Remove BuildingInfluence from building adjacency check.

This commit is contained in:
Paul Chote
2020-10-07 20:53:41 +01:00
committed by Matthias Mailänder
parent 79019b06ca
commit b9dd59cd63

View File

@@ -204,7 +204,6 @@ namespace OpenRA.Mods.Common.Traits
var scanEnd = world.Map.Clamp(topLeft + buildingMaxBounds + new CVec(adjacent, adjacent));
var nearnessCandidates = new List<CPos>();
var bi = world.WorldActor.Trait<BuildingInfluence>();
var allyBuildEnabled = mapBuildRadius != null && mapBuildRadius.AllyBuildRadiusEnabled;
for (var y = scanStart.Y; y < scanEnd.Y; y++)
@@ -213,20 +212,20 @@ namespace OpenRA.Mods.Common.Traits
{
var pos = new CPos(x, y);
var buildingAtPos = bi.GetBuildingAt(pos);
if (buildingAtPos == null)
foreach (var a in world.ActorMap.GetActorsAt(pos))
{
var unitsAtPos = world.ActorMap.GetActorsAt(pos).Where(a => a.IsInWorld
&& (a.Owner == p || (allyBuildEnabled && a.Owner.Stances[p] == Stance.Ally))
&& ActorGrantsValidArea(a, requiresBuildableArea));
if (!a.IsInWorld)
continue;
if (unitsAtPos.Any())
if (a.Owner != p && (!allyBuildEnabled || a.Owner.Stances[p] != Stance.Ally))
continue;
if (ActorGrantsValidArea(a, requiresBuildableArea))
{
nearnessCandidates.Add(pos);
break;
}
}
else if (buildingAtPos.IsInWorld && ActorGrantsValidArea(buildingAtPos, requiresBuildableArea)
&& (buildingAtPos.Owner == p || (allyBuildEnabled && buildingAtPos.Owner.Stances[p] == Stance.Ally)))
nearnessCandidates.Add(pos);
}
}