolen convoy truck.\nDo not let it escape.")
|
||||||
DefendCommand = USSR.AddObjective("Defend our forward command center.")
|
DefendCommand = USSR.AddObjective("Defend our forward command center.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(USSR, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(USSR, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(USSR, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(USSR, "MissionFailed")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(USSR, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
Camera.Position = DefaultCameraPosition.CenterPosition
|
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||||
|
|
||||||
MissionStart()
|
MissionStart()
|
||||||
|
|||||||
@@ -309,33 +309,13 @@ WorldLoaded = function()
|
|||||||
Greece = Player.GetPlayer("Greece")
|
Greece = Player.GetPlayer("Greece")
|
||||||
Turkey = Player.GetPlayer("Turkey")
|
Turkey = Player.GetPlayer("Turkey")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(USSR, function(p, id)
|
InitObjectives(USSR)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
EscortTrucks = USSR.AddObjective("Escort the convoy through the mountain pass.")
|
EscortTrucks = USSR.AddObjective("Escort the convoy through the mountain pass.")
|
||||||
ProtectEveryTruck = USSR.AddObjective("Do not lose a single truck.", "Secondary", false)
|
ProtectEveryTruck = USSR.AddObjective("Do not lose a single truck.", "Secondary", false)
|
||||||
SaveMigs = USSR.AddObjective("Do not squander any of our new MiG aircraft.", "Secondary", false)
|
SaveMigs = USSR.AddObjective("Do not squander any of our new MiG aircraft.", "Secondary", false)
|
||||||
BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
|
BeatUSSR = Greece.AddObjective("Defeat the Soviet forces.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(USSR, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(USSR, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(USSR, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(USSR, "MissionFailed")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(USSR, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
ConvoyEscort = ConvoyEscort[Difficulty]
|
ConvoyEscort = ConvoyEscort[Difficulty]
|
||||||
StartTimerDelay = StartTimerDelay[Difficulty]
|
StartTimerDelay = StartTimerDelay[Difficulty]
|
||||||
|
|
||||||
|
|||||||
@@ -31,31 +31,11 @@ end
|
|||||||
WorldLoaded = function()
|
WorldLoaded = function()
|
||||||
USSR = Player.GetPlayer("USSR")
|
USSR = Player.GetPlayer("USSR")
|
||||||
Greece = Player.GetPlayer("Greece")
|
Greece = Player.GetPlayer("Greece")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(USSR, function(p, id)
|
InitObjectives(USSR)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
DestroyNavalBase = USSR.AddPrimaryObjective("Destroy all Allied units and structures.")
|
DestroyNavalBase = USSR.AddPrimaryObjective("Destroy all Allied units and structures.")
|
||||||
BeatSoviets = Greece.AddPrimaryObjective("Destroy all Soviet troops.")
|
BeatSoviets = Greece.AddPrimaryObjective("Destroy all Soviet troops.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(USSR, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(USSR, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(USSR, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(USSR, "MissionFailed")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(USSR, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
Camera.Position = DefaultCameraPosition.CenterPosition
|
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||||
InitialSovietReinforcements()
|
InitialSovietReinforcements()
|
||||||
|
|||||||
@@ -31,31 +31,11 @@ end
|
|||||||
WorldLoaded = function()
|
WorldLoaded = function()
|
||||||
USSR = Player.GetPlayer("USSR")
|
USSR = Player.GetPlayer("USSR")
|
||||||
Greece = Player.GetPlayer("Greece")
|
Greece = Player.GetPlayer("Greece")
|
||||||
|
|
||||||
Trigger.OnObjectiveAdded(USSR, function(p, id)
|
InitObjectives(USSR)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
DestroyNavalBase = USSR.AddPrimaryObjective("Destroy Allied naval base")
|
DestroyNavalBase = USSR.AddPrimaryObjective("Destroy Allied naval base")
|
||||||
BeatSoviets = Greece.AddPrimaryObjective("Destroy all Soviet troops.")
