Use IReadOnlyFileSystem in Sound code.

This commit is contained in:
Paul Chote
2016-02-15 03:05:55 +00:00
parent d1d3d72edb
commit b9f8301959
3 changed files with 9 additions and 8 deletions

View File

@@ -342,8 +342,6 @@ namespace OpenRA
ModData = new ModData(mod, !Settings.Server.Dedicated);
Sound.Initialize();
using (new PerfTimer("LoadMaps"))
ModData.MapCache.LoadMaps();