From e1ef6967f667bf1223443e7b7aa84456453288e1 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Mon, 27 Jul 2015 16:00:53 +0200 Subject: [PATCH 1/4] Sniper isn't buildable anymore --- mods/ra/rules/ai.yaml | 1 - 1 file changed, 1 deletion(-) diff --git a/mods/ra/rules/ai.yaml b/mods/ra/rules/ai.yaml index de49a66fd2..6b385d9591 100644 --- a/mods/ra/rules/ai.yaml +++ b/mods/ra/rules/ai.yaml @@ -292,7 +292,6 @@ Player: e4: 8% dog: 4% shok: 8% - sniper: 5% harv: 10% apc: 30% jeep: 40% From 793a9e4f203c4f5567caaa7e250e4b0a479fce24 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Mon, 27 Jul 2015 16:04:05 +0200 Subject: [PATCH 2/4] Disable dog kennels for AI I saw the AI build kennels early and waste cash on an army of dogs quite a few times, putting that AI at severe disadvantage. --- mods/ra/rules/ai.yaml | 9 --------- 1 file changed, 9 deletions(-) diff --git a/mods/ra/rules/ai.yaml b/mods/ra/rules/ai.yaml index 6b385d9591..78cb396cca 100644 --- a/mods/ra/rules/ai.yaml +++ b/mods/ra/rules/ai.yaml @@ -16,7 +16,6 @@ Player: proc: 4 barr: 1 tent: 1 - kenn: 1 dome: 1 weap: 1 hpad: 4 @@ -30,7 +29,6 @@ Player: apwr: 20% barr: 1% tent: 1% - kenn: 0.5% weap: 1% pbox: 7% gun: 7% @@ -47,7 +45,6 @@ Player: e2: 20% e3: 10% e4: 2% - dog: 2% shok: 2% apc: 30% jeep: 40% @@ -126,7 +123,6 @@ Player: proc: 4 barr: 1 tent: 1 - kenn: 1 dome: 1 weap: 1 spen: 1 @@ -142,7 +138,6 @@ Player: apwr: 30% tent: 1% barr: 1% - kenn: 0.5% dome: 1% weap: 6% hpad: 4% @@ -164,7 +159,6 @@ Player: e2: 10% e3: 10% e4: 5% - dog: 3% shok: 5% harv: 10% apc: 30% @@ -253,7 +247,6 @@ Player: proc: 4 barr: 1 tent: 1 - kenn: 1 dome: 1 weap: 1 spen: 1 @@ -269,7 +262,6 @@ Player: apwr: 30% tent: 1% barr: 1% - kenn: 0.5% weap: 3% hpad: 2% spen: 1% @@ -290,7 +282,6 @@ Player: e2: 10% e3: 10% e4: 8% - dog: 4% shok: 8% harv: 10% apc: 30% From 5f9834d25049a78cde728d995474fe8b9ba2821b Mon Sep 17 00:00:00 2001 From: reaperrr Date: Mon, 27 Jul 2015 16:34:21 +0200 Subject: [PATCH 3/4] Shifted Turtle AI priority more from adv. power plants to defenses This will work better once #8759 is merged (due to improved low power check). --- mods/ra/rules/ai.yaml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/mods/ra/rules/ai.yaml b/mods/ra/rules/ai.yaml index 78cb396cca..8ce558efaa 100644 --- a/mods/ra/rules/ai.yaml +++ b/mods/ra/rules/ai.yaml @@ -259,21 +259,21 @@ Player: BuildingFractions: proc: 30% powr: 1% - apwr: 30% + apwr: 20% tent: 1% barr: 1% weap: 3% hpad: 2% spen: 1% syrd: 1% - pbox: 7% - gun: 7% + pbox: 10% + gun: 10% ftur: 10% - tsla: 5% + tsla: 7% fix: 0.1% dome: 10% agun: 5% - sam: 1% + sam: 5% atek: 1% stek: 1% mslo: 1% From ed1a55df8352e6a819889d5d2fbfa2ef9c48a252 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Mon, 27 Jul 2015 16:35:25 +0200 Subject: [PATCH 4/4] Fixed AI soviet paratrooper target evaluation so it doesn't always fail --- mods/ra/rules/ai.yaml | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/mods/ra/rules/ai.yaml b/mods/ra/rules/ai.yaml index 8ce558efaa..26213a803c 100644 --- a/mods/ra/rules/ai.yaml +++ b/mods/ra/rules/ai.yaml @@ -75,13 +75,13 @@ Player: Types: Structure Attractiveness: 1 TargetMetric: None - CheckRadius: 10c0 + CheckRadius: 8c0 Consideration@2: Against: Enemy - Types: Vehicle, Tank, Infantry, Defense, Water - Attractiveness: -10 + Types: Water + Attractiveness: -5 TargetMetric: None - CheckRadius: 10c0 + CheckRadius: 8c0 SupportPowerDecision@parabombs: OrderName: UkraineParabombs MinimumAttractiveness: 1 @@ -199,13 +199,13 @@ Player: Types: Structure Attractiveness: 1 TargetMetric: None - CheckRadius: 10c0 + CheckRadius: 8c0 Consideration@2: Against: Enemy - Types: Vehicle, Tank, Infantry, Defense, Water - Attractiveness: -10 + Types: Water + Attractiveness: -5 TargetMetric: None - CheckRadius: 10c0 + CheckRadius: 8c0 SupportPowerDecision@parabombs: OrderName: UkraineParabombs MinimumAttractiveness: 1 @@ -322,13 +322,13 @@ Player: Types: Structure Attractiveness: 1 TargetMetric: None - CheckRadius: 10c0 + CheckRadius: 8c0 Consideration@2: Against: Enemy - Types: Vehicle, Tank, Infantry, Defense, Water - Attractiveness: -10 + Types: Water + Attractiveness: -5 TargetMetric: None - CheckRadius: 10c0 + CheckRadius: 8c0 SupportPowerDecision@parabombs: OrderName: UkraineParabombs MinimumAttractiveness: 1 @@ -423,13 +423,13 @@ Player: Types: Structure Attractiveness: 1 TargetMetric: None - CheckRadius: 10c0 + CheckRadius: 8c0 Consideration@2: Against: Enemy - Types: Vehicle, Tank, Infantry, Defense, Water - Attractiveness: -10 + Types: Water + Attractiveness: -5 TargetMetric: None - CheckRadius: 10c0 + CheckRadius: 8c0 SupportPowerDecision@parabombs: OrderName: UkraineParabombs MinimumAttractiveness: 1