|
BeatSoviets = Greece.AddPrimaryObjective("Destroy all Soviet troops.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(USSR, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(USSR, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(USSR, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(USSR, "MissionFailed")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(USSR, function()
|
|
||||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
|
||||||
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
end)
|
|
||||||
|
|
||||||
Camera.Position = DefaultCameraPosition.CenterPosition
|
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||||
InitialSovietReinforcements()
|
InitialSovietReinforcements()
|
||||||
|
|||||||
@@ -62,28 +62,13 @@ WorldLoaded = function()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--Objectives Setup
|
--Objectives Setup
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(player)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
DestroyControlCenter = player.AddObjective("Destroy the Control Center.")
|
DestroyControlCenter = player.AddObjective("Destroy the Control Center.")
|
||||||
KeepTanksAlive = player.AddObjective("Your tank division must not be destroyed before\n the alloy facility is dealt with.")
|
KeepTanksAlive = player.AddObjective("Your tank division must not be destroyed before\n the alloy facility is dealt with.")
|
||||||
KeepVolkovAlive = player.AddObjective("Keep Volkov Alive.")
|
KeepVolkovAlive = player.AddObjective("Keep Volkov Alive.")
|
||||||
KeepChitzkoiAlive = player.AddObjective("Keep Chitzkoi Alive.", "Secondary", false)
|
KeepChitzkoiAlive = player.AddObjective("Keep Chitzkoi Alive.", "Secondary", false)
|
||||||
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionFailed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnKilled(ControlCenter, function()
|
Trigger.OnKilled(ControlCenter, function()
|
||||||
Utils.Do(HeavyTurrets, function(struc)
|
Utils.Do(HeavyTurrets, function(struc)
|
||||||
if not struc.IsDead then struc.Kill() end
|
if not struc.IsDead then struc.Kill() end
|
||||||
|
|||||||
@@ -296,10 +296,8 @@ SendLongBowReinforcements = function()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
InitObjectives = function()
|
AddObjectives = function()
|
||||||
Trigger.OnObjectiveAdded(allies, function(p, id)
|
InitObjectives(allies)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
SurviveObj = allies.AddObjective("Enforce your position and hold-out the onslaught\nuntil reinforcements arrive.")
|
SurviveObj = allies.AddObjective("Enforce your position and hold-out the onslaught\nuntil reinforcements arrive.")
|
||||||
KillSams = allies.AddObjective("Destroy the two SAM sites before reinforcements\narrive.", "Secondary", false)
|
KillSams = allies.AddObjective("Destroy the two SAM sites before reinforcements\narrive.", "Secondary", false)
|
||||||
@@ -307,18 +305,7 @@ InitObjectives = function()
|
|||||||
CaptureAirfields = allies.AddObjective("Capture and hold the Soviet airbase\nin the northeast.", "Secondary", false)
|
CaptureAirfields = allies.AddObjective("Capture and hold the Soviet airbase\nin the northeast.", "Secondary", false)
|
||||||
SovietObj = soviets.AddObjective("Eliminate all Allied forces.")
|
SovietObj = soviets.AddObjective("Eliminate all Allied forces.")
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(allies, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(allies, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(allies, function()
|
|
||||||
Media.PlaySpeechNotification(allies, "MissionFailed")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(allies, function()
|
Trigger.OnPlayerWon(allies, function()
|
||||||
Media.PlaySpeechNotification(allies, "MissionAccomplished")
|
|
||||||
Media.DisplayMessage("The French forces have survived and dismantled the Soviet presence in the area!")
|
Media.DisplayMessage("The French forces have survived and dismantled the Soviet presence in the area!")
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
@@ -422,7 +409,7 @@ WorldLoaded = function()
|
|||||||
allies = Player.GetPlayer("Allies")
|
allies = Player.GetPlayer("Allies")
|
||||||
soviets = Player.GetPlayer("Soviets")
|
soviets = Player.GetPlayer("Soviets")
|
||||||
|
|
||||||
InitObjectives()
|
AddObjectives()
|
||||||
InitMission()
|
InitMission()
|
||||||
SetupSoviets()
|
SetupSoviets()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -282,10 +282,8 @@ InitCountDown = function()
|
|||||||
Trigger.AfterDelay(DateTime.Minutes(4), function() Media.PlaySpeechNotification(allies, "WarningOneMinuteRemaining") end)
|
Trigger.AfterDelay(DateTime.Minutes(4), function() Media.PlaySpeechNotification(allies, "WarningOneMinuteRemaining") end)
|
||||||
end
|
end
|
||||||
|
|
||||||
InitObjectives = function()
|
AddObjectives = function()
|
||||||
Trigger.OnObjectiveAdded(allies, function(p, id)
|
InitObjectives(allies)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
|
|
||||||
SurviveObj = allies.AddObjective("Enforce your position and hold-out the onslaught.")
|
SurviveObj = allies.AddObjective("Enforce your position and hold-out the onslaught.")
|
||||||
SovietObj = soviets.AddObjective("Eliminate all Allied forces.")
|
SovietObj = soviets.AddObjective("Eliminate all Allied forces.")
|
||||||
@@ -294,18 +292,7 @@ InitObjectives = function()
|
|||||||
SetupBridges()
|
SetupBridges()
|
||||||
end)
|
end)
|
||||||
|
|
||||||
Trigger.OnObjectiveCompleted(allies, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(allies, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnPlayerLost(allies, function()
|
|
||||||
Media.PlaySpeechNotification(allies, "Lose")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerWon(allies, function()
|
Trigger.OnPlayerWon(allies, function()
|
||||||
Media.PlaySpeechNotification(allies, "Win")
|
|
||||||
Media.DisplayMessage("We have destroyed the remaining Soviet presence!", "Incoming Report")
|
Media.DisplayMessage("We have destroyed the remaining Soviet presence!", "Incoming Report")
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
@@ -398,7 +385,7 @@ WorldLoaded = function()
|
|||||||
allies = Player.GetPlayer("Allies")
|
allies = Player.GetPlayer("Allies")
|
||||||
soviets = Player.GetPlayer("Soviets")
|
soviets = Player.GetPlayer("Soviets")
|
||||||
|
|
||||||
InitObjectives()
|
AddObjectives()
|
||||||
InitMission()
|
InitMission()
|
||||||
SetupSoviets()
|
SetupSoviets()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -100,28 +100,13 @@ WorldLoaded = function()
|
|||||||
Camera.Position = DefaultCameraPosition.CenterPosition
|
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||||
|
|
||||||
--Objectives Setup
|
--Objectives Setup
|
||||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
InitObjectives(player)
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
|
||||||
end)
|
|
||||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
|
||||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
BringSupplyTruck = player.AddObjective("Bring the supply truck to the waystation.")
|
BringSupplyTruck = player.AddObjective("Bring the supply truck to the waystation.")
|
||||||
ProtectWaystation = player.AddObjective("The waystation must not be destroyed.")
|
ProtectWaystation = player.AddObjective("The waystation must not be destroyed.")
|
||||||
DestroyAAGuns = player.AddObjective("Destroy all the AA Guns to enable air support.", "Secondary", false)
|
DestroyAAGuns = player.AddObjective("Destroy all the AA Guns to enable air support.", "Secondary", false)
|
||||||
PreventAlliedIncursions = player.AddObjective("Find and destroy the bridge the allies are using\nto bring their reinforcements in the area.", "Secondary", false)
|
PreventAlliedIncursions = player.AddObjective("Find and destroy the bridge the allies are using\nto bring their reinforcements in the area.", "Secondary", false)
|
||||||
|
|
||||||
Trigger.OnPlayerWon(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionAccomplished")
|
|
||||||
end)
|
|
||||||
Trigger.OnPlayerLost(player, function()
|
|
||||||
Media.PlaySpeechNotification(player, "MissionFailed")
|
|
||||||
end)
|
|
||||||
|
|
||||||
Trigger.OnKilled(USSRTechCenter01, function()
|
Trigger.OnKilled(USSRTechCenter01, function()
|
||||||
player.MarkFailedObjective(ProtectWaystation)
|
player.MarkFailedObjective(ProtectWaystation)
|
||||||
end)
|
end)
|
||||||
|
|||||||
Reference in New Issue
Block a user